File Name: Waterworld (Gottlieb 1995) Desktop VP9.9
File Submitter: mfuegemann
File Submitted: 07 Dec 2014
File Category: VPinMAME 9.x Recreations
Author(s): mfuegemannManufacturer: Gottlieb
Year: 1995
ROM: Link to ROM
Permission to MOD?: Yes, without approval
This is Waterworld by Gottlieb, Desktop edition.
Noah Fentz created a very good playfield redraw/rework based on photos he had gathered. This was a very good starting point and the table teased me for months waiting to be tackled.
After the last easy 80'ies tables I thought it was time to come back to real work and I started this beauty. As usual with Gottlieb tables, sources have been thin. Akiles and Noah provided photos of the playfield and as my first draft version was ready, Edizzle joined in and contributed images of plastics, I did not have before (to be honest: there is still on plastic, I have no clue, where it is fitting to), so I had to redraw only a little by myself.
TAB and Destruk helped a lot with their VP8 table, giving me the correct solenoid numbers (imagine: Gottlieb shifted the numbers mentioned in the manual by one on the real table, so Sol1 is Sol2 and so on - weird!) and the correct Tilt switch number (I could have lived without one, though).
Thanks go again to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine, to JPSalas for the fading Flasher code and to Bolt for the backdrop image.
For the desktop version I added a settings menu, that can be opened like the DIP switch settings via F6, giving You the opportunity to set the Outlane Post position, Freeplay and the Berserker Bumper Wall on the fly.
- As I was not able (capable) of setting FreePlay within the ROM settings, I added the option to the Global Settings.
- Of the two gameplay videos, I watched, one had a wall next to the Berserker to prevent the ball hitting the bumper from this side and the other had it not. So I decided to implement it as a configurable option (default is "Wall Up").
- The Outlane Posts can be set into "Normal" or "Safe" position, depending on how adventurous You feel.
If You encounter any ROM related problems, for instance the ROM not recognizing any coins, please reset the ROM (F3) and reset it to factory settings:
- press "7"
- press LeftFlipper to step
- press LeftFlipper until "Game Adjustments" is highlighted
- press RightFlipper to select
- press Credit ("1") to to select "Factory Reset"
- press Credit ("1") again to confirm (maybe more than once)
The playfield brightness can now be adjusted within the global settings. Teppotee mentioned a possible solution sometime in the past and here it is. You will loose table shadows, though. It is only visible, if the light level is quite high. For that reason, I provided the option to have the normal playfield image active with shadows with DimPlayfield set to 255. In addition, You can assign any of the 3 playfield images (normal, light, dark) to the wall AltPF.
Have fun and please use the support topic to post any findings and suggestions.
Michael
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