Jump to content



Photo
* * * * - 6 votes

Direct Output Framework (DOF) R3 Beta


  • Please log in to reply
50 replies to this topic

#1 Swisslizard

Swisslizard

    DOF inventor & coder

  • VIP
  • 152 posts

  • Flag: Switzerland

  • Favorite Pinball: The Machine

Posted 30 November 2015 - 02:29 PM

Hi folks

 

Here is the first "official" beta for DOF R3.

 

New features include:

  • Support for adressable Ledstrips has been improved:
    • Support for the TeensystripController.
      The TeensystripController is based on low cost hardware (only requires a Teensy 3.1 or later and a OctoWS2811 board) and can drive up to 8 channels with a maximum of 1100leds per channel.
      Check out the docu, code and necessary downloads in Github: https://github.com/D...StripController
      If you find somthing missing in the Docu, feel free to contribute!
    • More effects for ledstrips, including a oldschool plasma effect (https://youtu.be/WLQidOzOg5M) and a effect which allows to display various shapes and led matrices (https://youtu.be/V_pvzgQnejc).
  • Plugin for PinballX allowing for DOF effects while browsing tables in PBX. The pugin has some generic effect triggers for different action in PBX like for rotating left and right and menu actions, but also triggers for table specific effects.
  • Fix for a problem with the Pacled64 controller.
  • Support for the Pincontroll controller.
  • A bunch of other small fixes.

 

DOF R3 Beta 1 download: http://pinball.weile..._5812.27024.zip

Preliminary docu on DOF R3 (still need to add a few more things): http://pinball.weilenmann.net/docu/

 

Please let me know if you find bug or problems in this new DOF version

 

All the best

 

Tom


Programming is a race between software engineers striving to build  idiot-proof programs, and the universe trying to produce bigger idiots. So far, the universe is winning.


#2 Slydog43

Slydog43

    Pinball Wizard

  • Platinum Supporter
  • 3,006 posts
  • Location:Hackettstown, NJ

  • Flag: United States of America

  • Favorite Pinball: Addams Family, All Williams 90's Games

Posted 30 November 2015 - 02:33 PM

Great to know that this project is still alive and kicking.  DOF is one of the most important additions to VP of all time.  I couldn't even imagine playing VP without it any more.  Thanks Swisslizard and all that help make VP better and better.  

 

I assume that this is backward compatible with older DOF stuff?


Edited by Slydog43, 30 November 2015 - 02:34 PM.


#3 Steve G

Steve G

    Enthusiast

  • Members
  • PipPipPip
  • 66 posts

  • Flag: England

  • Favorite Pinball: TOTAN

Posted 01 December 2015 - 12:20 PM

Great news - this will be the first thing I check out when I get back home tomorrow :-)

#4 lizard

lizard

    Enthusiast

  • Platinum Supporter
  • 316 posts
  • Location:Australia

  • Flag: Australia

  • Favorite Pinball: Kiss

Posted 05 December 2015 - 12:54 AM

Thanks for the update and your continued support. I am trying to get the pinballx plugin to show the flipper button color per table when in the front end, is this possible. I have it working to flash the start button and show just one color for the flipper buttons which works fine. Is there a way to show the button color per table. I have read the docs but i am not that great with scripting.

 

Cheers



#5 Swisslizard

Swisslizard

    DOF inventor & coder

  • VIP
  • 152 posts

  • Flag: Switzerland

  • Favorite Pinball: The Machine

Posted 06 December 2015 - 07:58 PM

Hi guys

Here is a small update on the Beta, everything is still the same, with the exception of the newly integrated code for the Pinscape output controller by MJR.

 

http://pinball.weile..._5818.37242.zip

 

All the best

 

Tom


Programming is a race between software engineers striving to build  idiot-proof programs, and the universe trying to produce bigger idiots. So far, the universe is winning.


#6 parabolic

parabolic

    Enthusiast

  • Silver Supporter
  • 225 posts
  • Location:Greenville, SC

  • Flag: United States of America

  • Favorite Pinball: revenge from mars

Posted 06 December 2015 - 08:16 PM

what were the issues with the PACLED64?


Parabolic Technologies - 3D printers and 3D design printing

"Transforming YOUR Ideas into a Reality!"

[email protected]

https://www.facebook...f_type=bookmark


#7 Swisslizard

Swisslizard

    DOF inventor & coder

  • VIP
  • 152 posts

  • Flag: Switzerland

  • Favorite Pinball: The Machine

Posted 06 December 2015 - 09:11 PM

@parabolic:

 

The Pacled64 has a global fadetime setting which influences how fast the value of the physical output changes when a output is set to a new value. DOF did not set this fade time para during initializtaion in the past. The resulted in a somewhat erratic behaviour of the Pacled64.

