Em kickers still not appearing. You have to attach to Gameobject?
What's the trick?
AddSolenoid("sw22", 10, "EMkicker");
Posted 03 July 2015 - 12:32 PM
Em kickers still not appearing. You have to attach to Gameobject?
What's the trick?
AddSolenoid("sw22", 10, "EMkicker");
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 03 July 2015 - 12:38 PM
Em kickers still not appearing. You have to attach to Gameobject?
What's the trick?
AddSolenoid("sw22", 10, "EMkicker");
AddSolenoid("sw22/sw22",10,"BxEMkicker");
Posted 07 July 2015 - 01:17 PM
That way is no good either. You don't have the class BxEMkicker.?
AddSolenoid("sw22/sw22", 10, "BxEMkicker");
Can't add component because class 'BxEMkicker' doesn't exist!
UnityEngine.GameObject:AddComponent(String)
BxTableManager:AddSolenoid(String, Int32, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Behaviours\BxTableManager.cs:472)
AddSolenoid("sw22/sw22", 10, "EMkicker");
InvalidCastException: Cannot cast from source type to destination type.
at BxTableManager.AddSolenoid (System.String name, Int32 solenoidSlot, System.String behaviourName) [0x001b7] in G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Behaviours\BxTableManager.cs:473
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000