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Devil's Dare (Gottlieb 1982) [Visual Pinball X]

Devils Dare (Gottlieb 1982) Devils Dare

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#1 32assassin

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Posted 01 October 2016 - 06:37 PM

Posted Image


File Name: Devil's Dare (Gottlieb 1982)

File Submitter: 32assassin

File Submitted: 01 Oct 2016

File Category: VPX/VPinMAME Recreations

Author(s): Mfuegemann,32assassin
Manufacturer: Gottlieb
Year: 1982
Permission to MOD?: Unspecified


this is a strip and rebuild from Mfuegemanns VP9 version
 
components from the VP 9 version where pasted on a VPX 10.1 template and rebuilt using features found on VPX
 
 
Big thank you to Mfuegemann and Francisco666 for his artwork resources.
 


Click here to download this file


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See a table you like, help me complete it by finding the missing resources
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#2 bolt

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Posted 01 October 2016 - 08:25 PM

Wow assassin, 3 tables on one day, you are a machine.

I like devil's dare so much.


Posted Image

#3 32assassin

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Posted 01 October 2016 - 09:46 PM

it would have been six but I don't have permission for the other 3

one of the 3 is not even available in VP9


My Files
http://www.vpforums....4de64a621eccd40
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www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#4 ScottyVH

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Posted 01 October 2016 - 11:01 PM

Thanks for these tables, 32!  I noticed how the top of the playfield seemed a bit "washed out" or white, and from other discussions I thought I would swap the environment map to see what difference it made.  I used on called 'environment_overhead_vpx' and I think the results are nice.  What are your thoughts about using this environment map?  I've attached two images.. the first is using the environment map that came with your table ('tutenvironment'), and the second is with other one ('environment_overhead_vpx'):

 

tutenvironment:

screenshot10-01-16at05.52pm.png

 

environment_overhead_vpx:

screenshot10-01-16at051.png


Edited by ScottyVH, 01 October 2016 - 11:03 PM.

test5.gif


#5 BorgDog

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Posted 02 October 2016 - 12:27 AM

looks nice 32a.  

 

found one little issue in the rubber just below the pop bumpers, the way you have it set makes a hole the ball can get stuck in, look on the right side of this image, just above the gate you'll see where the rubber wraps around to block that hole. compare that to your's and you'll see the hole you have.

 

image-29.jpg



#6 hauntfreaks

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Posted 02 October 2016 - 01:12 AM

Thanks for these tables, 32!  I noticed how the top of the playfield seemed a bit "washed out" or white, and from other discussions I thought I would swap the environment map to see what difference it made.  I used on called 'environment_overhead_vpx' and I think the results are nice.  What are your thoughts about using this environment map?  I've attached two images.. the first is using the environment map that came with your table ('tutenvironment'), and the second is with other one ('environment_overhead_vpx'):

 

tutenvironment:

screenshot10-01-16at05.52pm.png

 

environment_overhead_vpx:

screenshot10-01-16at051.png

 yep


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#7 Drybonz

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Posted 02 October 2016 - 08:29 AM

it would have been six but I don't have permission for the other 3

one of the 3 is not even available in VP9

 

Awesome... thanks for the table upgrades, 32a.  You have been really busy.     :dblthumb:

 

I think you select a lot of really good tables, too.


Edited by Drybonz, 02 October 2016 - 08:47 AM.


#8 STAT

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Posted 02 October 2016 - 12:07 PM

Thanks 32assassin ... cant wait for your others, always have much Fun with your Tables :tup:



#9 Carny_Priest

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Posted 02 October 2016 - 04:17 PM

Gate to the launch lane does not return quickly enough and ball gets trapped behind the game in the launch lane. I can't launch the ball out and VPX crashes. It may be my playfield resolution, running DSR 4K downsampled to 1080p using true full screen.



#10 jarrod0987

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Posted 05 October 2016 - 07:20 AM

I like this one.



#11 Mark70

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Posted 08 October 2016 - 02:49 PM

Thanks for these tables, 32!  I noticed how the top of the playfield seemed a bit "washed out" or white, and from other discussions I thought I would swap the environment map to see what difference it made.  I used on called 'environment_overhead_vpx' and I think the results are nice.  What are your thoughts about using this environment map?  I've attached two images.. the first is using the environment map that came with your table ('tutenvironment'), and the second is with other one ('environment_overhead_vpx'):

 

tutenvironment:

screenshot10-01-16at05.52pm.png

 

environment_overhead_vpx:

screenshot10-01-16at051.png

 

Strange, I don't have environment_overhead_vpx in listed. Maybe I should try it with "none"

Thanks for the tipp



#12 ScottyVH

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Posted 08 October 2016 - 03:12 PM

I exported that file (environment_overhead_vpx) from another table and imported it into this table.   I tried to upload the file here, but I am getting errors about the file type (.hdr).   I'll see if I can find the table I used to find the file.  I think it is pretty common.

 

Thanks for the tipp

environment_overhead_vpx:

Strange, I don't have environment_overhead_vpx in listed. Maybe I should try it with "none"

 


Edited by ScottyVH, 08 October 2016 - 03:13 PM.

test5.gif


#13 Mark70

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Posted 08 October 2016 - 07:11 PM

Thanks, then I will look for it on some other tables



#14 Badfinger

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Posted 19 October 2016 - 08:12 PM

Thanks from me too, that era Stern's & Gottlieb, I really enjoy them!



#15 sliderpoint

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Posted 19 October 2016 - 08:31 PM

Thanks for these tables, 32!  I noticed how the top of the playfield seemed a bit "washed out" or white, and from other discussions I thought I would swap the environment map to see what difference it made.  I used on called 'environment_overhead_vpx' and I think the results are nice.  What are your thoughts about using this environment map?  I've attached two images.. the first is using the environment map that came with your table ('tutenvironment'), and the second is with other one ('environment_overhead_vpx'):

 

tutenvironment:

screenshot10-01-16at05.52pm.png

 

environment_overhead_vpx:

screenshot10-01-16at051.png

 

The majority of the wash out on that can be remedied by setting the edge brightness on that objects material to 0.

 

-Mike







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