Plus: If VP9 runs even faster than VPX (which i assume) on your system and you do not use VSync, then all the overhead and delays of VP itself (and its interactions with the drivers and OS) are basically subtracted from the equation.Or do you also limit VP9 to the same framerates?
Exactly. I can exclude hardware related lag (monitor, input) and other delays involving OS/Drivers..
I don't limit VP9 because is super smooth even without v-sync enabled. No need to enable it.
With VPX I've tryied v-sync on 1 (60 FPS - heavy lag. Unplayable), v-sync on 2 or 120 (much better but LAG still there) and v-sync OFF (same as 120, but with stutters).
Okay, that explains it then.
As VPX is overall slower/lower FPS, this factor must be added here in addition to the hardware&driver "delays" mentioned above.
Maybe you could also fool around though with the fast sync option i mentioned above (so leave vysnc turned off in VP itself, and just use the NVIDIA setting), which will give you the benefits of smooth vsync, but (usually) not more lag.