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Metallica...


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#1 BilboX

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Posted 28 November 2014 - 10:12 PM

... starting with a speed sculpt and a little surprise at 4:44 ...

 

Table from scratch... very funny to do...

 


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#2 freneticamnesic

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Posted 28 November 2014 - 10:23 PM

That's cool man, wanna post some quick guides on making tables for unity? I'd like to try



#3 BilboX

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Posted 28 November 2014 - 10:37 PM

Thanks!

 

Hum, actually, nothing is quick when making a table, but we hope our API will help...

Maybe we'll make a tutorial on a simple table... but making tutorial is neither quick!


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#4 ringorian

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Posted 28 November 2014 - 10:38 PM

... starting with a speed sculpt and a little surprise at 4:44 ...


Table from scratch... very funny to do...


Wow. Maybe the wrong forum to post this ... Suüper

#5 open6l

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Posted 29 November 2014 - 12:28 AM

Yeah - as cool as this is I think it's not going to fly here :)

 

Looks great nonetheless.


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#6 ASOT

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Posted 29 November 2014 - 01:39 AM

Insane! Love this table, can't wait to see it in Unit3d ;)



#7 Crazy Bonus

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Posted 29 November 2014 - 03:41 AM

Wow looking great !



#8 me2010

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Posted 30 November 2014 - 09:08 AM

Yeah - as cool as this is I think it's not going to fly here :)

 

Looks great nonetheless.

 

hehehe, wrong way , go back , oops too late, So waiting until its out of production is out the window then, cause this looks pretty much finished to me and isn't this a SAM table  :tongue3: , anyway would luv to try your unity based pinsim, but its not compatible with my VPinMAME.dll which is sad :(



#9 BilboX

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Posted 30 November 2014 - 02:01 PM

Don't worry: next release (before christmas we hope, but don't think the doc would be there as much as we would) will use vpinmame 2.6 ...

I work directly on the VPM repository now...


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#10 blashyrk

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Posted 30 November 2014 - 02:18 PM

Wow this looks so awesome :)

#11 me2010

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Posted 01 December 2014 - 06:17 AM

Don't worry: next release (before christmas we hope, but don't think the doc would be there as much as we would) will use vpinmame 2.6 ...

I work directly on the VPM repository now...

 

Hey BilboX , I use unity3d for Android app development, so i understand the possibilities of what you have created here in Unit3d, but my problem is that i don't have the standard vpinmame.dll compile from here VPF, i have the one available from elsewhere ( currently 2.04 ) that also lets me play tables that aren't available here, I'm hoping you can incorporate that build into your vpinmame.dll or i wont be able to try Unit3D or build tables for it, I know i'm not the only one who would like this to be implemented while you are still at Alpha stage of development , without this being implemented you are losing a lot of talented authors who would like to build tables for Unit3D, but won't because of this reason.

 

Please let me know if you need more info and i will PM you with details. Cheers


Edited by me2010, 01 December 2014 - 06:18 AM.


#12 BilboX

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Posted 01 December 2014 - 09:45 AM

Hey BilboX , I use unity3d for Android app development, so i understand the possibilities of what you have created here in Unit3d, but my problem is that i don't have the standard vpinmame.dll compile from here VPF, i have the one available from elsewhere ( currently 2.04 ) that also lets me play tables that aren't available here, I'm hoping you can incorporate that build into your vpinmame.dll or i wont be able to try Unit3D or build tables for it, I know i'm not the only one who would like this to be implemented while you are still at Alpha stage of development , without this being implemented you are losing a lot of talented authors who would like to build tables for Unit3D, but won't because of this reason.

 

Please let me know if you need more info and i will PM you with details. Cheers

 

 

It will be "compatible", on the next release, though there is no way we include it in our package... but it'll work ;)


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#13 me2010

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Posted 01 December 2014 - 10:06 AM

Thank you for replying, that's great news, looking forward to your next release , Godspeed to you & your team.



#14 dark

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Posted 02 December 2014 - 02:58 PM

What is the face count (triangulated or square mesh) on that model?



#15 BilboX

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Posted 02 December 2014 - 10:15 PM

What is the face count (triangulated or square mesh) on that model?

548 triangles when optimized


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#16 gigalula

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Posted 06 December 2014 - 03:36 PM

Wow really promising ...Can't wait to see the release.... Hopefully with the possibility to add LED WIZ feed back and KL25Z as nudging device :D



#17 blisse

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Posted 12 August 2015 - 08:16 PM

This looks like the best thing ever!



#18 hotgraphics

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Posted 15 August 2015 - 04:32 AM

Any news about this tables release?.


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#19 BilboX

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Posted 21 August 2015 - 12:07 AM

Hi. There is a bug and is not a priority right now...

But it was around 90% done....


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#20 hotgraphics

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Posted 21 August 2015 - 03:22 AM

Cool, thanks Bilbox.


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