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Checkpoint FS


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7 replies to this topic

#1 destruk

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Posted 23 July 2009 - 10:20 PM

Checkpoint FS



Version: 1.0.0
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s):

Description:
90 degree rotated table FullScreen angle independent
Author(s):
Original table by Destruk, Bezeen, FullScreen Conversion maintainer Destruk

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Submitted by destruk, on Jul 23 2009, 06:20 PM

Build a fire, vipers love the heat.


#2 Flying Dutchman

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Posted 24 July 2009 - 07:04 AM

Really nice!

Thanks destruk!

Cheers,
FD.

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#3 ninjitsu12

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Posted 02 December 2011 - 02:46 AM

hello friend where I change to put only 1 credit.
even with the 7 key changes not think where to place only one credit

#4 destruk

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Posted 02 December 2011 - 05:02 AM

Press 7 and keep pressing 7 until you get "Adj 8" - then press 1 until you see USA 1, then press 7 to select that and press 7 until it reboots.

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#5 ninjitsu12

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Posted 02 December 2011 - 02:51 PM

Thank destruk worked now dblthumb.gif

#6 analog999

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Posted 16 December 2011 - 07:27 AM

You guys did a beautiful job on this table. On my system, the ball complete skips all the time. I was wondering if anyone else had this issue? I haven't had any other tables skip like this - it's constant, rhythmic skipping, almost like there is some code loop that is slowing it down. Any ideas?

#7 destruk

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Posted 16 December 2011 - 11:54 AM

QUOTE (analog999 @ Dec 16 2011, 12:27 AM) <{POST_SNAPBACK}>
You guys did a beautiful job on this table. On my system, the ball complete skips all the time. I was wondering if anyone else had this issue? I haven't had any other tables skip like this - it's constant, rhythmic skipping, almost like there is some code loop that is slowing it down. Any ideas?


Are you sure you're not commenting on this one? http://www.vpforums....p;hl=checkpoint

The thread you replied to is a 1MB table with no enhanced effects or script complexity - the only redundant code would be the updatemultiplelamps routine that runs 60 times/second to update a second light object so it should run fine on ancient hardware. If Hardware Rendering is casing issues on your system try toggling the checkbox for it and see if it improves your performance.

Build a fire, vipers love the heat.


#8 analog999

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Posted 16 December 2011 - 08:01 PM

QUOTE (destruk @ Dec 16 2011, 12:54 PM) <{POST_SNAPBACK}>
QUOTE (analog999 @ Dec 16 2011, 12:27 AM) <{POST_SNAPBACK}>
You guys did a beautiful job on this table. On my system, the ball complete skips all the time. I was wondering if anyone else had this issue? I haven't had any other tables skip like this - it's constant, rhythmic skipping, almost like there is some code loop that is slowing it down. Any ideas?


Are you sure you're not commenting on this one? http://www.vpforums....p;hl=checkpoint

The thread you replied to is a 1MB table with no enhanced effects or script complexity - the only redundant code would be the updatemultiplelamps routine that runs 60 times/second to update a second light object so it should run fine on ancient hardware. If Hardware Rendering is casing issues on your system try toggling the checkbox for it and see if it improves your performance.



You're right, wrong table. Thanks for the link.