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Cant get basic ImageList DMD Animation to work! Help!


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#1 Edenecho

Edenecho

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  • Favorite Pinball: Medieval madness

Posted 19 January 2015 - 12:15 AM

Ok, I have been struggling with this for the whole frackin' day, so now I thought I just have to ask all you pro's out here for help.

I am making a mass effect pinball, and have made  basic intro animation consisiting of 74 frames/separate images.

1. Imported all into texture manager

2. Made an imagelist called "TitleScreen", and added all the images into it. The animation preview displays correctly.

3. I have ONE Dmd on the translite, called "Dmd".

 

4. In the script, I first have this: 
Dmd.AddImageList 1, "TitleScreen"


Then in the Sub FuturePinball_BeginPlay() - method, I have this line:
Dmd.Text = "[il1][sf1][ef74]"

--

Nothing happens on the DMD. What am I doing wrong? I have followed the tutorial in the help file, and tried reading here and other places. It seems to easy to do, so there must be something basic Im missing :(
Do i need an Overlay over the dmd and have the .frame 1, 74 also? 
I have also tried to activate the animation when the plunger button is hit, but nothing is shown, despite the ball being launched etc.

 

Hope someone can help!
Cheers,
Edenecho