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#1 chepas

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Posted 03 July 2015 - 12:32 PM

Em kickers still not appearing. You have to attach to Gameobject?

 

What's the trick?

 AddSolenoid("sw22", 10, "EMkicker");

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#2 louizou

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Posted 03 July 2015 - 12:38 PM

 

Em kickers still not appearing. You have to attach to Gameobject?

 

What's the trick?

 AddSolenoid("sw22", 10, "EMkicker");

 

AddSolenoid("sw22/sw22",10,"BxEMkicker");


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#3 chepas

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Posted 07 July 2015 - 01:17 PM

That way is no good either. You don't have the class BxEMkicker.?

AddSolenoid("sw22/sw22", 10, "BxEMkicker");

 

Can't add component because class 'BxEMkicker' doesn't exist!
UnityEngine.GameObject:AddComponent(String)
BxTableManager:AddSolenoid(String, Int32, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Behaviours\BxTableManager.cs:472)

AddSolenoid("sw22/sw22", 10, "EMkicker");

 

InvalidCastException: Cannot cast from source type to destination type.
  at BxTableManager.AddSolenoid (System.String name, Int32 solenoidSlot, System.String behaviourName) [0x001b7] in G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Behaviours\BxTableManager.cs:473

 


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#4 BilboX

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Posted 07 July 2015 - 01:45 PM

Yeah, we forgot to include it in this release, svn problems, really sorry!


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