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Gigi (Gottlieb 1961) FS DOF [VP 9.x Cabinet FS B2S]


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#1 loserman76

loserman76

    Cannot resist the build..

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Posted 03 July 2016 - 11:36 PM

Posted Image


File Name: Gigi (Gottlieb 1961) FS DOF

File Submitter: loserman76

File Submitted: 03 Jul 2016

File Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): Loserman76
GNance
Arngrim
Manufacturer: Gottlieb
Year: 1961
Permission to MOD?: Yes, with approval


*********************
Full Screen Table:
'*
'*        Gottlieb's Gigi (1963)
'*        Table primary build/scripted by Loserman76
'*        Table images by GNance
'*        http://www.ipdb.org/...ine.cgi?id=1003
'*
'*  Thanks to the following for their contributions (whether they know it or not!)
'*  If I have missed anyone, let me know as this table would not exist without the
'*  folks in the community. 
'*
'* 
'* 
'* 
'*  JPSalas - gameroom backdrop
'*  Black - HS save/load routines
'*  Inkochnito - scorecards/instruction cards
'*  Pinuck - Gottlieb chimes and score motor routines
'*  Herweh - directB2S designer and tools
'*  JimmyFingers - rolling ball and other objects' sound routines
'*  GNance - PostIt and config menu stuff
'*
'*  Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'*  I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
If you set the gameplay to manual ball lifter, the ball lifter key is "1" when a game is in play.
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
This table uses Arngrim's new methodology for DOF/B2S configurations. Be sure to copy the controller.vbs file to your table folder if you don't already have one there.
First run of any table that uses this setup will ask you about DOF and what you have. After that, you are all set.
The backglass is a separate download, so be sure to grab that too


Click here to download this file



#2 randr

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    I'm just a hardware guy so...

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Posted 03 July 2016 - 11:41 PM

My wife will love this table. She hates clowns! Thanks will try this out when time permits! Looks gteat


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#3 loserman76

loserman76

    Cannot resist the build..

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Posted 03 July 2016 - 11:54 PM

I don't get the clowns myself. Almost looks like she's about to snap the neck of that clown on the backglass :)

 

-LM



#4 sliderpoint

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Posted 04 July 2016 - 02:40 PM

Wow, you're right. Too funny

-Mike

#5 Drybonz

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Posted 04 July 2016 - 04:31 PM

It looks like she just took one out, but now the real fight is about to begin.



#6 Drybonz

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Posted 04 July 2016 - 05:02 PM

Seriously, though... table looks really great.  Playfield is nice and crisp.  60's and 70's/80's table themes had their own special kind of weirdness... and I love them all.

 

I have some red elements on my table (I'm in portrait orientation), and a reel... safe to move them off, or make them invisible somehow?

 

Thanks for the cool table.


Edited by Drybonz, 04 July 2016 - 05:03 PM.


#7 bpjacobsen

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Posted 05 July 2016 - 03:54 PM

Hi, great table. Can you please let me know what line in the script tells the system to load the ball in the trough? Most older tables where using a and I have been changing the script to reference
99 for right control instead of 30 for the a Key. But this one is using 2 which is the 1 key. Can't find where it is referenced for this command in the script. (I use this for my right magnasave button
which is mapped to the right control.)

#8 BorgDog

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Posted 05 July 2016 - 04:49 PM

1 is usually the key pressed to start the game, so a button everyone has. Probably referenced as startgamekey or something like that.

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