Now DOF does initialize that value with a fade time of 0 (DOF handles the fading on its own, not hardware fading support required) which make sure that the behaviour of the Pacled64 is now predictable and correct.


Programming is a race between software engineers striving to build  idiot-proof programs, and the universe trying to produce bigger idiots. So far, the universe is winning.


#8 parabolic

parabolic

    Enthusiast

  • Silver Supporter
  • 225 posts
  • Location:Greenville, SC

  • Flag: United States of America

  • Favorite Pinball: revenge from mars

Posted 06 December 2015 - 10:37 PM

The only reason I was asking was that I would loose my undercab and button lighting after in undercab "active" mode using my pac64 - I was hoping that was the fix.


Parabolic Technologies - 3D printers and 3D design printing

"Transforming YOUR Ideas into a Reality!"

[email protected]

https://www.facebook...f_type=bookmark


#9 parabolic

parabolic

    Enthusiast

  • Silver Supporter
  • 225 posts
  • Location:Greenville, SC

  • Flag: United States of America

  • Favorite Pinball: revenge from mars

Posted 18 December 2015 - 10:39 PM

What does it take to install the beta when I have DOF 2 already installed? 


Parabolic Technologies - 3D printers and 3D design printing

"Transforming YOUR Ideas into a Reality!"

[email protected]

https://www.facebook...f_type=bookmark


#10 randr

randr

    I'm just a hardware guy so...

  • VIP
  • 2,650 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: Twilight Zone

Posted 19 December 2015 - 12:59 AM

backup dof directory!! just zip whole thing up. then just install files from dof r3 overwrite what is same. simple and you now have dofr3. and if all heck breaks loose restore your zipped backup :)


randr___pinball.png                         


#11 tspeirs

tspeirs

    Enthusiast

  • VIP
  • 151 posts

  • Flag: ---------

  • Favorite Pinball: Funhouse

Posted 19 December 2015 - 12:04 PM

Wow, I completely didn't know that the PinballX plugin was out now. I just stumbled across this. Thanks!. I got a new cab last month that will allow me to make some use of it.

I will check it out shortly.

Thanks again.
Tom.

Edited by tspeirs, 19 December 2015 - 12:05 PM.

Posted Image

#12 parabolic

parabolic

    Enthusiast

  • Silver Supporter
  • 225 posts
  • Location:Greenville, SC

  • Flag: United States of America

  • Favorite Pinball: revenge from mars

Posted 21 December 2015 - 08:41 PM

Ok RANDR, I did what you said - and of course it stopped working - lol!

EDIT:

I got it working....I had the new DLLs blocked....DUH!!

However, I cant seem to get it working with pinball X. I copied over (and unblocked) the DLL for it to the plugins directory and checked it in the pinballX plugin manager - what else do I have to do to get it working?

Thanks!


Edited by parabolic, 21 December 2015 - 11:39 PM.

Parabolic Technologies - 3D printers and 3D design printing

"Transforming YOUR Ideas into a Reality!"

[email protected]

https://www.facebook...f_type=bookmark


#13 lizard

lizard

    Enthusiast

  • Platinum Supporter
  • 316 posts
  • Location:Australia

  • Flag: Australia

  • Favorite Pinball: Kiss

Posted 21 December 2015 - 11:36 PM

When i was playing around with a pacled64 a while ago it didn't need the dummy ledwiz. Did you re register the dll in the dof folder?



#14 davidlinch

davidlinch

    Neophyte

  • Members
  • Pip
  • 6 posts

  • Flag: France

  • Favorite Pinball: Indiana Jones (Williams 1993)

Posted 07 February 2016 - 07:58 PM

@Swisslizard
 
I have an issue with new version of the DOF R3 5818, I've 2 x Pacled 64 , 1 ledwiz and 1 teensy controller but the first pacled 64 (ID1) doesn't work (none of all the leds light up :( but it was working fine with DOF R2) .

