// Magna Save
AddSolenoid("MagnaL",9,"BxCoilMagnet"); //MagnaSave
AddSolenoid("MagnaR",10,"BxCoilMagnet"); //MagnaSave
public override void InitDriver()
m_driver.AddActionSwitch("keyGameSpecific1",45);//Magna save button
m_driver.AddActionSwitch("keyGameSpecific2",46);//Magna save button
Unable to locate FP_CoilMagnet script for MagnaL.
Not sure how you go about this. I did add in triggers where the magnets are, "MagnaL". Which object do you use for a magnet if there is one?
I have looked through black knight script and not much pops out to me there.
Edit:
They're actually working with a trigger object. Didn't bother to test them because of the error.
The error is still there "Unable to locate FP_CoilMagnet script"
Edited by chepas, 30 April 2014 - 05:03 AM.





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