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MEDIEVAL MADNESS Graphic-Custom Physic Mod

medieval madness custom physic future pinball recreation

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#1 pincade

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Posted 20 May 2015 - 02:05 PM

mmlogo.jpg
UPDATE (28/05/2015)
Table available for download:
 
medievalmadness_t.jpg medievalmadness5_t.jpg medievalmadness2_t.jpg
medievalmadness3_t.jpg medievalmadness4_t.jpg medievalmadness-cabinet_t.jpg
 
LITTLE PREVIEW VIDEO (WATCH IT @ 60FPS)
 
This is my first Custom Physic for a Modern SS Table, a lot of work has been done to allow an high control of the whole table.
WHAT HAS BEEN MADE:
  • Hardly altered Flipper's physic parameters to allow a total control on the flippers that reacts differently according to the movements
  • Added a checkerboard "tattoo" to the ball in order to highlight the rolling power moment
  • Tweaked Slingshots to avoid the "perpetual tringgering" even when the ball brush it perpendicularly
  • Almost all textures are enhanced with Normal,Height and Specular Map (works only in BAM new renderer)
  • Playfield enriched with realistic halo lights and fake shadows
  • Dynamic Flipper Shadow system 
  • All external resources packed inside the table just for ease of use
 join
 
 
 
 
 
 
 
Original old post for the Wip table from here:
========================================================================
Well, I'm waiting for some information about Target Alpha Mod and Humpty Dumpty, in the meantime I've almost completed this mod, it's very important because is one of the best William SS table and even one of the best from Francisco666.
 
I've almost completed to reworking models and graphic and I'm currently adding shadows and light fx.
As you can see inthe pics below, I've made intensive use of BAM, all models has a bumpmap, even the speakers panel is a 3d model with Normal and Heightmap.
 
55b155410737744.jpg b708d2410737761.jpg e34a28410737808.jpg
 
Physic is almost done, but I need to study on the last video from Papa Pinball.
Update here.
join the preview video:
 

Edited by pincade, 28 May 2015 - 12:34 PM.


#2 The Loafer

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Posted 20 May 2015 - 02:15 PM

That looks excellent!

#3 hmueck

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Posted 20 May 2015 - 03:21 PM

Look! I'm in the movie! ;)

We should steal all those primitives from FP and put them in VP10. ;)
Pincade, why do you bother with FP? vpinmame for the win! ;)
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#4 gtxjoe

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Posted 20 May 2015 - 03:27 PM

Looks awesome!

#5 pincade

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Posted 20 May 2015 - 04:18 PM

You can surely steal every object from FP, ...this doen't mean that you'll obtain same impact.

Vpinmame is a great emulation system, but is mandatory only in tables with videomodes (and this is not even completely true).

I prefer Future ;)



#6 hmueck

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Posted 20 May 2015 - 04:38 PM

You can surely steal every object from FP, ...this doen't mean that you'll obtain same impact.


I wouldn't steal anything but ask for permission of course. Yuo don't think it would look as good in VP10?


Vpinmame is a great emulation system, but is mandatory only in tables with videomodes (and this is not even completely true).
I prefer Future ;)


It's not mandatory, but it saves sooo much work. :)
Have fun with Future! :) Too bad it's closed source...
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#7 pincade

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Posted 20 May 2015 - 05:07 PM

 

I wouldn't steal anything but ask for permission of course. Yuo don't think it would look as good in VP10?

 

 

You talked about stealing, not me! 

btw, permission or not , it's not about what I think,  it's about comparing a modern and "patched" (read BAM, physic mods and other improvements) closed source real 3D program with an old fake-3D open-source that is slowly making first steps on the 3d world but even with latest release, currently appears as a 2003-2005 pc.game....so

...No it will Never look as good as in FP

 

I could be wrong because I don't know perfectly VP10, so this is the dragon model from Medieval Madness (it's a free model that doesn't need permissions)

Dragon 

Show me how it looks in a basic VP10 table and come back here to make a comparison



#8 parabolic

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Posted 20 May 2015 - 05:39 PM

Thanks for sharing the model! 

