Give me info on the capabilities of B2S (I've never designed one myself and I've only briefly looked at Scared Stiff to see if it were at all possible to animate the spider any smoother). My understanding is that any "toys", like the SS spider or the CV cannon, are just frames of an image that get turned on/off at the correct times; is this a correct, at least basic, understanding? I know AMH doesn't have any toys, but it does have lots of lighting effects.
Is the lighting handled the same way? Does the designer just do some pretty good image manipulation at the point you add a light and just make that manipulation appear/disappear at the right times? Or is the lighting a little more dynamic like in VPX? I ask because there are lots of fading effects which can be fairly easily coded by simply increasing/decreasing RGB values until they hit the target color. Even if fading isn't really feasible (maybe it's possible, but that would mean putting in hundreds of Frames of colors in), is it possible to just add all the main colors the back glass could be?
Again I ask because I did some fiddling just yesterday. In VP9, I achieved all the fading effect by overlapping three Flashers on top of each, each Flasher having a different Image, either Red, Green, or Blue. By adjusting the alpha value of each Flasher differently, I can get any color I want, just like a real RGB LED. When I was playing with the B2S designer, any time I overlapped a Frame, only the Frame on top was showing in the Preview, but I wasn't sure if that's how it would look in the final product. Or maybe there's a way to change the color of the Frame/Light from script?