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Having trouble extending to second screen in cabinet


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#1 PinLover

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Posted 01 May 2014 - 11:41 PM

I have a 3 screen setup... an MSI GeForce GTX 660 2GB Card connected to the playfield (40" TV) and backglass (29" TV) and an ATI Radeon X1300 256MB PCI to control the DMD (19" Monitor). I use the ATI PCI card due to the limitations of the onboard video of the motherboard (Intel GMA 4500) not allowing the boot screen to be the 660 which causes problems with HyperPin and PinballX screen placement. It's still not perfect, but the issues have been resolved... until Unit3D Pinball.

 

In Windows 7 the monitors are configured as DMD (1), PF (2), and BG (3), but placed in the order of (2) (1) (3) side by side.  When I run U3D with a table, both the PF and Translite show up on the PF(2) monitor. I choose 'Cabinet Options' -> 'Calibrate Cab', I get the points to move and size the PF and Translite, but can't move the translite to the BG(3) screen (it would have to go through the DMD(1) screen which I'm not sure would be why the I can't size to another screen).

 

Any ideas that would help get this running would be great. I'm not totally concerned with the DMD screen working with U3D right now, I just want to see it work on the 2 screens for now.



#2 BilboX

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Posted 02 May 2014 - 02:36 PM

Hi. Okay, I see quite well your setup. You will probably have performances issues, due to  the dual GFX setup.

 

But if you want to try anyway, let's do it in the good order:

1) Are your sure to be in "FakeFullScreenAll" render mode (not FakeFullScreenMono): it should be if all your screens turn black at startup.

2) What is your PRIMARY display (not necessarly no1: check in windows).

3) There is a graphical bug (corrected for next version): red targets leaves trail when you move them. Please be sure that you are selecting the good ones.

 

I'll wait your answer before continuing possible troubles :).

 

Good luck.


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#3 BigBoss

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Posted 02 May 2014 - 09:44 PM

Is there a way to just manually edit a config file to fix this? Also what if I wanted to move the translite so high off screen so that only the DMD portion showed up?

#4 BilboX

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Posted 03 May 2014 - 08:36 AM

Is there a way to just manually edit a config file to fix this? Also what if I wanted to move the translite so high off screen so that only the DMD portion showed up?

You alway can edit config/CabCalibration.xml:

 <vw2smapping name="TRANSLITE" cam="CameraTRANS">
    <topleft>
      <screenpos>1920,0</screenpos>
    </topleft>
    <bottomright>
      <screenpos>2941,772</screenpos>
    </bottomright>

The values are coordinates for topleft and bottomright points in pixels, with the main windows screen topleft beeing 0,0 (can be negative)...

You can set the point outside the real displayed area though we never tried and I am not sure it will still be displayed...

 
Let us know!

 

Note:

We want to give an option in future release where user can add and configure any wanted number of virtual screens: positions in "virtual world" (ex: only DMD) and its mapping to the real displays...


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#5 BigBoss

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Posted 05 May 2014 - 01:28 PM

Ok thanks for the response. I'll let you know how it goes.

#6 Gilrock

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Posted 11 August 2014 - 04:51 PM

I tried this out over the weekend and ran into the same issue.  I have 2 monitor with my playfield as primary and it's positioned to the left of the backglass monitor.  Initially I had a second video card for the backglass but I read that the current Unit3D release only works with them plugged into the same card so I removed my 2nd graphics card and plugged them both into the same card hoping that would fix it but no luck.  I was able to drag the positioning circles around to reorient the playfield but for the backglass it won't let me drag them past the edge of the primary monitor.

 

The only other thing I didn't like was when I swap over to the vPinMame.dll you are using then I lose the functionality that was put into the PinDMD2 version of that DLL.  Is there a reason you can't just compile your version of the DLL into a different name?