Discontinued
Edited by chepas, 14 May 2014 - 04:09 AM.
Posted 30 April 2014 - 01:03 PM
Discontinued
Edited by chepas, 14 May 2014 - 04:09 AM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 02 May 2014 - 09:46 PM
Added new video & what's needed to complete table.
Flipper sounds are pretty bad, need to remove the flipper up sound somehow? Unit3d pinball picks up the flipper down sound I have replaced but keeps the standard flipper up even though it's removed from table.
Edited by chepas, 02 May 2014 - 09:50 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 03 May 2014 - 08:44 AM
Added new video & what's needed to complete table.
Flipper sounds are pretty bad, need to remove the flipper up sound somehow? Unit3d pinball picks up the flipper down sound I have replaced but keeps the standard flipper up even though it's removed from table.
Yes, there is flipper up default.
You can either add a "blank" sound to the table for up or add these lines in script (after adding flippers solenoids):
try
{
GameObject.Find("LeftFlipper").GetComponent<BxBasicFlip>().m_soundOn = null;
// GameObject.Find("LeftFlipper").GetComponent<BxBasicFlip>().m_soundOff = null;
GameObject.Find("RightFlipper").GetComponent<BxBasicFlip>().m_soundOn = null;
// GameObject.Find("RightFlipper").GetComponent<BxBasicFlip>().m_soundOff = null;
}
catch
{
// There was an error, check the name of your flippers in fpt
}
UP2
Posted 03 May 2014 - 11:24 AM
Sorry, not sure where to add that. Wherever I've tried m_soundOn can't access because of protection level. Couldn't find it in intellisense.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000