https://www.dropbox....qaptiveBall.png
Managed to drop the captive ball into the right place but can't be hit. I've tried debug shots but seems it's static.
// Captive ball
GameObject captive = Utils.CreateBall();
captive.name = "captiveball";
captive.GetComponent<SphereCollider>().enabled = true;
captive.GetComponent<Rigidbody>().isKinematic = true;
captive.transform.position = new Vector3(-437.6534f, -55.25936f, 645.3322f);




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