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VOLCANO [Future Pinball]

WIDEBODY GOTTLIEB VOLCANO

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#1 fripounet

fripounet

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Posted 23 January 2016 - 02:50 AM

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File Name: VOLCANO

File Submitter: fripounet

File Submitted: 23 Jan 2016

File Category: Future Pinball

Author(s): GRANIT<br />sound: ghost
Manufacturer: Gottlieb
Year: 1981
Permission to MOD?: Yes, without approval


 
GAME FEATURES & RULES
 
SHOOTER GUIDE - When a ball is served to the shooter, the drop-target lamps start sequencing and the shooter lane guide motor/cam is activated. Pressing the right green button (by the right flipper button) stops the shooter lane guide and the freezes the drop-target lamps. Hitting any switch (except a 10-points switch) restars the sequencing of the drop-target lights.
 
BALL SAVER - Hitting any indivisually lit drop-target lights the "Ball Save" on the left outlane. Pressing the left green button (by the left flipper button) activates the ball saver. Time it right!
 
CRATER FREEZE - Volcano craters are lit sequentially, except during multiball. Pressing the right green button freezes the crater lights for approximately 1 second. A scoring switch must be hit to the green button to re-freeze the crater lights.
 
MULTIBALL - When a ball enters a lit crater, it will be captured and another ball is released to the ball shooter lane. 2 red "Lava Level" lights in the centre of the playfield show how many balls are captured: the Lava Level 1 lamp will flash if 1 ball is captured, and both the Lava Level 1 and 2 lamps will flash if 2 balls are captured. When the third ball is catured, all 3 balls will be launched 1 at a time from the "Volcano Shaft". Captive balls are retained from ball-to-ball and from player-to-player, unless a player uses them. A player must capture 3 ball for mulitball.
 
During multiball in 3-ball game play only, the playfield scoring is doubled, and no Volcano craters are lit. Whe 2 balls enter the outhole, double scoring finishes.
 
BONUS & MULTIPLIERS
 
Lava Flow Multiplier of playfield scoring - a ball netering craters 2, 3 or 4 will light the corresponsing lava flow multiplier for a timed period.
Seismic Multiplier (Bonus) - is incresed when an individually lit drop-target is hit.
"Collect Seismic Multiplier" arrow lights when the Bonus reaches the maximum of 19, and Bonus is collected when te ball enters the hole kicker. Bonus is collected when the ball enters the outhole. Collecting the bonus turns off the spinner light and resets the Seismic Multiplier to 1x.
SPECIAL - Ball entering all 4 craters will light Special, which is awarded when the ball then enters the top hole. Craters entered are remembered from ball-to-ball. The Special lamp is remembered from ball-to-ball in 3-ball play only.
 
EXTRA BALL - Completing both drop-target banks will light the Fire Pit for Extra Ball, which is awarded when the ball then enters the Fire Pit. A ball passing through the right outlane with the gate closed will also light Extra Ball for 1 shot only (if dipswitch 31 is ON).
 
 
CRATERS
Crater 1 - Scores 1000, adds Bonus
Crater 2 - Scores 4000, adds 2 Bonus, lights 2x Lava Flow Multiplier
Crater 3 - Scores 9000, adds 3 Bonus, lights 3x Lava Flow Multiplier, lights Spinner
Crater 4 - Scores 16000, adds 4 Bonus, lights 4x Lava Flow Multiplier, lights Spinner
DROP-TARGETS
 
Location: Centre right and top left of playfield
Scoring: 100 unlit, 1000 when bank is lit, 5000 when individually lit target is lit.
Extra: Hitting indvidually lit target lights Ball Saver. Completing a bank resets the bank, lights the bank for 1000 point scoring and lights "Open Gate" spot target.
FIRE PIT
 
Location: Lower left of playfield
Scoring: 5000
Extra: Awards Extra Ball when lit
LEFT RETURN ROLLOVER
 
Location: Lower left of playfield
Scoring: 100
Extra: Adds Bonus
LEFT OUTLANE ROLLOVER
 
Location: Lower left of playfield
Scoring: 3000 RIGHT OUTLANE ROLLOVER
Location: Lower right of playfield
Scoring: 1000 when "Gate Open" lamp is lit; 5000 when Ball Gate is closed
Extra: Closes Ball Gate; Lights Extra Ball lamp for 1 shot only (if dipswitch 31 is ON).
SPINNER
 
Location: Entrance of Volcano Shaft
Scoring: 100 when unlit, 1000 when lit
ROLLUNDER
 
Location: Right side of Volcano Shaft
Scoring: 3000
Extra: Adds Bonus
 
TOP HOLE
Location: Top right of playfield
Scoring: 3000 when COllect Bonus is unlit
Extra: Awards Special and/or Collect Bonus when lit
LEFT RETURN ROLLOVER
 
Location: Lower left of playfield
Scoring: 100
Extra: Adds Bonus
SPOT TARGET
 
Location: Upper centre right of playfield, to left of crater playfield
Scoring: 1000
Extra: Opens right ball gate when lit and turns off target lamp
TOP POP-BUMPERS (2) & KICKING TARGET
 
Location: Centre of playfield
Scoring: 1000 (3-ball) or 100 (5-ball)
BOTTOM POP-BUMPERS (2)
 
Location: Bottom of playfield
Scoring: 100
10 POINT SWITCHES (KICKING RUBBERS)
 
Location: Left & right slingshots and upper right of playfield
 
 
for next update : new physic and multiballs


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