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cyberpez Cubs Cubs Triple Play Black Hole

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#1 cyberpez

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Posted 21 January 2015 - 04:58 PM

Hello there,  I've been slowly working on a couple more tables and am looking for a little help/advice.

 

First off is a MOD of Cubs Triple Play.

 

This one is almost done.  I had started it before my New Wave table, but have been slowly going back through it.  Mostly just need to finish up the lighting.  I was wondering if anyone had access to this table?  My playfield re-draw turned out good and most of the plastics turned out good.  I was never able to find a good picture of the top right plastic.  So if anyone happens to have one let me know, I've been holding off hoping I'd find one but nothing so far.  Also, if you had good left and right sling pics and the left and right baseballs that would rock!!

 

Attached File  cubs_plastics.jpg   143.41KB   15 downloadsAttached File  cubs_playfield.jpg   150.9KB   15 downloads

 

The second table I'm working on is a ground up rebuild of Black Hole.  It coming along good.........  note to noob table builders, don't pick Black Hole as your first table to build from scratch  hahaha : :tongue3:   I have the main playfield I'd say 75% redrawn.  I've not started on the lower or plastics yet.  Table is mostly built and functioning.  A few bugs but coming along nicely.  It might not look like much now, just trying to have it functional before I go back though with the "fancy"

 

Attached File  black Hole.jpg   160.28KB   16 downloads

 

Couple of questions,  Is there a preferred method / best practice of doing the lower playfield?  The original table used an invisible ramp above the playfield.  That works but then everything floats above the playfield and looks funny.  If I just use a ramp with the playfield on it, and assign my lights to it,  all the lights cut in half.  What I've got setup now is a ramp with the playfield on it with holes cut out for the lights.  Then the lights are on a wall below it, then positioned to shine through the holes.  This looks alright...  I'm just getting to the point that if there is a better way, nows the time to implement it.

 

Also,  Does anyone have one of these I could use?     Attached File  LaneLight.jpg   51.52KB   15 downloads

 

 

 

Thanks!!!

 

-cyberpez



#2 zany

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Posted 21 January 2015 - 07:02 PM

Looks REALLY nice!!! :D



#3 freneticamnesic

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Posted 21 January 2015 - 08:08 PM

good stuff

I have attempted to build black hole several times, the solution I decided on for the lights on the lower PF was using ramp objects for them, instead of the light objects. That way you can angle the ramp at the same angle as the lower PF, it just requires different script. Or better yet, with the flashers available now. With the ramp, though, you can just set up your lights and set the ramp to image mode world and you hardly have to tinker with position, just make sure you set them to not be collidable.

 

and why not grab that lane guide from FP? gtxjoe has them converted for use in VP here: http://www.vpforums....=27990&p=270936



#4 cyberpez

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Posted 21 January 2015 - 08:56 PM

good stuff

I have attempted to build black hole several times, the solution I decided on for the lights on the lower PF was using ramp objects for them, instead of the light objects. That way you can angle the ramp at the same angle as the lower PF, it just requires different script. Or better yet, with the flashers available now. With the ramp, though, you can just set up your lights and set the ramp to image mode world and you hardly have to tinker with position, just make sure you set them to not be collidable.

 

and why not grab that lane guide from FP? gtxjoe has them converted for use in VP here: http://www.vpforums....=27990&p=270936

 

Thanks for the tip Freneticamnesic,  I had not thought to try and use ramps or flashers for the lights, I'll play around with it but makes sense.  Also thanks for the link to gtxjoe's resources.  I had been using UncleWilly's primitives but missed the others.  Lots of good stuff in there!!!  I've not messed with FP much at all, didn't realize they had so much built in.

 

 

Looks REALLY nice!!! :D

 

Thanks Zany!!



#5 cyberpez

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Posted 23 February 2015 - 09:05 PM

Hey there,  Still trudging along on Black Hole.  Its coming along really nice.  Both playfields and plastics have been redrawn.  They turned out really nice I think.  At least better than I feared they might :)

 

The table is for the most part built and fully functional.  Still a bit to finish up, but getting close.  I just have a couple of bugs that are...  bugging me.  If I can get the last few bugs worked out I figure another week or two before I send it off to the test team :)

 

First, the ball through.  I've spent way more time on this than I'd like to admit.  I finally have it almost working except the game does not actually end when the last ball is drained... the whole table just sorta stops doing anything.  Any ideas on what would cause that?  

