File Name: Elvis_NightMod_LW DT Batch_MOD
File Submitter: batch
File Submitted: 23 Oct 2015
File Category: VP/VPinMAME 9.x - MOD Tables
Author(s): JP SalasLoadedWeapon
Batch
Manufacturer: Stern
Year: 2004
ROM: Link to ROM
Permission to MOD?: Yes, without approval
This is a conversion from FS to DT of LoadedWeapon's table " Elvis_NightMod_LW"
Thanks to him for this fantastic Night MOD version and for his permission to MOD without approval
Thanks to JP Salas for the original table and also for his permission to MOD without approval
I did the backdrop, added side rails and relocated flashers
Must be played in VP990+
Credits:
JP: Original Table and Script
LoadedWeapon: Reworked Images, New ramps, Apron, Updated with new lighting and updated script etc...
Aaron James: Original NM
Johanpsu: Sound Samples used in the original
Dark: Primitive bolts and screws used
Zany: Primitive Flasher Domes, Lamp Lights, Bumper Caps, and Wire Rings used
Sound Options listed by LoadedWeapon with his FS version:
Here are the 3 ways to use the sound in this table:
1.- Using only the ROM (the default)
2.- Using only the samples
3.- Using the samples and the ROM sound, but the volume of the ROM is 0.
How to:
1.- Using the ROM: the table is adjusted to use the rom sound, but you need a fast computer.
2.- Using the samples: if your computer is old you will hear distorted rom sounds and you'll need to do turn off the rom sound:
Go to line 62
.Games(cGameName).Settings.Value("sound") = 1
and change 1 to 0:
.Games(cGameName).Settings.Value("sound") = 0
Go to line 50
' Set MotorCallback = GetRef("TrackSounds")
and remove the ':
Set MotorCallback = GetRef("TrackSounds")
Save the table
Now the table will use the rom samples. The only problem is that Elvis will not dance, since it seems it is activated by the rom when playing some sounds, and rememebr you just turned off the rom sounds Posted Image
3.- Using samples and rom sound on together.
There is a third option if your computer is neither old but not very fast either. The option consist in using the samples for the sound (as in option 2), but at the same time the rom sound is turned on, but the sound volume of the rom is turned down.
This is:
You set the line 50 to track the sounds:
Set MotorCallback = GetRef("TrackSounds")
but line 62 is:
.Games(cGameName).Settings.Value("sound") = 1
this is the ROM is turned on. Now you need to run the table and to press the 9 key until the rom sound is completely off.
Now Elvis will dance also using the samples.
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