In Physmod 5, flippers 'give' too much at their end angle, which can cause odd and generally unrealistic things to happen. I've been looking for a way to work around this.
Is there a way to modify flipper mass through the script? Didn't see a way to change flipper mass, and the 'strength' function doesn't seem to work properly(?)
The other way I was trying was using a second pair of flippers. Not the ideal solution, but it seems to work. No horrific glitches at least, even when I purposely stuck balls inside the two overlapping flippers.
My test table:
https://mega.co.nz/#!pU0miI4Y!ulw5M7I8z3U7E3e5-Nljxk99TT9UYEMWOOnHlB5CVhw
A slightly improved version.




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