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Jurassic Park (Data East 1993) FS Cabinet VP990 [UW,LW,Dark] [VP 9.x Cabinet FS]

Jurassic Park Data East FS JPark

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#1 dark

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Posted 14 November 2014 - 03:07 AM

index.php?app=downloads&module=display&s


File Name: Jurassic Park (Data East 1993) FS Cabinet VP990 [UW,LW,Dark]

File Submitter: dark

File Submitted: 13 Nov 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): bmiki75,UncleWilly,LoadedWeapon,Dark
Manufacturer: Data East
Year: 1993
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Unspecified

 

(July 12/07/15)

PM5 MOD by Javier1515:

Click here for PM5 Jurassic Park


Jurassic Park (Data East 1993) Mod/Update FS Cabinet version VP990 recreation.
 
Initial release
 
"If it's not Jurassic Park - it's extinct!"  We really tried to raise the bar on this table!
 
This is a complete overhaul update to Bmiki75's Jurassic Park
 
Credits:
Bmiki75 - original author whom we thank for his gracious blanket permission to mod.

UncleWilly - The legendary table author who handled coding and the table logistics that made this update possible.
LoadedWeapon: The 'night mod master' who laid down all the core ground work for the updated lighting on this table.
Dark(myself): Responsible for many custom made 3D models including but not limited to the TRex, artwork and custom flasher reflections/highlights.
 
Additional credit to Francisco666 and Rom for resources from their FP version.  A few of the models from the FP version were used, the mosquito, the pterodactyl and the TRex sign box which were so well done I saw no purpose in re-doing them myself.
Also thanks to zany for primitive pop bumper caps and flasher domes! Thanks buddy! 
 
__________________________________________________________________________
 
So much was done for this update it's practically a new table, with a full compliment of custom made primitives, new flasher lights and of course a fully 3D animated TREX model that will swallow your balls!  :P
No effort was spared in making this update as accurate to the real thing as possible, many small details such as custom flasher reflections, primitive metal walls that mirror mod the ball and many bug fixes.  To learn just about everything that was done of this update you can see the WIP thread here: http://www.vpforums....ic=29120&page=1
__________________________________________________________________________
 
On start up options menu:
 
When you first start the table you will be prompted with a checkbox menu which allow you to customize some features of the game they are as follows:
 
Disable:

  • Start up menu (prevents start up menu from appearing next load up)
  • Night mode (enables day mode instead)
  • Black posts (enables yellow instead)
  • Black rubbers on flippers (enables red rubbers instead)
  • Extra lighting reflections (requires a restart of VP)  (disables extra lighting in the event you want to change backdrop settings or get a small increase to performance)

To reset the registry so that the menu will come again see LINE 128 in the script:
' SaveValue cRegistryName, "Options", 0 : Exit Sub  ' This will clear your Registry settings if uncommented
 
Future updates will include physics tweaks and possibly a physics mod release.
 
1.1 - Trex multiple bow fix
Trex would bow down multiple times some times to pick up the ball, this fixes it so it only bows down once.
My apologies that this update doesn't include physics or ball collision, but it's been decided that this table will be converted to VP10.
 
Enjoy!

 

 


Click here to download this file


Edited by dark, 12 July 2015 - 04:57 PM.


#2 dboyrecords

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Posted 14 November 2014 - 03:22 AM

Woo hoo! Thanks!!!

#3 dark

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Posted 14 November 2014 - 03:28 AM

In addition to forgetting to mention F6 to toggle menu, I also forgot to mention that the 'Smart Missile' is bound to magna save.



#4 robertms

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Posted 14 November 2014 - 04:17 AM

Awesome! Love the night mode with red flipper rubbers and yellow posts. The 3D models, lighting and reflections are fantastic. Quick question: no ball collision sound during multiball?


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#5 javier1515

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Posted 14 November 2014 - 04:31 AM

Thanks Dark and all involved  :love39:


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#6 jorro666

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    dam typos with auto correct on tablet sorry for jibba jabba

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Posted 14 November 2014 - 06:07 AM

uber cool !!!!!!!!!! you guys are kings!!!!

#7 alessio

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Posted 14 November 2014 - 07:41 AM

dark a question: when t-rex take the ball rises and falls twice.

where? not is correct.....

table is fantastic!!!!



#8 freneticamnesic

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Posted 14 November 2014 - 08:39 AM

great jorb



#9 DreamTrap

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Posted 14 November 2014 - 10:16 AM

any1 know how i would change the smart missile to use the launch button (space bar)?


Edited by DreamTrap, 14 November 2014 - 10:18 AM.

My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

Cab specs:

Spoiler

 


#10 unclewilly

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Posted 14 November 2014 - 11:21 AM

Look in the key down section and keyup.
i cant remember the line of code off hand.
and im on a 20 hr shift at work.
but you would just change the kecode to the one for spacebar. You can find a keycode table in the development recource on the frontpage.

"it will all be ok in the end, if it's not ok, it's not the end"
 
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uw2.gif


#11 The Loafer

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Posted 14 November 2014 - 11:33 AM

This looks fantastic. we are in huge kitchen renovations which necessitated covering my pinball machines up,so can't try this right now... But will tomorrow are for sure. Kitchen Reno be damned!

#12 dark

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Posted 14 November 2014 - 12:04 PM

Awesome! Love the night mode with red flipper rubbers and yellow posts. The 3D models, lighting and reflections are fantastic. Quick question: no ball collision sound during multiball?

It will be added in a future update, the older code made it difficult to add without errors.

 

dark a question: when t-rex take the ball rises and falls twice.

where? not is correct.....

table is fantastic!!!!

This is a known issue, hopefully it can be resolved in an update.



#13 me2010

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Posted 14 November 2014 - 01:15 PM

Great Table, Thanks Dark and everybody involved. Really only needs a Physmod 5 version to make it perfect.

 

P.S

 

Please refrain from using words like " implicitely " in your scripts , it confuses the hell out of us folk with four syllable vocabularies :moon:  lol 



#14 Dozer316

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Posted 14 November 2014 - 01:43 PM

Thanks guys for this update, love the improvements.

 

The little subtleties like the moving reflections along the steel sidewall ball guides etc. look really nice and the t-rex model is super well done in terms of aesthetics and movement.

 

Superb.



#15 zany

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Posted 14 November 2014 - 01:57 PM

WOW...looks INCREDIBLE!!! :D
And thanx for the cred! :)



#16 marco helmink

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Posted 14 November 2014 - 02:07 PM

Nice table!!

 

how can i disable the trex test. at the begin of the table load??



#17 BobAlbright

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Posted 14 November 2014 - 02:07 PM

Very nice update! Thank you. ---lol--I remember when tables were 10 meg or so!


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#18 Shadowsclassic

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Posted 14 November 2014 - 03:25 PM

Love it!  Setup both night and day versions. Really a challenging table fast and the bounciness makes you nudge or die. :)

You guys are putting your sweat & blood into these tables and it really shows, congrats to everyone on the team!



#19 Koolywiz

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Posted 14 November 2014 - 05:14 PM

Great job guys!!  Table plays good and looks great!



#20 gigalula

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Posted 14 November 2014 - 05:37 PM

Yesssssss ;) ... Thanks guys ...  Really amazing :dblthumb:







Also tagged with one or more of these keywords: Jurassic Park, Data East, FS, JPark