 

Solved redo a cabinet.xml  :love39: 
 
Please find below the directouput.log
 

---------------------------------------------------------------------------------
2016.02.07 20:47:36.620	DirectOutput Logger initialized
2016.02.07 20:47:36.620	DirectOutput Version 0.9.5818.37242 as of 2015.12.06 20:41
2016.02.07 20:47:36.620	Global config loaded from: D:\EMULATORS\VISUAL PINBALL X\TABLES\PLUGIN\DIRECTOUPUT\config\GlobalConfig_B2SServer.xml
2016.02.07 20:47:36.620	Loading Pinball parts
2016.02.07 20:47:36.620	Loading cabinet
2016.02.07 20:47:36.635	Will load cabinet config file: D:\Emulators\Visual Pinball X\Tables\plugin\directouput\Cabinet.xml
2016.02.07 20:47:37.088	Debug: Ledwiz devicelist content. Handles: 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Num devices: 2
2016.02.07 20:47:37.696	4 output controller defnitions and 66 toy definitions loaded from cabinet config.
2016.02.07 20:47:37.696	Cabinet config loaded successfully from D:\Emulators\Visual Pinball X\Tables\plugin\directouput\Cabinet.xml
2016.02.07 20:47:37.696	Cabinet loaded
2016.02.07 20:47:37.696	Loading table config
2016.02.07 20:47:37.712	Warning: No table config file found. Will try to load config from LedControl file(s).
2016.02.07 20:47:37.712	Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName mb_106b
2016.02.07 20:47:37.712	Loading LedControl file D:\Emulators\Visual Pinball X\Tables\plugin\directouput\directoutputconfig.ini
2016.02.07 20:47:38.336	Loading LedControl file D:\Emulators\Visual Pinball X\Tables\plugin\directouput\directoutputconfig20.ini
2016.02.07 20:47:39.162	Loading LedControl file D:\Emulators\Visual Pinball X\Tables\plugin\directouput\directoutputconfig21.ini
2016.02.07 20:47:39.224	Failed: @ALLRGB@
2016.02.07 20:47:39.224	Warning: Cant parse the trigger part @ALLRGB@ of the ledcontrol table config setting @allrgb@.
2016.02.07 20:47:39.224	EXCEPTION: Could not parse setting @allrgb@ in column data @allrgb@.
2016.02.07 20:47:39.224	EXCEPTION: Thread: 
2016.02.07 20:47:39.224	EXCEPTION: Message: Exception --> Cant parse the part @ALLRGB@ of the ledcontrol table config setting @allrgb@.
2016.02.07 20:47:39.224	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData)
2016.02.07 20:47:39.224	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData)
2016.02.07 20:47:39.224	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions)
2016.02.07 20:47:39.224	EXCEPTION: Targetsite: Void ParseSettingData(System.String)
2016.02.07 20:47:39.224	Warning: Previous exceptions occured in the line PinballX,0,0,0,ON,0,0,0,0,0,0,0,0,@allrgb@,@allrgb@ of the ledcontrol file
2016.02.07 20:47:39.224	Failed: @ALLRGB@
2016.02.07 20:47:39.224	Warning: Cant parse the trigger part @ALLRGB@ of the ledcontrol table config setting @allrgb@.
2016.02.07 20:47:39.224	EXCEPTION: Could not parse setting @allrgb@ in column data @allrgb@.
2016.02.07 20:47:39.224	EXCEPTION: Thread: 
2016.02.07 20:47:39.224	EXCEPTION: Message: Exception --> Cant parse the part @ALLRGB@ of the ledcontrol table config setting @allrgb@.
2016.02.07 20:47:39.224	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData)
2016.02.07 20:47:39.224	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData)
2016.02.07 20:47:39.224	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions)
2016.02.07 20:47:39.224	EXCEPTION: Targetsite: Void ParseSettingData(System.String)
2016.02.07 20:47:39.224	Warning: Previous exceptions occured in the line PinballX,0,0,0,ON,0,0,0,0,0,0,0,0,@allrgb@,@allrgb@ of the ledcontrol file
2016.02.07 20:47:39.287	Loading LedControl file D:\Emulators\Visual Pinball X\Tables\plugin\directouput\directoutputconfig30.ini
2016.02.07 20:47:39.646	4 directoutputconfig.ini or ledcontrol.ini files loaded.
2016.02.07 20:47:39.661	Config for RomName mb_106b exists in LedControl data. Updating cabinet and config.
2016.02.07 20:47:39.724	Table config loading finished
2016.02.07 20:47:39.724	Pinball parts loaded
2016.02.07 20:47:39.724	Starting processes
2016.02.07 20:47:39.724	Initializing cabinet
2016.02.07 20:47:39.724	Debug: Initializing output controllers
2016.02.07 20:47:39.724	PacLed64 Id:1 initialized and updater thread started.
2016.02.07 20:47:39.724	PacLed64 Id:2 initialized and updater thread started.
2016.02.07 20:47:39.724	Debug: Initializing LedWiz Nr. 01
2016.02.07 20:47:39.724	LedWiz Nr. 01 initialized and updater thread initialized.
2016.02.07 20:47:39.724	Updater thread for LedWiz 01 started.
2016.02.07 20:47:39.739	TeensyStripController TeensyStripController intialized and updater thread started.
2016.02.07 20:47:39.739	Debug: Output controllers initialized
2016.02.07 20:47:39.739	TeensyStripController TeensyStripController updater thread  started.
2016.02.07 20:47:39.739	Cabinet initialized
2016.02.07 20:47:39.755	Loading shape definition file: D:\Emulators\Visual Pinball X\Tables\plugin\directouput\DirectOutputShapes.xml
2016.02.07 20:47:39.848	TeensyStripController TeensyStripController updater thread  has connected to TeensyStripController TeensyStripController.
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:10, W:100, H:90), Matrix(W:52, H:1), ResultArea(Left: 0, Top:5, Right:0, Bottom:51, Width:1, Height:47)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:35, W:100, H:8), Matrix(W:52, H:1), ResultArea(Left: 0, Top:18, Right:0, Bottom:22, Width:1, Height:5)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:0, T:35, W:100, H:15), Matrix(W:52, H:1), ResultArea(Left: 0, Top:18, Right:0, Bottom:26, Width:1, Height:9)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:20), Matrix(W:52, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:10, Width:1, Height:11)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:40), Matrix(W:52, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:20, Width:1, Height:21)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:20), Matrix(W:52, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:10, Width:1, Height:11)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:20, W:100, H:50), Matrix(W:52, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:36, Width:1, Height:27)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:55, W:100, H:3), Matrix(W:52, H:1), ResultArea(Left: 