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STTNG_VP990_HD_GI_MOD_1.3_Physmod_FOM.zip [VP 9.x Cabinet FS MOD]

STTNG Williams Steve Richie Widebody SuperPin FOM

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#1 Dozer316

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Posted 22 October 2014 - 11:00 AM

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File Name: STTNG_VP990_HD_GI_MOD_1.3_Physmod_FOM.zip

File Submitter: Dozer316

File Submitted: 22 Oct 2014

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): JPSalas - teppotee - ClarkKent - Dozer.
Manufacturer: Williams
Year: 1993
Permission to MOD?: Yes, with approval


Howdy,
 
This is the FOM - Physics Mod 5 version of Star Trek the Next Generation. (STTNG)
 
This table was originally created by JPSalas, modded 1st by teppotee, PM5 by ClarkKent and I added the flasher object lighting component.
 
First off many thanks to JP for the original table, the VP dev team for the continued work on making VP a greater program each
revision.
 
Many thanks to LoadedWeapon for some of the alpha sprites used in this mod, JP Salas for his flasher subroutines and any member
of the forum who has contributed assets and code to this table in it's initial and modded revisions.  If I have missed a credit, please let me know
and I'll update this description.
 
This table must be played with Physics Mod 5.
 
Graphics and controller options at the top of the script are described below.
 
 Const B2Son = 1   (Enabled the directb2s controller system)
 
Graphics options - adjust to taste.

 Const FullPFFlashers = 1 ' Full length PF flasher ambiance.
 Const Sidewalls = 1 'Light Flares on Cabinet Sidewalls
 Const Wireforms = 1 ' Light Flares on Wireforms and Habitrails
 Const InsertFlares = 1 'Light flares around Lamp Inserts.
 Const InsertAmbients = 1 'Light flares cast from Lamp Inserts.
 Const Flasher_Fullbrights = 1 'Intense origin point for rear flashers.
 Const Top_Glass_Texture = 0 'Full length glass texture over whole playfield.
 
Please submit feedback and reports in the associated forum.
 
Have fun!
Dozer.
 
 
 
 
 


Click here to download this file



#2 Pinball999

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Posted 22 October 2014 - 11:30 AM

Yes!
Many thanks Dozer!

#3 bolt

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Posted 22 October 2014 - 11:31 AM

TOP, thank you Dozer.


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#4 ClarkKent

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Posted 22 October 2014 - 11:45 AM

Don't forget to add that JP added the catapult, some problems at the wire ramp exits were fixed (ball decelerates now), the canons were fixed, and my fried did the most part to fix all problems for a larger ball and PhysMod! Many thanx to him and all other team-members! :) Many many thanx to Dozer for his absolute astonishing light show! I think it's the best work he has done so far! :)



#5 blashyrk

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Posted 22 October 2014 - 12:13 PM

Outstanding work guys :)

#6 LoadedWeapon

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Posted 22 October 2014 - 12:18 PM

Thanks cant wait to check this out tonight .. :) I been working in one myself but I can never get enough of this table.. Thanks to all..

#7 gStAv

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Posted 22 October 2014 - 01:10 PM

No waay! :D Thank you guys!

Love them pumped up physmod5 tables!


3rs054-6.png


#8 Shadowsclassic

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Posted 22 October 2014 - 02:06 PM

Incredible! The playfield lighting on this MOD is just beyond belief!  You really put the work into this one. :otvclap:



#9 freneticamnesic

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Posted 22 October 2014 - 02:44 PM

PM5 AND 920? wat?



#10 Dozer316

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Posted 22 October 2014 - 02:47 PM

We just kept adding stuff onto the end of the original file name :)

#11 gigalula

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Posted 22 October 2014 - 03:14 PM

Thanks... Yess Yesssss Yesssssss Another PM  :D



#12 numiah

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Posted 22 October 2014 - 07:25 PM

Oh dear Lord !


**Each pinball machine is a tiny universe... that we control.**


#13 LoadedWeapon

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Posted 22 October 2014 - 08:06 PM

I finally got to play this some.. great mod and I love this table! Thanks :)

Is this is a mod of Teppotee's Mod tho? Not sure but it looks like it..If so you might want to throw his name in the credits..



#14 jorro666

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    dam typos with auto correct on tablet sorry for jibba jabba

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Posted 22 October 2014 - 08:23 PM

great table  thanx dude  nice lightshow too



#15 Pinball999

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Posted 22 October 2014 - 09:19 PM

As Picard would say: Beyond belief!



#16 blackpoolbaz

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Posted 22 October 2014 - 11:40 PM

Hi, great looking table but when it starts, the ball tries to shoot out on to the table but only goes half way up the ramp then back down and keeps repeating itself.

How do I make the ball shoot properly from the plunger at the start?

It works fine on the older STTNG and shoots the 3 balls perfectly on to the playfield the first time.

Thanks in advance.

Brian



#17 LoadedWeapon

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Posted 23 October 2014 - 12:42 AM

are you using the physmod5 version of VP? this wont work with the normal one.



#18 Dozer316

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Posted 23 October 2014 - 01:27 AM

I finally got to play this some.. great mod and I love this table! Thanks :)

Is this is a mod of Teppotee's Mod tho? Not sure but it looks like it..If so you might want to throw his name in the credits..

 

Hey LW, thanks for the heads up, I assumed I was working from the vanilla version of it but I think you're right, as the original would not have had any alpha ramp flashers - Apologies Teppo!

 

Will update the description now.


Edited by Dozer316, 23 October 2014 - 01:43 AM.


#19 LoadedWeapon

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Posted 23 October 2014 - 02:45 AM

Np.. just I been working on the same table so thats what it looked like.. I figured it was just given to you from clark.. And I know how some people get. ;)

#20 dark

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Posted 23 October 2014 - 03:32 AM

Managed a quick look this evening, looks great,  I appreciate all the effort that goes into subtle details like reflections on wires and wall reflections, they all add up to a more dynamic and realistic look. - Thanks







Also tagged with one or more of these keywords: STTNG, Williams, Steve Richie, Widebody, SuperPin, FOM