I wish that FP could handle ROMS and b2S screens - and of course better physics.  While I run BAM - Ive come to prefer VP due to its more realistic "feel".As an example, The FAMILY GUY table looks great - but doesnt play like the VP version that uses the original game code. I guess I look at it this way - you can have the most beautiful Corvette in your garage that all your friends can come out and admire - but if it runs and drives like shit - then all you have is a "coffee table" -  the instant appeal only lasts for a bit - instead of being able to "take it out for a spin" and REALLY enjoy it.

Maybe if the UNITY guys get it together we can have the best of both worlds! (But thats another thread).


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#9 hmueck

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Posted 20 May 2015 - 05:43 PM

Show you how it looks in VP10? But i'm a total CAD noob!

Okay.... i just converted it from fpm to obj, imported it in VP10 and gave it a red metal texture. I didn't know how to get the FP texture or something:

e2e06b994d3f0172b344667a01ddabd2.png
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#10 ClarkKent

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Posted 20 May 2015 - 05:48 PM

Looking good! So you are doing a MM port for VP10? ;) ;)

#11 hmueck

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Posted 20 May 2015 - 06:05 PM

Looking good! So you are doing a MM port for VP10? ;) ;)


Don't you see? It just started! ;)

*JUST KIDDING!!!*
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#12 pincade

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Posted 20 May 2015 - 06:51 PM

Well,

it looks like exactly like a 1998 game, you need texture and this is the texture I used:(sorry I forgot to send it before)

 

https://www.dropbox....ntextz.jpg?dl=0

 

I've isolated the dragon in a blank new table, so you could see main target without confusion

dragon_MM2.jpg

 

Good Luck


Edited by pincade, 20 May 2015 - 06:53 PM.


#13 hmueck

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Posted 20 May 2015 - 07:05 PM

Thanks for the texture! Looks much better now, doesn't it? :)

646133230c9f5ecbbe1fa50c2e7c94a2.png

BTW: the dragon_mm2.jpg doesn't show in my browser?!

With red clearcoat:

45317dac52942585581e430baeac55e8.png

Me gusta ;)

Edited by hmueck, 20 May 2015 - 07:02 PM.

VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#14 pincade

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Posted 20 May 2015 - 07:17 PM

Thanks for sharing the model! 

I wish that FP could handle ROMS and b2S screens - and of course better physics.  While I run BAM - Ive come to prefer VP due to its more realistic "feel".As an example, The FAMILY GUY table looks great - but doesnt play like the VP version that uses the original game code. I guess I look at it this way - you can have the most beautiful Corvette in your garage that all your friends can come out and admire - but if it runs and drives like shit - then all you have is a "coffee table" -  the instant appeal only lasts for a bit - instead of being able to "take it out for a spin" and REALLY enjoy it.

Maybe if the UNITY guys get it together we can have the best of both worlds! (But thats another thread).

 

I agree with you Parabolic, FP 2005 default physic (10 years ago) is shitty and unplayable:

But now it's 2015 and even if there are some table builders that are still using default physic, FP has completely changed his physic.

 

VP has a better default physic, while FP is more dependant by the table author. In a few words you can change all physic parameters in FP and obtain a very good and realistic physic, this requires a lot of tweaks and test

 

Why I've said "Vp has a better default physic"?

because FP has a shitty default physic but  you can change it for every table, and many authors today uses a cutomized physic that makes the difference:

All peoples that talks about FP physic are referring to the old 1.0 default physic...but can we compare with a 10years physic? or maybe check what's new today? 

I've received email, youtube messages, forum pm even from VP users that told me they didn't even know that FP has a playable physic and appreciated the work (check even the comments on my tables here)

 

An example is one of my tables: Abra Ca Dabra.