0, Top:28, Right:0, Bottom:30, Width:1, Height:3)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:58, W:100, H:3), Matrix(W:52, H:1), ResultArea(Left: 0, Top:30, Right:0, Bottom:31, Width:1, Height:2)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:65, W:100, H:25), Matrix(W:52, H:1), ResultArea(Left: 0, Top:33, Right:0, Bottom:46, Width:1, Height:14)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:65, W:100, H:10), Matrix(W:52, H:1), ResultArea(Left: 0, Top:33, Right:0, Bottom:39, Width:1, Height:7)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:48, W:100, H:15), Matrix(W:52, H:1), ResultArea(Left: 0, Top:24, Right:0, Bottom:32, Width:1, Height:9)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:20), Matrix(W:52, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:10, Width:1, Height:11)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:20), Matrix(W:52, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:10, Width:1, Height:11)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:20), Matrix(W:52, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:10, Width:1, Height:11)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:20, W:100, H:50), Matrix(W:52, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:36, Width:1, Height:27)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:65, W:100, H:25), Matrix(W:52, H:1), ResultArea(Left: 0, Top:33, Right:0, Bottom:46, Width:1, Height:14)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:0, T:65, W:100, H:10), Matrix(W:52, H:1), ResultArea(Left: 0, Top:33, Right:0, Bottom:39, Width:1, Height:7)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:50, W:100, H:5), Matrix(W:52, H:1), ResultArea(Left: 0, Top:26, Right:0, Bottom:28, Width:1, Height:3)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:20, T:0, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:60, T:0, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:50, T:0, W:20, H:60), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:12, Width:1, Height:13)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:70, T:0, W:20, H:60), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:12, Width:1, Height:13)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:60, T:35, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:7, Right:0, Bottom:19, Width:1, Height:13)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:45, T:0, W:10, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:30, T:0, W:15, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:30, T:0, W:15, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:30, T:0, W:15, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:50, T:50, W:30, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:60, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:60, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:0, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:15, T:0, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:55, T:0, W:7, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:30, T:0, W:5, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:40, T:0, W:5, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:20, T:0, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:60, T:0, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:50, T:0, W:20, H:60), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:12, Width:1, Height:13)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:70, T:0, W:20, H:60), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:12, Width:1, Height:13)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:60, T:35, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:7, Right:0, Bottom:19, Width:1, Height:13)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:45, T:0, W:10, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:30, T:0, W:15, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:30, T:0, W:15, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:30, T:0, W:15, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:50, T:50, W:30, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:60, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:60, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:0, T:50, W:40, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:10, Right:0, Bottom:19, Width:1, Height:10)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixShiftEffect. Calculated area size: AreaDef(L:15, T:0, W:20, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:55, T:0, W:7, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:30, T:0, W:5, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.129	Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:40, T:0, W:5, H:100), Matrix(W:20, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:19, Width:1, Height:20)
2016.02.07 20:47:40.160	Framework initialized.
2016.02.07 20:47:40.160	Have fun! :)
2016.02.07 20:48:52.215	Finishing framework
2016.02.07 20:48:52.225	Finishing cabinet
2016.02.07 20:48:52.225	Debug: Finishing output controllers
2016.02.07 20:48:52.245	PacLed64 Id:1 finished and updater thread stopped.
2016.02.07 20:48:52.255	PacLed64 Id:2 finished and updater thread stopped.
2016.02.07 20:48:52.255	Debug: Finishing LedWiz Nr. 01
2016.02.07 20:48:52.255	Updater thread for LedWiz 01 terminated.
2016.02.07 20:48:52.255	LedWiz Nr. 01 finished and updater thread stopped.
2016.02.07 20:48:52.265	TeensyStripController TeensyStripController updater thread  has disconnected from TeensyStripController TeensyStripController and will terminate.
2016.02.07 20:48:52.265	TeensyStripController TeensyStripController finished and updater thread stopped.
2016.02.07 20:48:52.265	Debug: Output controllers finished
2016.02.07 20:48:52.265	Cabinet finished
2016.02.07 20:48:52.265	DirectOutput framework finished.
2016.02.07 20:48:52.265	Bye and thanks for using!

