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Jungle Lord (Williams 1981) VPX [Visual Pinball X]

williams 1981 jungle lord vpx

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#1 tonythewrench

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Posted 05 November 2016 - 01:18 PM

index.php?app=downloads&module=display&s

File Name: Jungle Lord (Williams 1981) VPX

File Submitter: tonythewrench

File Submitted: 01 Nov 2016

File Category: VPX/VPinMAME Recreations

Author(s): tonythewrench
Manufacturer: Williams
Year: 1981
ROM: Link to ROM
Permission to MOD?: Yes, without approval

 

Must use VP10.1 or higher
 
This is my very first table build...I was inspired to build this table for two reasons...
 
1) I wanted a decent version of Jungle Lord to add to the total of TOP 300 Pinside tables in my list.
 
2) Freneticamnesic's words of wisdom...and I paraphrase..."If you want a table built, and no one else is building it, stop asking for it and build it yourself"
(For The Record: I never requested anyone to build this table, I simply took the hint that others didn't)
 
CREDITS:
 
Plastics and Playfield from Francisco666
Script and other elements from JPSalas' Black Knight VPX Table, and Kristian (VP9 Original Table)
Additional Script from 32assassin
Metal Ramp Textures from "Vector" table by Sindbad
 
Testing provided by Drybonz
 
Additional Testing and Physics Adjustments by GPStevens
 
Enjoy Everyone!
 
 

 

Click here to download this file


Edited by tonythewrench, 30 December 2016 - 10:19 PM.


#2 Practicedummy

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Posted 05 November 2016 - 03:38 PM

Thank you for this table! This pinball IS in my top three favorites. :D


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#3 Rotrax

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Posted 09 November 2016 - 07:19 PM

Excellent table thanks. Few minor details. The ball tend to be stuck, just under the upper right flipper when you shoot the ball on the middle ramp with slow speed. Also if the ball get on top of one of the slingshots it directly goes in the outher lane.

Thanks again for this great table, hope this feedback makes it better

#4 -=Kees=-

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Posted 09 November 2016 - 07:32 PM

Nice table. The real table I liked it a lot. Especially during multiball and double trouble mode.
There are a few mistakes:
- I have changed the physics quite a lot to match it more closely with the real table as far I remember, both in the editor and in the script.

- Changed the kicker angles and strength

- Makes the Magna Save stronger and a bit wider range. You need 2 or 3 timer lamps to catch fully now.

- Lamp 27 is changed to lamp 26 for a correct 2x playfield scores value indication. 

I am still missing is de multiball mode. Normally you should see the 35 seconds animated though the displays as well as a long sound of the bell for the first time, but it start immedialtely to count down in singel ball mode.

 

Unfortunately I don't have experience yet with scripting SS tables.

I hope someone can correct the multiball mode?

 

-=Kees=-


Edited by -=Kees=-, 10 November 2016 - 09:45 AM.


#5 tonythewrench

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Posted 15 November 2016 - 10:06 PM

Kees you are correct that the multiball mode is not working right, I thought it would be controlled by the rom itself.  The Flashing light show doesn't initiate and the extra ball doesn't get ejected into the plunger lane...this is very frustrating, without this feature the table is flawed and incomplete!...I'm at a loss, any help is appreciated



#6 nFozzy

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Posted 15 November 2016 - 11:57 PM

I think the trough switches are wired up backwards. Switch 9 is forwardmost position, 10 the second switch, then 42 is the trough entrance

 

Change line 71

        .InitSw 42, 9, 10, 0, 0, 0, 0, 0



#7 -=Kees=-

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Posted 16 November 2016 - 05:46 PM

I think the trough switches are wired up backwards. Switch 9 is forwardmost position, 10 the second switch, then 42 is the trough entrance

 

Change line 71

        .InitSw 42, 9, 10, 0, 0, 0, 0, 0

 

That's the solution. Now it works perfectly.

 

Before my first thought was too add an inner ramp and switch 9 and 10, just like in the real table.

I thought scripting SS tables is easier than EM tables, because I think you only need to handle the switch matrix, lamp matrix, coils and some relays, but in this case, I didn't see it directly.

 

 

-=Kees=-



#8 tonythewrench

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Posted 16 November 2016 - 07:08 PM

Thank you Kees for pointing out the issue, and thank you very much to nFozzy for finding the solution...now a final revision can be put out and it's all because if you! :-)

Edited by tonythewrench, 16 November 2016 - 07:10 PM.


#9 STAT

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Posted 17 November 2016 - 07:41 AM

Thanks Guys for the Help, thanks Tony for Update :tup:



#10 Thalamus

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Posted 17 November 2016 - 11:14 AM

Tony - did kees tweaks get into the table update ?


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#11 STAT

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Posted 17 November 2016 - 08:07 PM

I am not sure, but sometimes the Ball stay at the Ramp above, so i reduced the Height to 59, then i had no Issues,
i read something about a VPX Beta Ramp "Bug" ? I dont know if this 100% right, just i wanted to let you know that ...

Attached File  JL.PNG   83.18KB   7 downloads

#12 Thalamus

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Posted 17 November 2016 - 10:49 PM

Thanks Stat, been fiddling a little bit with the table myself - mostly to teach myself how to tweak stuff. Will have to try that one out. Never heard about a ramp bug before. Noticed the same as you, relatively often gets stuck at the ramp.


Edited by Thalamus, 17 November 2016 - 10:50 PM.

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#13 ScottyVH

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Posted 18 November 2016 - 02:12 AM

The ball got stuck at the top of the middle ramp for me too.  Playing v.1.04a.  

 

Pic: 

6b591441665733724827793045d9db12.png


test5.gif


#14 STAT

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Posted 18 November 2016 - 07:38 AM

Scotty, Tony ... i hope, my Solution above solved this ...

#15 Thalamus

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Posted 18 November 2016 - 01:04 PM

Psst Tony - Use stats suggestion, minus one more, 58. Played around quite awhile on the table and 59 was almost perfect. Haven't had one stuck with this setting. And, I'm sure that if you ask Kees, you would even get more tips. He know what he is doing, I don't - yet :-)


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#16 tonythewrench

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Posted 19 November 2016 - 02:03 AM

Little busy at work right now, will have to look at it when I get a day off...I became frustrated with the ball stuck and just let nudge be my new best friend, but eventually I will fix it in what I hope will be the final release...in the future I will work out all these issues before the initial release, I just jumped the gun and wanted to share before the table was actually refined and fully tested!

#17 STAT

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Posted 19 November 2016 - 11:10 AM

AH your release was/is fine enough :tup: ... there are just small Things to do ...







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