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Jumping Jack (Gottlieb 1973 [VP 9.x Cabinet FS]


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#1 dboyrecords

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Posted 29 December 2014 - 02:49 PM

Posted Image


File Name: Jumping Jack (Gottlieb 1973

File Submitter: dboyrecords

File Submitted: 28 Dec 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): dboyrecords
kiwi
Leon Spalding - "Jack in the Box" Table
Jurgs - Cabinet conversion and B2S scripting
Manufacturer: Gottlieb
Year: 1973
Permission to MOD?: Yes, without approval


Kiwi got really into this one and it is graphically a total re-do (beautiful job, 100% kiwi). Done with Jurgs permission.
 
Check this one out!


Click here to download this file



#2 akiles50000

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Posted 29 December 2014 - 07:03 PM

Thanks to both a great table.

#3 dstott

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Posted 29 December 2014 - 10:56 PM

Thank you!  this one is so much better than the one I had in every respect.


Dave

 

“The Earth is God's pinball machine and each quake, tidal wave, flash flood and volcanic eruption is the result of a TILT that occurs when God, cheating, tries to win free games.” Tom Robbins


#4 freneticamnesic

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Posted 29 December 2014 - 11:18 PM

Nightmare fuel

great looking table thank you



#5 paulkyriakides

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Posted 30 December 2014 - 11:35 AM

Awesome



#6 mopebe

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Posted 30 December 2014 - 12:09 PM

At first: Many thanks for this awesome table. Jumping Jack aka Jack in the box was one of my favorite tables in the early seventies and your table plays very realistic.

But one detail was wrong: When the ball goes in the left upper gate, then the ball falls in the left hole. On your table only the light for the gate are on. In the original are the lite for the gate and the light under the hole on. When the ball goes into the left gate then the ball bounce in the opposite (right) hole. You can correct this when you set Wall26 and 27 Elasticy at 0,8. The bumper1 and 2 needs more force; 8 was a good choise.

Please excuse my bad english.

Many greetings from germany

Peter



#7 kiwi

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Posted 30 December 2014 - 05:01 PM

I have not added anything to the original "Leon Spalding-Jurgs" table or almost, only the rings animation, but I can add lights in the holes.
I don't understand how it makes sense that the ball coming from the yellow lane must enter the red hole since the wire guides have low elasticity.
Maybe in real life you've played with a Jumping Jack who had rubbers instead of the wire guides.
I could be wrong since I have never seen this Pin in real life, my work is based on what I found around the net.

 
Thanks dboyrecords, nice work
!

 

Max



#8 mopebe

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Posted 30 December 2014 - 06:49 PM

Let me explain: The bounce-Effect comes from a stiff wire not from a rubber. The sense: The bounce to the opposite works 4 from 5 times. When the ball is too fast, then he bounce back; if he is too slow, then the bounce is too weak. It´s very importend, that you reach the flashing hole (3000 Point and 1000 bonus for each drop-down-target) on the entry. Any trial to reach the hole after the entry are very difficoult. 

Once more: dboyrecord make a very good job. With the bounce it plays very realistic.



#9 dboyrecords

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Posted 31 December 2014 - 04:12 PM

I'm curious and a little confused... Can you find a pic (maybe IPDB or pinside) that shows the wire?

#10 dboyrecords

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Posted 31 December 2014 - 04:45 PM

Nevermind the research, kiwi has already found and fixed the problem. Update on the way (probably after New Year).

Thanks for the report and big thanks to kiwi!

#11 kiwi

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Posted 31 December 2014 - 04:52 PM

Thanks dboyrecords to have anticipated a probable my comment.

 
Happy new year

 

Max



#12 mopebe

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Posted 31 December 2014 - 05:31 PM

This videos shows what i mean:

at 0:32 (bounce) and 0:50 (strong bumpers)

at 2:10 (wire)

(a typical bumper-effect at this machine)

 

I wich you a happy new jear

Peter



#13 kiwi

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Posted 31 December 2014 - 07:14 PM

Thanks Mopebe.
Are them same video that I watched this afternoon, the update of the table will not have the same exact behavior that you see in the video, I preferred that the table is easier to play.
However everyone can change at will according to his tastes, on top of the scrips I added the ability to change the size of the ball and the force of the bumpers.

 

Max



#14 atarian

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Posted 07 January 2015 - 08:43 PM

Excellent rework. Looks and plays great. Thanks!

#15 Mustang1961

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Posted 19 May 2017 - 03:02 PM

Hi,

 

I tried to add the typical Gottlieb ripples on the flipper fingers but I cannot scale them sufficiently:

 

Attached File  Gottlieb Fillper Finger Cap 1.png   38.3KB   3 downloads

 

Attached File  Gottlieb Fillper Finger Cap 2.png   46.33KB   2 downloads

 

I tried to stretch the ornamental picture - no effect

 

original : Attached File  gottlieb_left_flipper.png   38.93KB   2 downloads

 

stretched: Attached File  gottlieb_left_flipper_b5.png   25.36KB   3 downloads

 

What is needed to get this issue fixed?

 

Thanks for all suggestions, Christian.

 

 

 

 

 

 



#16 kiwi

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Posted 19 May 2017 - 06:04 PM

In fact, the original and stretched image produce the same result, the two images are the same thing with a different size.
You should try to widen horizontally only the part with the ripples,
or try to reduce the radius of the base and the end of the flippers, this should not cause a big physical difference in the table's playability.
Then you have to add the script code that turns the ripples together with the flippers, you know how to do this?

 
It's better to use primitive flippers instead of ripples image, primitives do not have visual angle problems, even primitive flippers require the addition of script code.



#17 Mustang1961

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Posted 20 May 2017 - 12:08 PM

Hi kiwi,

 

thank you for reply and your readyness to help.

 

I think to reduce the size of the flipper fingers of VP will be the most efficient way to cover the issue. Anyway the up to date physics reminds me more to Bally's 3" design. But which is the parameter to adjust this?

 

- UPDATE: I think I've found it

 

For the scipt code I'm fine (I made the addition of the ripples design in about 10 tables) I use always these phrases:

 

'***********************
'     Flipper Logos
'***********************
 
Sub UpdateFlipperLogos_Timer
    LOGO_LUF.ObjRotZ = Flipper1.CurrentAngle
    LOGO_RUF.ObjRotZ = Flipper2.CurrentAngle
    LOGO_LF.ObjRotZ = LeftFlipper.CurrentAngle
    LOGO_RF.ObjRotZ = RightFlipper.CurrentAngle
End Sub
 
The additional timer is set to 10ms (permanently triggered).
 
Comming back to the pinball itself, Jack in the Box was the 2nd machine I owned. Bought ~ 1979 for 200 € (the machine was like new), sold ~ 1981, next was OXO. I used my experience with the machine to adjust the gameplay and behaviour (reset of the target bank) of this wounderful emulation.
 
Again, thank you (in advance for further hints)*, my regards, Christian.
 
*) I think I have found it! - used data are 23 for base and 14 for tip
 
- yes, see Attached File  Gottlieb Fillper Finger Cap 3.png   179.28KB   1 downloads
 
and: Attached File  Gottlieb Fillper Finger Cap 4.png   46.69KB   1 downloads

Edited by Mustang1961, 20 May 2017 - 01:42 PM.