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VPinball921 vs VPinball990


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#1 Mitchell

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Posted 06 May 2014 - 01:26 PM

Why I'm having this problem? Is there any reason?

 

https://sites.google...VPinball921.png < Fine here.

 

https://sites.google...VPinball990.png < The graphics aren't all there.

 

Anyway I went back to VPinball921. Working fine here.


Edited by Mitchell, 06 May 2014 - 01:28 PM.

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#2 mukuste

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Posted 08 May 2014 - 11:28 AM

This is a known issue in the DX9 version (9.9.0) that decals don't render properly over lights on the backglass. There are very few tables which use this feature, but for now the table author can work around this by baking the decal into the light texture itself and removing the decal.



#3 Mitchell

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Posted 08 May 2014 - 03:54 PM

Well I tried the images in the lights a few years ago on the backglass and it didn't scale right at all. The images get over size in those. Edit: Same issue but worst.


Edited by Mitchell, 08 May 2014 - 04:10 PM.

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#4 unclewilly

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Posted 08 May 2014 - 07:14 PM

Couldn't you just use a reel

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#5 Mitchell

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Posted 08 May 2014 - 07:43 PM

I don't want to use the reels when still working before gotten broken. :D


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#6 unclewilly

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Posted 08 May 2014 - 07:47 PM

Times they are a changing.
I would imagine decals will probably not even make it to vp10 as there are a lot of other methods to replace them

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#7 Mitchell

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Posted 08 May 2014 - 08:18 PM

It time for it get remove then. Worthless now. :D

 

You are right. Emreels will do the trick. When I get in a mod then I just might replace those. I will not promise though. :/


Edited by Mitchell, 08 May 2014 - 08:18 PM.

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