Ok, I'm obviously missing something here when it comes to drop targets and having them reset to the up position. I can't really find anything on this and One older VP guide/doc I came across said to create a "CheckTarget" sub to pop them back up (by setting to False:
Sub CheckTarget
If Target1.IsDropped = True and Target2.IsDropped = True then
Target1.IsDropped = False
Target2.IsDropped = False
End If
End Sub
This doesn't seem to be working.
This is an original, non-ROM table. VPX
In FP, True and Falses designated checks for states, not invoking actions - it used solenoidon and solenoidoff and solenoidpulse commands to drop and reset targets. Is there something like that in VP or is the drop and reset handled through True and False statements?
Basically I have 7 targets that I want to reset once the last one drops - but to simplify and check the functionality I've created two targets in the shooter lane and once the second one is hit neither the first or second reset.
Can someone tell me where I've gone wrong?
Thanks
Edited by saecrow, 31 August 2016 - 09:51 PM.





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