I just had a quick look through Unity and says there is only one listener in a scene.
Are you able to access the mixer and add reverb etc.?
Posted 07 July 2015 - 01:21 PM
I just had a quick look through Unity and says there is only one listener in a scene.
Are you able to access the mixer and add reverb etc.?
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Posted 07 July 2015 - 01:43 PM
You can try:
AudioListener al = Camera.current.gameObject.GetComponent<AudioListener>();
Check the validity in between (Camera.current != null etc...).
Volume is static so:
AudioListener.volume = 0.5f;
Then take a look at AudioReverbZone for reverb on a full zone.
UP2