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Last Action Hero (Data East 1994)[Visual Pinball X]

Last Action Hero Javier VPX

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#1 javier1515

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Posted 29 September 2016 - 04:51 PM

Posted Image


File Name: Last Action Hero (Data East 1994)

File Submitter: javier1515

File Submitted: 29 Sep 2016

File Category: VPX Recreations

Author(s): Javier
Manufacturer: Data East
Year: 1994
Permission to MOD?: Yes, without approval


Thanks: 
Fransisco666: HR Pics of the FP version 
Dark: On the 3d models
Dev Team for your big work in VP
 
And the whole community to help this beautiful hobby grows up every day.
 
 
 
 
 


Click here to download this file


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#2 Ben Logan

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Posted 29 September 2016 - 05:16 PM

YES! Can't wait to download after work. Screenshot looks beautiful. Thanks Javier, Franscisco, Dark, and Dev Team.

Edited by Ben Logan, 29 September 2016 - 05:17 PM.


#3 tttttwii

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Posted 29 September 2016 - 05:19 PM

Here are my FS settings:

 

12, 32, 47, 270, 1.17, 1.45, 1, 80, 0, 400

 

Have fun!


Edited by tttttwii, 29 September 2016 - 05:49 PM.


#4 batch

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Posted 29 September 2016 - 05:29 PM

Big thanks, another great author for VPX tables :otvclap:


signature_11042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#5 Drybonz

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Posted 29 September 2016 - 05:52 PM

Can someone post nice FS settings?

 

Sure... these are really nice.    :tup:

 

<inclination>0.000000</inclination>
<fov>17.000000</fov>
<layback>74.000000</layback>
<rotation>0.000000</rotation>
<xscale>1.460000</xscale>
<yscale>1.110000</yscale>
<zscale>1.000000</zscale>
<xoffset>0.000000</xoffset>
<yoffset>48.000000</yoffset>
<zoffset>400.000000</zoffset>
 
Javier!  Table looks really great.  You must have put a lot of time in on it... thanks!

*edit* I just noticed Arnold's head is chopped off on the little yellow plastic.  I'm guess this is because it is past the height of the table, it's being clipped?  If so, gtxjoe had posted a clever solution for this problem involving making a very tall invisible wall in the corner of the table somewhere... taller than the piece that was being clipped. (Just tried it and didn't seem to work... guess that's not the issue... never mind again, it did work... just had to place the wall differently.  I can now see Arnold's head.)


Edited by Drybonz, 29 September 2016 - 06:03 PM.


#6 dark

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Posted 29 September 2016 - 06:02 PM

Is it just me or do the flippers seem to slow to return to default position?

 

I'm going to go over the table at some point (once it has FS values applied) and I will try to improve the look of the ramps like I've been doing for other tables recently.



#7 tttttwii

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Posted 29 September 2016 - 06:05 PM

Is it just me or do the flippers seem to slow to return to default position?

 

I'm going to go over the table at some point (once it has FS values applied) and I will try to improve the look of the ramps like I've been doing for other tables recently.

 

Yes, the flippers are delayed, but coil ramp up is at 0. Also flipper angle seems not to be right.



#8 dark

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Posted 29 September 2016 - 06:14 PM

Well Javier said it himself he doesn't entirely know what he's doing yet and is really short on time, so I'm sure some of us around here can pool together to work out the kinks on this great table because other than a few short comings it looks stunning in VPX and I'm sure I could increase that wow factor by a point or two once I make some custom textures for the plastic ramp and tweak some materials.



#9 bolt

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Posted 29 September 2016 - 06:20 PM

Thank you for this beautiful table, javier.

I have the plroblem with the slow flipper, too.

I played the desktop version and I thik the table is too wide and does not end at the upper edge.


Posted Image

#10 Drybonz

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Posted 29 September 2016 - 06:23 PM

Coil Ramp Up of 1 and Return Strength .058 Friction 0.6 seems better.  The flippers still have that slow return motion.


Edited by Drybonz, 29 September 2016 - 06:24 PM.


#11 javier1515

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Posted 29 September 2016 - 06:48 PM

sorry folks :( , just can I will review the table and try to improve those details.  :)


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#12 lodger

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Posted 29 September 2016 - 06:51 PM

javier1515, I'm sorry but that looks too good....you need to reign in your skillset to keep the rest of us form looking like slouches. :) bien hecho, amigo!


berzerk2_0logo.png

http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#13 TNT2

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Posted 29 September 2016 - 08:10 PM

Thanks javier. It's great to see you back in the community again.  :otvclap:



#14 Drybonz

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Posted 29 September 2016 - 08:29 PM

sorry folks :(

 

No reason to apologize, Javier... you did great work on this one.  Nothing wrong with needing a tweak here or there.   :dblthumb:



#15 hauntfreaks

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Posted 29 September 2016 - 09:18 PM

looks and plays great....  thanks man

 

Attached File  LAH_landscape.xml   740bytes   72 downloads  <-----my POV landscape settings

 

post-73849-0-44573100-1475183812.png

Attached Files

  • Attached File  temp.png   1.33MB   24 downloads

Edited by hauntfreaks, 29 September 2016 - 09:18 PM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#16 dark

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Posted 29 September 2016 - 10:54 PM

So there's some FS settings, thanks Haunt.

 

The issues I've seen:

-flipper slow return speed

-skill shot not working correctly - PF light's not switching to correspond with dmd.

-magnets seem to be firing when they shouldn't be.



#17 ScottyVH

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Posted 29 September 2016 - 11:59 PM

Thanks Javier!  I really appreciate you releasing it sooner than later.  The community here will provide suggestions about all types of settings and will help you dial in perfection over time.  It's a great way for you to learn from the experts for each topic (physics, lighting, etc.).  This is an amazing and fun table without any changes at all!

 

Update:  I actually just think I figured out a constructive thing to offer!  I changed the falloff setting for the light 'GIB' from 500 to 250, and it seems to still light up the playfield nicely, but it gets rid of a harsh line in the lighting in the middle of the table.  The actual lighting experts may have a much better suggestion, but at least I actually tweaked a setting and made a slight improvement. 


Edited by ScottyVH, 30 September 2016 - 01:11 AM.

test5.gif


#18 gregh43

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Posted 30 September 2016 - 07:15 AM

Looks Great!! Thanks Ttttwii for the FS Settings Looks Perfect. I also used these same FS settings on The X Files and looks nice.. Thanks



#19 dark

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Posted 30 September 2016 - 11:03 AM

bump

 

The issues I've seen:

-flipper slow return speed

-skill shot not working correctly - PF light's not switching to correspond with dmd.

-magnets seem to be firing when they shouldn't be.

 

We need someone knowledgeable to chime in please.



#20 sliderpoint

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Posted 30 September 2016 - 02:49 PM

bump

 

The issues I've seen:

-flipper slow return speed

-skill shot not working correctly - PF light's not switching to correspond with dmd.

-magnets seem to be firing when they shouldn't be.

 

We need someone knowledgeable to chime in please.

 

 

For the flippers I would recommend changing the Return Strength to .05 and change the EOS Torque (assuming 10.2 beta) to .3

 

-Mike







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