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Straight Flush (Williams 1970) FS B2S [VP 9.x Cabinet FS B2S]

williams straight flush

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#1 STAT

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Posted 06 November 2015 - 04:50 PM

Posted Image


File Name: Straight Flush (Williams 1970) FS B2S

File Submitter: STAT

File Submitted: 06 Nov 2015

File Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): Leon Spalding
STAT
Manufacturer: Williams
Year: 1970
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


Here is my FS Straight Flush with directb2s, from Williams 1970.
Thank you Leon Spalding for your VP8 Table, i use this as base Table.
 
Line 41: change BallsperGame to 3 or 5 Balls
B2S displays now Balls 1 to 10 (Extraballs possible)

Also i made a 360 deg. rotating Disc in the middle, directB2S File and Table Edition,
Ball Rolling Sound and some other Optimizations, ...
Thanks to gtxjoe: HiScorePostIt Tuturial
Thanks to arngrim: DOF
Thanks to Wildman: new Backglass Image

Edit your LMEMDOFTables.txt in Folder Visual Pinball/User:
0, 1 or 2 for no/yes B2S/DOF Sound

Works only with Backglass Server (its a directb2s File) and 2 or 3 Screen Settings.

Thanks for playing, have Fun - greetings from Austria, STAT, stefanaustria


Click here to download this file



#2 Scorpion

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Posted 06 November 2015 - 09:23 PM

Hello Stat!

pinball is very good, only have a backglass problem...at the end of the game, the match number do not appear in the backglass.

Thank you for good work.

The tester  Scorpion



#3 STAT

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Posted 11 November 2015 - 02:35 PM

You are right, at the moment, the Match Number isnt at the B2s ... ok, i will think about to add it ...

Also cant find correct position on ipdb.org for Match Numbers ... and if there are some.


Edited by STAT, 11 November 2015 - 03:28 PM.


#4 STAT

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Posted 11 November 2015 - 04:31 PM

Thanks for Request Scorpion, MATCH and Numbers are now in B2S :)

1.1 online ...

Attached Files


Edited by STAT, 11 November 2015 - 04:34 PM.


#5 Scorpion

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Posted 11 November 2015 - 05:48 PM

thanks, do not hate me, please...also Apollo have the same problem... :shutup:



#6 Scorpion

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Posted 11 November 2015 - 06:17 PM

Hello Stat, i play desktop versions vith backglass...how i can rotate the post it for high score?



#7 STAT

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Posted 11 November 2015 - 06:25 PM

Apollo ... uh ok, first i am not the big fan of "matches" ;) but of course, its part of the complete ( Apollo a.s.a.p. )

 

Postit rotate ... i dont know, only i use the tutorial from gtxjoe and its made for FS tables ...

i think its not easy to mod for DT, and i havent the time to check it, because i have more WIPs on my list ...


Edited by STAT, 11 November 2015 - 06:25 PM.


#8 Scorpion

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Posted 11 November 2015 - 06:33 PM

ok, i look the desktop version of Loserman....maybe i can understand., thank



#9 Ben Logan

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Posted 11 November 2015 - 07:04 PM

Beautiful job, Stat. Love the dark wood. Looks wonderful. Thanks for all your contributions lately! 



#10 STAT

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Posted 11 November 2015 - 07:05 PM

i remember, there was a discussion about HiScorePostit for DT ... anywhere here ...

 

Thanks Ben, but dont Forget, the DT Maintable is from PinballPerson ( Leon Spalding ) :tup:


Edited by STAT, 11 November 2015 - 07:09 PM.


#11 allknowing2012

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Posted 11 November 2015 - 07:34 PM

One trick is to write some script in _init() of the b2s.exe table that lights up all the matches :-) This of course assumes the matches in that table were somewhat correct.

 

You are right, at the moment, the Match Number isnt at the B2s ... ok, i will think about to add it ...

Also cant find correct position on ipdb.org for Match Numbers ... and if there are some.


* I don't know everything - I just have no life *
testimageNL

 

 

 

#12 ta2686

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Posted 11 November 2015 - 07:58 PM

I found a pic of the Straight Flush backglass with a shot from the reserve side.  I did not see any indications of where the numbers for match are located.  That does not mean that they are not there I just did not see them.  See the pic below:

 

straightflushbackglassreverse.jpg

 

Hope this helps.


Edited by ta2686, 11 November 2015 - 08:01 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#13 STAT

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Posted 11 November 2015 - 08:06 PM

Thanks, thats curious, the numbers 1 - 5 ( i have 3 only) should be the BIP ... but whats the 6 - 10 ?

Also BIP, when you get Extraballs ? I think, it is ... cool ...


Edited by STAT, 11 November 2015 - 08:07 PM.


#14 ta2686

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Posted 11 November 2015 - 08:12 PM

Instead of showing "Extra Ball when Lit" on the backglass when the extra ball is gained the machine would "add a ball" which would advance the ball in play.  Maximum would be 10 balls.


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#15 Scorpion

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Posted 11 November 2015 - 10:08 PM

Hello Stat,

i play pinball from  the age of 12, now i have 67.....so i can tell you exactly the rules

in the Straight flush, the number of balls to play is 5.. then you can win more balls till max 10.

So need code the balls from 5 to 1, and when you win a balls increase it on backglass.

I am happy to give my experience....

Greetings

Scorpion



#16 ta2686

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Posted 12 November 2015 - 12:43 AM

What you can do then, after you get the add a ball routine properly done, is create this machine's twin - 3 Jokers - which is basically the same game except there is no awarding of replays.  When you reach score thresholds in the game instead of awarding a replay you would add a ball.  There is also no match involved as well.

 

To give you a little history:

 

There was a time when pinball was considered a game of chance instead of a game of skill.  Certain areas of the US - especially the state of New York - and other parts of the world prohibited the awarding of replays on a pinball machine.  To combat that the pinball companies had similar versions of the games - one that awarded replays and one that awarded only extra balls.  Or they would make their machines where the operator could change between add a ball and replay modes.  Thus the term "add a ball" was coined.

 

For more info on add a ball look at this page on the IPDB: http://www.ipdb.org/....php#Add-A-Ball


Edited by ta2686, 12 November 2015 - 01:10 AM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#17 Scorpion

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Posted 12 November 2015 - 09:22 AM

Yes, in Italy the  government made the same, only balls, not replays.....and all the pinballs before 1980 have 5 balls, after have only 3....



#18 STAT

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Posted 12 November 2015 - 09:53 AM

Ok, first release from Leon Spalding / and this FS, is a 3 Ball Script ... and i think, you get Extraballs ...

But B2S show only 1 to 3.

 

Always interesting Stories about Pinballmachines :)

 

I could mod it to Display up to 10, Balls 3/5 ... maybe ...


Edited by STAT, 12 November 2015 - 09:56 AM.


#19 STAT

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Posted 12 November 2015 - 11:29 AM

1.2b online: Line 41: change BallsperGame to 3 or 5 Balls
Ball Card on Apron auto change to 3/5
B2S displays now Balls 1 to 10 (Extraballs possible)
HiScorePostit auto load/save 3 or 5 Ball Games

 

I am curious, who reached up to 10 Balls :hmm:


Edited by STAT, 12 November 2015 - 02:08 PM.


#20 Scorpion

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Posted 12 November 2015 - 02:21 PM

You are a train! thank you







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