Ok, I have been struggling with this for the whole frackin' day, so now I thought I just have to ask all you pro's out here for help.
I am making a mass effect pinball, and have made basic intro animation consisiting of 74 frames/separate images.
1. Imported all into texture manager
2. Made an imagelist called "TitleScreen", and added all the images into it. The animation preview displays correctly.
3. I have ONE Dmd on the translite, called "Dmd".
4. In the script, I first have this:
Dmd.AddImageList 1, "TitleScreen"
Then in the Sub FuturePinball_BeginPlay() - method, I have this line:
Dmd.Text = "[il1][sf1][ef74]"
--
Nothing happens on the DMD. What am I doing wrong? I have followed the tutorial in the help file, and tried reading here and other places. It seems to easy to do, so there must be something basic Im missing ![]()
Do i need an Overlay over the dmd and have the .frame 1, 74 also?
I have also tried to activate the animation when the plunger button is hit, but nothing is shown, despite the ball being launched etc.
Hope someone can help!
Cheers,
Edenecho



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