I love Abra Ca Dabra from Pinuck in VP, but since I've played the real one....I can assure that real gameplay is completely different and I prefer my version with customized physic

(set 720p60 or 1080p60 to watch the real physic at 60fps)

by watching this video you really cannot say that is the old default shitty physic from 2005, and keep in mind that this is my first experimental custom physic table. 

 

you can take a look to this table that is in progress:

 

check even my Gottlieb Buccaneer videos


Edited by pincade, 20 May 2015 - 10:23 PM.


#15 pincade

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Posted 20 May 2015 - 07:32 PM

Ok Hmueck:

So in your opinion your image has the same graphic impact right?

 

comprarisondragon.jpg

 

Beside the fact that I cannot understand what could be the transparent jelly that wrapped your dragon, seems like a crystal statue covered with mayonaise but...

....Where is realtime reflection?, where is the bump mapping? where is the displacement?where is the shadows zone? where is the 3d??

but especially...Where is my SuperNes gamepad??? ;)

 

Nice try anyway :D


Edited by pincade, 20 May 2015 - 07:33 PM.


#16 freneticamnesic

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Posted 20 May 2015 - 07:36 PM

I love that abracadabra.

Looking forward to MM

 

I won't get into the debate of FP vs VP, it's been rehashed a million times. I do have to say though, you're way off. A VP10 table can look as good as the best FP table.

I appreciate the work that goes into creating a solid state game in FP, it's an endeavor I would never pursue nor have the patience for. It has many great benefits though, if you can pull it off. I can really only "script" rom controlled games, so I'd have no hope in FP. I've seen the code, it doesn't look fun!

I'll be waiting for MM



#17 hmueck

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Posted 20 May 2015 - 07:38 PM

All peoples that talks about FP physic are referring to the old 1.0 default physic...but can we compare with a 10years physic? or maybe check what's new today?


At least in this forum, it not allowed to upload the new FP versions, because they go against the copyright of the FP programmer. Which version do you use? The 2.5R2?
But i know what you mean. Once in the head of the people, it will never get out. Like Windows Vista & Windows 8 is shit, Jar Jar Bings is shit, etc.etc. And people who never even used the Windows or saw the movie will repeat the opinion.
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#18 freneticamnesic

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Posted 20 May 2015 - 07:42 PM

but jar jar binks is terrible, just because they haven't seen the movie doesn't mean they're wrong.

and no FP physics mod can ever fix those flippers, but I know what you mean. FP physics doesn't suck, but it's not VP either. Let's say, if we didn't have VP, there would be less complaining



#19 pincade

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Posted 20 May 2015 - 07:49 PM

@frenticamnesic

You are right, as I said FP it's more table builder dependant, 

You are even right saying that "a VP10 table can look as good as the best FP table" but only if you are not talking about BAM, it's almost 5 years that BAM exist...and exept for a few users that still using old 2005's FP version, nowaday every FP player uses BAM and VP10 currently doesn't have BAM's rendering power.

You are wrong saying "and no FP physic mod can ever fix those flippers" because till now no one changed in the right way flippers physic parameters...as far as I know

 

@Hmueck

You don't need  different FP version, you need only BAM....it pointless what version you use, physic and graphic changes thru BAM


Edited by pincade, 20 May 2015 - 07:52 PM.


#20 hmueck

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Posted 20 May 2015 - 07:53 PM

Ok Hmueck:
So in your opinion your image has the same graphic impact right?


I didn't mean to say that. I just think it looks very good in VP. At least better than everything we had before. ;)


Beside the fact that I cannot understand what could be the transparent jelly that wrapped your dragon, seems like a crystal statue covered with mayonaise but...
....Where is realtime reflection?, where is the bump mapping? where is the displacement?where is the shadows zone? where is the 3d??
but especially...Where is my SuperNes gamepad??? ;)


It really looks like a crystal statue! I *love* crystal statues! :D

Where's what? FP has all that? Isn't that ... like... DirectX11 or something? ;)


Nice try anyway :D


Thanks! :D

If only i knew anything about materials in VP10. :)
Try 3: ;)
42b29da7dfaa8b4f9b92507b573af43a.png
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!





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