 

You can see in the screenshot that the last two digits of the bonus display are not working.  The best I can tell is its coded right, but they just don't do anything.  I borrowed the code for this from another post on here and it works for the other digits, just nothing for the last two. Here is the code...  any ideas?  28,29,30,31 work as they should..  I'm guessing the next two would be 32 and 33..  I've also tried all they way up to 60 and nothing...

 

*****************************************************************************************************

 

 Dim LED(34)
LED(0)=Array()
LED(1)=Array()
LED(2)=Array()
LED(3)=Array()
LED(4)=Array()
LED(5)=Array()
LED(6)=Array()
LED(7)=Array()
LED(8)=Array()
LED(9)=Array()
LED(10)=Array()
LED(11)=Array()
LED(12)=Array()
LED(13)=Array()
LED(14)=Array()
LED(15)=Array()
LED(16)=Array()
LED(17)=Array()
LED(18)=Array()
LED(19)=Array()
LED(20)=Array()
LED(21)=Array()
LED(22)=Array()
LED(23)=Array()
 
 
LED(26)=Array(d241,d242,d243,d244,d245,d246,d247,d248) 'was 24
LED(27)=Array(d251,d252,d253,d254,d255,d256,d257,d258) 'was 25
LED(24)=Array(d261,d262,d263,d264,d265,d266,d267,d268) 'was 26
LED(25)=Array(d271,d272,d273,d274,d275,d276,d277,d278) 'was 27
 
 
LED(28)=Array(D281,D282,D283,D284,D285,D286,D287,D288) 'was 28
LED(29)=Array(D291,D292,D293,D294,D295,D296,D297,D298) 'was 29
LED(30)=Array(D301,D302,D303,D304,D305,D306,D307,D308) 'was 30
LED(31)=Array(D311,D312,D313,D314,D315,D316,D317,D318) 'was 31
LED(32)=Array(D321,D322,D323,D324,D325,D326,D327,D328) 'was 32
LED(33)=Array(D331,D332,D333,D334,D335,D336,D337,D338) 'was 33
 
 
Sub DisplayTimer_Timer
Dim ChgLED, ii, num, chg, stat, obj
ChgLED = Controller.ChangedLEDs (&H00000000, &Hffffffff)
If Not IsEmpty (ChgLED) Then
For ii = 0 To UBound (chgLED)
num = chgLED (ii, 0) : chg = chgLED (ii, 1) : stat = chgLED (ii, 2)
For Each obj In LED (num)
If chg And 1 Then obj.State = stat And 1
chg = chg \ 2 : stat = stat \ 2
Next
Next
End If

End Sub 

 

********************************************************************************************************

 

One other quick question,  Does anyone know how the GI works?  The lower level is working and is definitely lamp 17..  but I've not found a lamp that makes the top act like I think it should.  Could it be if the basement is on, the upper is off?  and vise versa?

 

Also, if any of the 3d modelers wants to help out...  A 3d spring and reentry tube would rock!!!   :)

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#6 freneticamnesic

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Posted 23 February 2015 - 09:21 PM

Can you send me the table? I messed around a lot with LED arrays and got a lot of help - off the top of my head I don't have a solution but I think I can fix it quickly

It's going to be this that needs changed, but until I'm home I don't know the exact sequence ChgLED = Controller.ChangedLEDs (&H00000000, &Hffffffff)

And possibly this may need to be changed chg = chg \ 2 : stat = stat \ 2 

to chg = chg \ 4 : stat = stat \ 4

On some systems 

 

You don't want to turn the upper gi off if the lower GI is on because sometimes during multiball you get a ball on each level, I don't know how that gi works but if lower gi is controlled upper gi should be controlled, too.....I might even be able to help with primitives, they seem simple enough for me :)



#7 cyberpez

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Posted 23 February 2015 - 09:37 PM

Can you send me the table? I messed around a lot with LED arrays and got a lot of help - off the top of my head I don't have a solution but I think I can fix it quickly

It's going to be this that needs changed, but until I'm home I don't know the exact sequence ChgLED = Controller.ChangedLEDs (&H00000000, &Hffffffff)

And possibly this may need to be changed chg = chg \ 2 : stat = stat \ 2 

to chg = chg \ 4 : stat = stat \ 4

On some systems 

 

You don't want to turn the upper gi off if the lower GI is on because sometimes during multiball you get a ball on each level, I don't know how that gi works but if lower gi is controlled upper gi should be controlled, too.....I might even be able to help with primitives, they seem simple enough for me :)

 

Thanks freneticamnesic I sent you a pm.

