Well, I'm waiting for some information about Target Alpha Mod and Humpty Dumpty, in the meantime I've almost completed this mod, it's very important because is one of the best William SS table and even one of the best from Francisco666.
I've almost completed to reworking models and graphic and I'm currently adding shadows and light fx.
As you can see inthe pics below, I've made intensive use of BAM, all models has a bumpmap, even the speakers panel is a 3d model with Normal and Heightmap.
Physic is almost done, but I need to study on the last video from Papa Pinball.
I wouldn't steal anything but ask for permission of course. Yuo don't think it would look as good in VP10?
You talked about stealing, not me!
btw, permission or not , it's not about what I think, it's about comparing a modern and "patched" (read BAM, physic mods and other improvements) closed source real 3D program with an old fake-3D open-source that is slowly making first steps on the 3d world but even with latest release, currently appears as a 2003-2005 pc.game....so
...No it will Never look as good as in FP
I could be wrong because I don't know perfectly VP10, so this is the dragon model from Medieval Madness (it's a free model that doesn't need permissions)
I wish that FP could handle ROMS and b2S screens - and of course better physics. While I run BAM - Ive come to prefer VP due to its more realistic "feel".As an example, The FAMILY GUY table looks great - but doesnt play like the VP version that uses the original game code. I guess I look at it this way - you can have the most beautiful Corvette in your garage that all your friends can come out and admire - but if it runs and drives like shit - then all you have is a "coffee table" - the instant appeal only lasts for a bit - instead of being able to "take it out for a spin" and REALLY enjoy it.
Maybe if the UNITY guys get it together we can have the best of both worlds! (But thats another thread).
Parabolic Technologies - 3D printers and 3D design printing
Show you how it looks in VP10? But i'm a total CAD noob!
Okay.... i just converted it from fpm to obj, imported it in VP10 and gave it a red metal texture. I didn't know how to get the FP texture or something:
I wish that FP could handle ROMS and b2S screens - and of course better physics. While I run BAM - Ive come to prefer VP due to its more realistic "feel".As an example, The FAMILY GUY table looks great - but doesnt play like the VP version that uses the original game code. I guess I look at it this way - you can have the most beautiful Corvette in your garage that all your friends can come out and admire - but if it runs and drives like shit - then all you have is a "coffee table" - the instant appeal only lasts for a bit - instead of being able to "take it out for a spin" and REALLY enjoy it.
Maybe if the UNITY guys get it together we can have the best of both worlds! (But thats another thread).
I agree with you Parabolic, FP 2005 default physic (10 years ago) is shitty and unplayable:
But now it's 2015 and even if there are some table builders that are still using default physic, FP has completely changed his physic.
VP has a better default physic, while FP is more dependant by the table author. In a few words you can change all physic parameters in FP and obtain a very good and realistic physic, this requires a lot of tweaks and test
Why I've said "Vp has a better default physic"?
because FP has a shitty default physic but you can change it for every table, and many authors today uses a cutomized physic that makes the difference:
All peoples that talks about FP physic are referring to the old 1.0 default physic...but can we compare with a 10years physic? or maybe check what's new today?
I've received email, youtube messages, forum pm even from VP users that told me they didn't even know that FP has a playable physic and appreciated the work (check even the comments on my tables here)
An example is one of my tables: Abra Ca Dabra.
I love Abra Ca Dabra from Pinuck in VP, but since I've played the real one....I can assure that real gameplay is completely different and I prefer my version with customized physic
(set 720p60 or 1080p60 to watch the real physic at 60fps)
by watching this video you really cannot say that is the old default shitty physic from 2005, and keep in mind that this is my first experimental custom physic table.
you can take a look to this table that is in progress:
So in your opinion your image has the same graphic impact right?
Beside the fact that I cannot understand what could be the transparent jelly that wrapped your dragon, seems like a crystal statue covered with mayonaise but...
....Where is realtime reflection?, where is the bump mapping? where is the displacement?where is the shadows zone? where is the 3d??
Favorite Pinball: Star Trek, Black Hole, AFM, Fast Draw, Tron, AMH
360 Gamer Tag: sixgunsounddd
Posted 20 May 2015 - 07:36 PM
I love that abracadabra.
Looking forward to MM
I won't get into the debate of FP vs VP, it's been rehashed a million times. I do have to say though, you're way off. A VP10 table can look as good as the best FP table.
I appreciate the work that goes into creating a solid state game in FP, it's an endeavor I would never pursue nor have the patience for. It has many great benefits though, if you can pull it off. I can really only "script" rom controlled games, so I'd have no hope in FP. I've seen the code, it doesn't look fun!
All peoples that talks about FP physic are referring to the old 1.0 default physic...but can we compare with a 10years physic? or maybe check what's new today?
At least in this forum, it not allowed to upload the new FP versions, because they go against the copyright of the FP programmer. Which version do you use? The 2.5R2? But i know what you mean. Once in the head of the people, it will never get out. Like Windows Vista & Windows 8 is shit, Jar Jar Bings is shit, etc.etc. And people who never even used the Windows or saw the movie will repeat the opinion.
Favorite Pinball: Star Trek, Black Hole, AFM, Fast Draw, Tron, AMH
360 Gamer Tag: sixgunsounddd
Posted 20 May 2015 - 07:42 PM
but jar jar binks is terrible, just because they haven't seen the movie doesn't mean they're wrong.
and no FP physics mod can ever fix those flippers, but I know what you mean. FP physics doesn't suck, but it's not VP either. Let's say, if we didn't have VP, there would be less complaining
You are right, as I said FP it's more table builder dependant,
You are even right saying that "a VP10 table can look as good as the best FP table" but only if you are not talking about BAM, it's almost 5 years that BAM exist...and exept for a few users that still using old 2005's FP version, nowaday every FP player uses BAM and VP10 currently doesn't have BAM's rendering power.
You are wrong saying "and no FP physic mod can ever fix those flippers" because till now no one changed in the right way flippers physic parameters...as far as I know
@Hmueck
You don't need different FP version, you need only BAM....it pointless what version you use, physic and graphic changes thru BAM
Ok Hmueck: So in your opinion your image has the same graphic impact right?
I didn't mean to say that. I just think it looks very good in VP. At least better than everything we had before.
Beside the fact that I cannot understand what could be the transparent jelly that wrapped your dragon, seems like a crystal statue covered with mayonaise but... ....Where is realtime reflection?, where is the bump mapping? where is the displacement?where is the shadows zone? where is the 3d?? but especially...Where is my SuperNes gamepad???
It really looks like a crystal statue! I *love* crystal statues!
Where's what? FP has all that? Isn't that ... like... DirectX11 or something?
Nice try anyway
Thanks!
If only i knew anything about materials in VP10. Try 3: