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Physmod 5 Flipper mass solutions

PM5 Physmod 5 Flippers

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#1 nFozzy

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Posted 06 April 2015 - 03:24 PM

In Physmod 5, flippers 'give' too much at their end angle, which can cause odd and generally unrealistic things to happen. I've been looking for a way to work around this.

 

Is there a way to modify flipper mass through the script? Didn't see a way to change flipper mass, and the 'strength' function doesn't seem to work properly(?)

 

The other way I was trying was using a second pair of flippers. Not the ideal solution, but it seems to work. No horrific glitches at least, even when I purposely stuck balls inside the two overlapping flippers.

My test table:

https://mega.co.nz/#!pU0miI4Y!ulw5M7I8z3U7E3e5-Nljxk99TT9UYEMWOOnHlB5CVhw

A slightly improved version.

https://mega.co.nz/#!1JUiiAKJ!VmTFicgdkfP_T_nbSUlpo85UGJdTtDu0S37yfWFxTV4
 
If anyone knows better way to accomplish this, please let me know.


#2 Knorr

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Posted 09 April 2015 - 06:52 PM

I doesn't look at your tables yet but did you also took a look at the End and Start angles of the flipperfingers? Most of the authors are using the standard settings in VP but those are not always the best/real ones. It also increases the handling of backhands in the right combination with the other parameters.

#3 nFozzy

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Posted 09 April 2015 - 07:45 PM

The problem I'm having is that the flippers are too plyable when the flipper coil is engaged, sometimes killing the momentum of a fast-moving ball by just holding the flipper up. As far as I can tell, the angle doesn't matter.

 

I have slightly better math that should better scale to different flipper angles and sizes, but it still requires a lot of table tweaking per-table to implement. Most of my problems now are getting the flippers to line up consistently... two flippers is still not a great solution.



#4 BigBoss

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Posted 09 April 2015 - 09:12 PM

You guys realize the flipper play occurs on real pinball machines as well right? Otherwise end of stroke switches wouldn't exist on solid state flippers any longer.

#5 nFozzy

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Posted 09 April 2015 - 10:03 PM

You guys realize the flipper play occurs on real pinball machines as well right? Otherwise end of stroke switches wouldn't exist on solid state flippers any longer.

Yes, but it aught to have -much- less play than when the flipper is at it's resting positon. Well, I suppose it depends on which era of pinball you're trying to emulate


Edited by nFozzy, 09 April 2015 - 10:23 PM.


#6 BigBoss

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Posted 10 April 2015 - 02:40 AM


You guys realize the flipper play occurs on real pinball machines as well right? Otherwise end of stroke switches wouldn't exist on solid state flippers any longer.

Yes, but it aught to have -much- less play than when the flipper is at it's resting positon. Well, I suppose it depends on which era of pinball you're trying to emulate
well I indicated solid state flipper so I am referring to newer machines and I think it's close enough as is in this regard.

#7 nFozzy

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Posted 10 April 2015 - 03:44 AM

Nah







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