 

That makes sense on the GI, I'll keep looking.

 

I'd appreciate it if you could come up with some models, I've tried and given up a few times, the 3d stuff just isn't for me.  :-)

 

  



#8 unclewilly

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Posted 23 February 2015 - 09:57 PM

I have scans of the upper and lower playfield. In fact i think they are available on the site

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#9 freneticamnesic

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Posted 23 February 2015 - 09:59 PM

change the ChgLED array to this

ChgLED = Controller.ChangedLEDs (&Hffffffff, &Hffffffff)

and your LEDs will work

I'll look at the other stuff this evening

Looks real good I like it :)



#10 cyberpez

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Posted 23 February 2015 - 10:04 PM

change the ChgLED array to this

ChgLED = Controller.ChangedLEDs (&Hffffffff, &Hffffffff)

and your LEDs will work

I'll look at the other stuff this evening

Looks real good I like it :)

 

Thanks that did it!!

 

Thanks, I appreciate it :)  



#11 freneticamnesic

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Posted 23 February 2015 - 10:10 PM

Yea man glad it was as easy as I hoped it was :)

really looking forward to this table, I'll see about a few primitives either tonight or tomorrow. Anything else you need just ask, Black Hole is one of my favorites!



#12 cyberpez

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Posted 05 May 2015 - 07:40 PM

Bumping my post to show off the new table I'm working on  :P and a *bump* for my first post looking for a few pics of Cubs Triple Play.  Thanks!!!!

 

First off I finished up my black hole vp9 table.  Conversion to VP10 is moving along.  Upper playfield is half? ready to go, been playing around with the gi lighting a bit, and trying to get rid of all the pink :-)  I miss you .alpha = 

 

Mars God of War by Gottlieb is the new table I started working on a while back and is getting closer every day.  Zany recommended this one.  Its a table I had never played before and probably would not have.  Its turned out to be a lot of fun to play though.  The playfield is pretty much re-drawn, I just need to fix a few things.  Plastics are what I'm working on now.  Does anyone happen to have a manual for this one?  There are a couple things I'd like to double check.  Anywho, here's a screenshot.

 

Attached File  Mars god of war screenshot.jpg   243.54KB   12 downloads



#13 cyberpez

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Posted 07 July 2016 - 07:32 PM

Alright, I’ve been asked about an update to Black Hole for a while.  I’ve not touched this for a bit, but definitely been working on it here and there since the last beta.   My problem is I keep learning new tricks and have to keep going back and updating my tables :P.  I’ve got a quite a few things to add into the table / do different.  But also a few other projects to finish up before I really get back to work on this one…  so here is an updated beta to tide you all over.

 

https://www.dropbox.... beta2.vpx?dl=0

 

I don’t remember everything that’s new..  but a few things are..  New spring model, new primitive gates.  Are the drop shadows new?, they have been in for a while…  Most all the options at the top of the script should work now.  Also featuring my new and improved rom switcher!!  You can now change to the 7-digit version without having to mess in the script..  (aside from changing the rom version at the top I guess)  And who knows how many little things here and there.

 

Attached File  BlackHole.jpg   228.01KB   14 downloads

 

And since I guess this is a work in progress thread..  I better show off a few of my WIP’s…..  Life got flipped upside down about a year ago and has been finally getting back to "a new normal".  In the meantime I started a bunch of different projects in the bit of free time I had.  Just been bouncing around on them when I hit a wall.  Some of these are closer than other, but I hope to have them all finished up by the end of the year.  I have a few other things in the pipeline, but not worth showing off yet.  I’ve also been helping out a few other members on projects.  Busy Busy. 

