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Nobs - Original Cribbage themed em style table

cribbage em nobs

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#1 BorgDog

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Posted 07 March 2016 - 10:06 PM

Thought I'd post up the original design table I've been working on for some testing and feedback.  As the title states I themed this table around the game of cribbage, but not only that the scoring is cribbage scoring as well.  Those of you who know how to play cribbage will understand the table better and be able to figure out the better scoring combinations.  This is em table styled and plays pretty much like one, and pulls in a lot of the table design elements from the 2 real tables I own, Joker Poker and Vulcan, plus the roto target I had fun creating with blender help from sliderpoint (thanks man! and for the testing and feedback as well)

 

Basically the game of cribbage is about scoring hands, and I have set up 4 color coded hands on the playfield each consisting of 4 cards and when each hand is cleared the cribbage score is pegged taking into account the turn card at the time as shown on the roto target.  The 4 hands on the table are as follows:

 

1. the 5, 5, 6, 4 numbered drop targets in the lower left

2. the A, 2, 3 drop targets in the center along with the 2 rollover on the right side

3. the K, Q, J, rollovers at the top along with the 5 rollover on the left

4. the 6, 9 drop targets on the right with the 7 left inlane rollover and the 8 right outlane rollover

 

After you clear a hand that hand is reset for you to do over again.  All hands are also reset at the end of each ball (5 ball game)

 

Other scoring opportunities exist during the play as well (the other aspect of the game of cribbage).

 

     hitting a drop or rollover that matches the turn/roto card scores a pair (2 points or pegs as I'm calling them)

     hitting the bullseye target in addition to spinning the roto scores 1 peg

     hitting a lit star rollover scores 1 peg, stars are lit by clearing the K, Q, J, 7, and 8 wire rollovers and stay lit for the length of the ball

     hitting the center rototarget in addition to spinning the roto also scores the value of that target (j, q, k count as 10)

 

Extra ball is lit when you have cleared any 6 lit wire rollovers, and opens the out gate below the 8 until the next ball (it is possible to save off the post but not always).

 

Clearing the 5 rollover also opens the gate below it, with very little chance to save, but the gate is closed if that hand (with K, Q, J) is reset/cleared.

 

When you have scored more than 120 points you win a cribbage game, and the cribbage board is reset.  The game tracks not only the total number of pegs you have gotten, but also how many games you have won, yes it is a race between player 1 and player 2 and both start the "29" board over when one wins a cribbage game.

 

So the main play objective is to clear hands, and if you pay attention to the turn card (roto) you can score much higher hands, assuming you know cribbage scoring :) short version - scoring is for pairs, runs and 15s (cards like 6 and 9 that add up to 15)

 

A basic directb2s is included, artwork is being created that will replace the backdrop and backglass at some future point.  

There are a couple options available by holding down the left flipper key before starting a game.  

And yes I do plan to fully add DOF as it moves forward.

 

Currently out on my dropbox https://dl.dropboxus...rgDog 2016).zip

 

Enjoy, and let me know what you think.

 

Dan

 

 

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#2 kruge99

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Posted 08 March 2016 - 12:03 AM

OMFG!!  Seriously?!?  I loved playing cribbage with my Grandpa!!!  I can't wait to try this!!

 

Best Regards,

Kruge99.


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#3 Neo

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Posted 08 March 2016 - 12:14 AM

Interesting...I'll have to check it out....cribbage is one of those games I always wanted to learn how to play...the scoring throws me off.

 

BTW, what is DOF? I've heard DOF mentioned around here but I'm not sure what it is or what it does. Since I'm working on an original as well I wonder if it's something I should consider implementing.

 

Take Care


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#4 BorgDog

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Posted 08 March 2016 - 12:25 AM

DOF is Direct Output Framework, and is basically the interface to physical toys like knockers and solenoids, and also to flashing lights in stuff in VP cabinets.  Arngrim on here is kind of the master of adding DOF to tables and did the first few of mine before I kind of took over adding it to my tables, I still have him check to make sure I did it right.



#5 BorgDog

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Posted 08 March 2016 - 01:18 AM

OOPS.  I forgot to reset one of my counters after playing a game and starting a new one (without exiting the table) so pegs would go up rather fast.  I have fixed and put a new one out there, same link.



#6 kruge99

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Posted 08 March 2016 - 11:08 AM

Wow! what a great job!  It brought back fond memories of playing cribbage with my Grandpa!  Thank you!

 

 

Best Regards,

Kruge99.


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#7 lodger

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Posted 08 March 2016 - 01:29 PM

NICE! I'll check this out soon- I've never played Cribbage, so I'm guessing I'm in for a  small learning curve. Really creative idea!


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#8 EalaDubhSidhe

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Posted 08 March 2016 - 03:01 PM

This looks very nice, it's certainly got that 70s Gottlieb flavour.



#9 lodger

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Posted 24 March 2016 - 01:07 PM

Just wanted to check to see how this project was coming along. One thing that I noticed that might help your colors pop out a little more is to slightly de-saturate your browns on the playfield- because these are roughly the same intensity as your plastics, it would allow a bit of perceived separation between your plastics and playfield...and would also let your colors stand out more by adding contrast. Similarly, adding a white outline to your lights or colored parts of the PF can really help those stand out. This can easily be done in photoshop with blending options, outer glow with blend mode normal, and for this to be dense over a 2-3 pixel area. Let me know if you have any questions

 

-lodger


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#10 BorgDog

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Posted 24 March 2016 - 01:19 PM

thanks for the input lodger.  I haven't done much on this one lately been busy with other projects. I can see what you mean on the colors though and I'll definitely play around with it some more.  I was actually thinking of totally redoing the playfield art once the backglass art gets done (have someone doing original art for it) but in the mean time I'll play around with current image a bit.



#11 BorgDog

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Posted 24 March 2016 - 10:28 PM

UPDATE!!!!

 

While looking at the items lodger suggested I decided to redraw the 29 in the playfield to get a cleaner image and to get the lights in a more even pattern. (the other was an image of a board off the internet).  So I did that :)  240 lights redrawn, positoned in the graphic then adjusted in vp whew!   :bar5:

 

I also tweaked the playfield layout slightly as a couple things were bugging me with the play.

 

And because more points is always good, I added the ability to score 15's during the play in addition to the pairs that was already there.  So basically if the target or trigger you hit + the turn/roto card adds up to 15 you score 2 pegs or in cribbage terms "15 for 2".  For those who are not cribbage players, Aces are 1, and face cards are 10, so not all targets have a possible 15.  Still working on trying to figure out a way to score runs during the play, but I think that would just be too random occurrence that it wouldn't be meaningful.

 

AND!  I also added the ability to gain extra games during 2 player games by adding in the Skunk feature!  If you win a game (121 pegs or more) and your opponent has less than 90 pegs then you "skunked" him and gain an extra game, hence winning 2 games instead of 1.  If your opponent has less than 60 points you score a DOUBLE-SKUNK! and get 4 games!  So at least in 2 player games, games won can far outstrip what you would think from the total pegs counted.  Note I have not tested this feature.

 

Still on the dropbox for now.  https://dl.dropboxus...rgdog 2016).zip

 

NOTE:  I use features from the beta vp10.1 in this table so I suggest you use the latest beta to play this table. Beta found ---->  http://www.vpforums....topic=33611&hl=


Edited by BorgDog, 24 March 2016 - 10:33 PM.






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