
- Supply a 32 bit binary as well
- Send 4-bit images instead of RGB24 for better performance
- Customize color per command line for those with an RGB display
Posted 29 July 2016 - 08:21 PM

Posted 29 July 2016 - 08:44 PM
Yes, I'll leave that to @Swisslizard. I've written a bridge to Pro Pinball's message queue for .NET in case he's interested. Should make DOF integration trivial.
By the way, those with a PinDMDv2 don't need this because Pro Pinball already ships with support for it.
Edited by freezy, 29 July 2016 - 08:45 PM.
Posted 30 July 2016 - 08:44 AM
Great news, freezy.
2 short questions:
How can i check which version (32 or 64bit) i have installed?
How can i get a 64 Bit Version of Pro Pinball?
ZACCARIA PINBALL is on IndieGoGo! http://igg.me/at/a-B...HqLI/x/13369837
Posted 30 July 2016 - 09:33 AM
Ok, forget it.
It's working now and it looks fantastic.
![]()
Here's a short Video how it looks in my unfinished cab. ![]()
Edited by moewe, 30 July 2016 - 10:24 AM.
ZACCARIA PINBALL is on IndieGoGo! http://igg.me/at/a-B...HqLI/x/13369837
Posted 30 July 2016 - 08:02 PM
Hmm.. I cant seem to figure out how to get the play field into cabinet mode, cant make the real DMD work and cant make the back glass full screen with no DMD overlay. Been searching via google and have been coming up with nothing.
Any help would be appreciated.
EDIT: Figured out how to make the BG fullscreen. One thing done. ![]()
Posted 31 July 2016 - 10:19 AM
It is also working with the Steam version of the game..
For standalone, i use the latest build (12) which you can find here:
http://www.pro-pinba....php?f=11&t=752
I start my game with a little batch file:
cd "c:\Pro Pinball Ultra\" propinball.exe m3 q dProPinballSlave exit
My other settings you can see in this thread:
www.pro-pinball.com/forum/viewtopic.php?f=22&t=778&p=3775#p3775
ZACCARIA PINBALL is on IndieGoGo! http://igg.me/at/a-B...HqLI/x/13369837
Posted 31 July 2016 - 11:52 AM
It is also working with the Steam version of the game..
For standalone, i use the latest build (12) which you can find here:
http://www.pro-pinba....php?f=11&t=752
I start my game with a little batch file:
cd "c:\Pro Pinball Ultra\" propinball.exe m3 q dProPinballSlave exitMy other settings you can see in this thread:
www.pro-pinball.com/forum/viewtopic.php?f=22&t=778&p=3775#p3775
Thanks for the suggestions, I will give this a shot.
However, this seems like its only meant to get the DMD working. What about full screen play field rotation. I cant find that menu you show on the Pro Pinball forums in my game.
Posted 31 July 2016 - 12:38 PM
Edited by moewe, 31 July 2016 - 01:55 PM.
ZACCARIA PINBALL is on IndieGoGo! http://igg.me/at/a-B...HqLI/x/13369837
Posted 31 July 2016 - 02:19 PM
When you start ProPinball.exe, in the first screen, you can see an icon for settings in the lower right corner.
Then you come to a setup screen where you can choose the view.
Here you can also set up the options for controls, audio, graphics and the ball.
Under Graphics you can set up the cabinet mode to on and rotate your playfield.
That was it! Thanks. I had the "q" argument set to boot directly to the simulation which is why I wasnt seeing these settings! Thanks!
Onward to making the DMD work and then adding it to PinballX! ![]()
Posted 31 July 2016 - 07:22 PM
I tried that at first and it didnt work. I'll try again.
Thanks for the reply.
So I had my command line arguments set to "m2 dPinDMD2Slave" because I'm using 2 monitors. When I changed it to "m3 dPinDMD2Slave" I no longer have a back glass image and still no DMD. Virtual DMD is also gone.
Posted 28 August 2016 - 11:58 AM
With the latest beta release, I can't seem to get it to find my pinDMD3. Previously I had to use the PinDMD.ini file to specify the COM port ([communication] comport=COM3) in order for it to be found, but I guess this isn't possible with latest release because it doesn't use the pinDMD DLL anymore? Here is the output:
Posted 28 August 2016 - 09:08 PM
@gamefixer: Log please. If you configure Pro Pinball correctly, a command line window pops up. What's written there eliminates a lot of guessing. ![]()
@doogie2301: Yes, that's because I also changed the PinDMDv3 implementation to a native one. Did Russell say why you needed to hard-code the COM-Port in your ini? I can probably add an option for that too, but it would be interesting to know why auto-detection doesn't work.
Posted 28 August 2016 - 09:16 PM
@gamefixer: Right, thanks for letting me know.
@doogie2301: Your screenshot is cut off after COM5. Is there anything else? The error after COM1 shouldn't be the problem if you're saying that your device sits on COM3. Does COM3 appear in the log anywhere at all?
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