 

First off..  this one still..  Mars God of War.  This is by far the closest to being done, at least I’ve promised myself it comes first.  It’s been an emotional roller coaster..  but a few things have really come together as of late.  Table was pretty much done in vp9 when VP10 came along..  I’ve been working on converting it over ever since.   I abandoned the VP9 version because way too much had changed.   There is not an object on this table I’ve not touched at least 20 times...  :stunned:

 

Attached File  mgow.jpg   184.53KB   12 downloads

 


Next up….  Back to the Future.  This has also had a ton updates since the last beta..  but I got stalled out and moved onto other things.  Once I finish up a couple other projects I plan to dig back into this one..  Been learning a ton in vp10 and can’t wait to go back and apply it to this one!!!

 

Attached File  bttf.jpg   208.28KB   12 downloads

 

While I was stalled out on that I picked up The Adventures of Rocky and Bullwinkle.  This one is getting fairly close also.  Sliderpoint stepped up and helped me a ton by taking measurements of his real machine recorded a bunch of sounds and gameplay video also.  Most all sounds are sampled from his machine.  He also helped a ton with getting the ramps positioned right.

 

Attached File  RaB.jpg   218.31KB   13 downloads


Couple others I’ve been working on  are Chicago Cubs “Triple Play”  This was the first table I worked on and it shows in a lot of areas.  Someday I’ll finish this up.

 

Attached File  cubs.jpg   238.97KB   12 downloads

 

I’ve also been working on converting my New Wave table to VP10.  I’m pretty happy with how this one is turning out.  Few things left to do but this one is getting close also.

 

Attached File  NewWave.jpg   221.45KB   12 downloads


This one is a new one as of late.  Haunted House.  Hauntfreaks recommended it and BodyDump unloaded a ton resources on me.  It’s been coming together pretty quickly.  Table is fully playable.  Lots of little details left to finish up though.

 

Attached File  HH.jpg   290.86KB   13 downloads

 

Last but not least.  My ATHF table.  I’ve officially been working on this for over two years :S ..It’s also the reason I got into table building in the first place (to learn how the heck to actually do it)  Last bit I worked on was a deep dive into bug squashing.  I’ve not touched this for a bit but plan to really get back into it after I finish up the rest of these projects.  

 

Attached File  athf.jpg   204.85KB   12 downloads

 

That's about it..  now back to trying to finish a few of these up!!!


Edited by cyberpez, 07 July 2016 - 07:32 PM.


#14 sliderpoint

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Posted 07 July 2016 - 07:36 PM

wow, that is a list!



#15 Drybonz

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Posted 07 July 2016 - 07:46 PM

Wow... thanks for updating Black Hole and what a great WIP list... I think Haunted House is one of the top tables ever, and it's going to make a great addition to the available VPX tables.  Really great choice of tables all around.  Thank you.



#16 jesperpark

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Posted 07 July 2016 - 07:58 PM

Wow I knew you had a "few projects" on the go but 8??  Will be awesome when some of these get finished :otvclap:   Keep it it up
thanks in advance for all these upcoming tables

Edited by jesperpark, 08 July 2016 - 12:09 AM.


#17 mssmison

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Posted 07 July 2016 - 09:21 PM

Wow, that's quite the list.

 Rocky and Bullwinkles on the top for me. That's a table I've always really enjoyed playing.



#18 32assassin

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Posted 07 July 2016 - 09:30 PM

very nice,  would you like some help finishing that Chicago Cubs table.  You should download the Table Raven/Rambo.  That table has more  accurate Gotlieb Bumper caps.

I rebuilt the texture for the primitive and added it to the Genesis table and many other Gottlieb tables form the same era.


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#19 cyberpez

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Posted 07 July 2016 - 09:43 PM

Hey everyone, thanks for the kind words!!!  Its definetly a list   :juggle:  you should see everything that didn't make "the list" final cut  :P

 

Hey 32,  I would take a bit of help on the Cubs table. (might actually end up seeing the light of day then)  Like I said it was one of the first I started working on..  everytime I go back to it I see 200 things to fix up :P



#20 Ben Logan

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Posted 07 July 2016 - 09:43 PM

Awesome update, cyberpez. Exciting screenshots.





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