Edited by davidlinch, 07 February 2016 - 09:33 PM.


#15 vamp

vamp

    Enthusiast

  • Members
  • PipPipPip
  • 57 posts
  • Location:Holland

  • Flag: Netherlands

  • Favorite Pinball: Whirlwind, Black Knight 2000

Posted 20 December 2016 - 08:09 AM

Is there a new version of DOF r3? or is the release still in BETA..

 

Cheers,

 

Martijn



#16 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,841 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 21 December 2016 - 08:11 AM

Installing for the first time - probably today, should I go for the r3 beta or latest r2 ?

 

zeb-ez-kit ( deluxe )

 

http://shop.zebsboar.../EZ INSTALL KIT


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#17 wrd1972

wrd1972

    Authoring Padawan

  • Platinum Supporter
  • 2,248 posts
  • Location:Central KY. USA

  • Flag: United States of America

  • Favorite Pinball: Funhouse

Posted 21 December 2016 - 08:56 AM

SL,

If I am correct, the Sainsmart 16 relay board is not supported. Maybe I am wrong.

If thats the case, any chance it could be added?

 

Thanks for everything you do for the hobby.

 

-Bill


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#18 chrisseear

chrisseear

    Hobbyist

  • Platinum Supporter
  • 35 posts

  • Flag: Australia

  • Favorite Pinball: Three Angels

Posted 23 January 2017 - 09:22 AM

Well you guys must be smarter than me cause i cant get it to work for shit.

I have Visual Pinabll 9 and 10, pinmame, dofR2, b2s, pinballx all running perfectly, I only have a single pacled64 to control everything, I got my config files from the DOF Configtool and copied them in and everything I play works great in VP.

 

I currently don't use a cabinet or global ini's cause I don't need them and I have NFI how to make a cabinet ini no matter how many times I read the wiki.

I really wanted to get this working so I can kill myself trying to get DOFLinks to work for futrepinball

 

My cab toys do activate when I copy all r3 files into DirectOutput directory but they are all screwed up, I am guessing my Dof Configtool files are not compatible, and need to make a cabinet ini for R3

 

Is there a easier way that I am missing ?

 

Thanks for all the hard work, I really do enjoy the pinball cab thanks to the community help.



#19 kubalicious

kubalicious

    Neophyte

  • Members
  • Pip
  • 8 posts

  • Flag: Australia

  • Favorite Pinball: TBA

Posted 29 May 2017 - 01:23 PM

Hey There,

 

I've just installed DOF, but I'm having issues actually getting it to run. When I've activated Plugins in the B2S Server settings and restarted my VP9 table, the table freezes on the 'Starting Game Scripts' part of the progress bar in Visual Pinball. I've tried to enable logging, but nothing comes through in the logs.

 

Any suggestions as to what I could be doing wrong?

 

Thanks in advance!



#20 randr

randr

    I'm just a hardware guy so...

  • VIP
  • 2,650 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: Twilight Zone

Posted 29 May 2017 - 05:58 PM

Not enough info.. try the dof test table..make sure your not in exclusive full screen so you can see error. Dof won't cause system to hang but a b2s error or dip switch menu will if in exclusive full screen

randr___pinball.png