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The Machine Bride of Pinbot [VP 9.x Desktop]

VPinMAME BOP Bride of Pinbot Machine VP9

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#1 KieferSkunk

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Posted 17 May 2015 - 07:18 AM

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File Name: The Machine Bride of Pinbot

File Submitter: KieferSkunk

File Submitted: 16 May 2015

File Category: VPinMAME 9.x Recreations

Author(s): unclewilly, KieferSkunk/Dorsola
Manufacturer: Williams
Year: 1991
ROM: Link to ROM
Permission to MOD?: Yes, without approval


The Machine - Bride of Pin-Bot.
© 1991 Williams/Bally/Midway
 
Visual Pinball 9.x simulation by unclewilly.
Script updated by KieferSkunk/Dorsola, May 2015
 
v2.03: I completely overhauled the playfield lights and flashers using a new cvpmLightManager class I wrote for simplifying light management.  The script for the Light Manager is separate and is included in this download.  Feel free to use it with other tables. :)
v2.02: I completely rewrote the head box simulator after studying the owner's manual for parts descriptions.  The new simulator provides accurate position and realistic movement, and the ROM now properly calibrates the head every time.  The info box that popped up on table load has been removed as a result.
 
This table otherwise looks and plays exactly the same as in v2.01.


Click here to download this file



#2 unclewilly

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Posted 17 May 2015 - 11:00 AM

Thanks for this update

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#3 bolt

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Posted 17 May 2015 - 11:57 AM

Thanks.


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#4 Guus

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Posted 25 May 2015 - 06:31 PM

That sounds great !

 

But will there be a FS / CAB version too?



#5 vamp

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Posted 25 May 2015 - 07:41 PM

Hello Guus,

 

I think you can just use the updated script in the FS version..

 

Have not tested this  yet.. 

 

Martijn



#6 KieferSkunk

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Posted 02 June 2015 - 02:55 AM

FYI, v2.03 is now available.  This fixes a bug where the ball would go past the mouth saucer on Face 1 if you start and play a game without the head box moving.  It also completely overhauls the playfield light handling with a new cvpmLightManager script.  That script is included as a standalone VBS file that can be used to optimize other tables as well, and it replaces the older Fading-Lights scripts that were variously included and adapted on different tables.

 

In regards to full-screen versions: I'm sorry that I don't have the knowledge to do a full-screen conversion of this table, but it may be as simple as copying the script from this table and pasting it over the script in the existing FS version, assuming that all the playfield objects are named the same in both.



#7 bolt

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Posted 02 June 2015 - 07:13 PM

Thank you for the update.


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#8 unclewilly

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Posted 02 June 2015 - 10:35 PM

Hey maybe you can add a download for this or add it to you download for the table  KieferSkunk

this is the 2.03 version of the table converted to fs cabinet.

you will still need the desktop version to get the lightmanager vbs file

this is the FS table only

 

https://www.dropbox.....03.FS.vpt?dl=0


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#9 crash2013

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Posted 13 August 2020 - 12:56 PM

i dont have lightmgr.vbs anyone would help me? thx



#10 Armyaviation

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Posted 13 August 2020 - 01:15 PM

Use the vpx version and you won’t have problems like this

#11 Robsoie

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Posted 13 August 2020 - 03:21 PM

i dont have lightmgr.vbs anyone would help me? thx

Copy paste the following into a txt file :

https://pastebin.com/raw/nXhnKebk

 

Save the change then rename your" whatever.txt" file into "lightmgr.vbs"



#12 crash2013

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Posted 14 August 2020 - 12:11 PM

thank you so much robsoie







Also tagged with one or more of these keywords: VPinMAME, BOP, Bride of Pinbot, Machine, VP9