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James Bond 3/5 Ball


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#1 TAB

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Posted 20 July 2009 - 10:48 AM

James Bond 3/5 Ball



Version: 1.0.1
Category: VPinMAME 9.x Recreations

Author(s): TAB, Luvthatapex, Destruk

Description:
4:3 VPM Table
Manufacturer: D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
[Trade Name: Gottlieb]
Model Number: 658
MPU: Gottlieb System 80
Type: Solid State Electronic (SS)
Production: 3,625 units (confirmed)
Theme: Celebrities - Fictional - Licensed Theme
Specialty: Widebody
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 4-bank drop targets (2), Standup targets (3).
Design by: Allen Edwall
Art by: Doug Watson
Notes: Originally released as a time-based game, it proved to be so unpopular with players that new software was released allowing it to be set for 3/5 ball play.

View File

Submitted by TAB, on Jul 20 2009, 06:48 AM

Edited by TAB, 21 July 2009 - 08:32 AM.


#2 gordon

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Posted 20 July 2009 - 11:04 AM

Thanks, TAB

#3 Pin-Pete

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Posted 20 July 2009 - 12:54 PM

Thankyou,TAB! cool.gif

Greetings:Petri


#4 luvthatapex

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Posted 20 July 2009 - 10:43 PM

Amazing graphic work TAB. The best version of James Bond yet! Congrats on a beautiful recreation. Thanks for bringing these games to the masses.

#5 Bob5453

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Posted 21 July 2009 - 12:39 AM

Nice work Tab! I like the larger view. Thank you!

You have droppable bumper ring walls around the bumpers, but they are not scripted and they are visible all of the time.

Posted Image

You have discovered an Easter egg. Pat yourself on the back.


#6 TAB

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Posted 21 July 2009 - 05:21 AM

?
But thanks, will look next minutes about it wink.gif
Also forgoten to set a transparent wall over the right target.

#7 Flying Dutchman

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Posted 21 July 2009 - 07:58 AM

Great TAB!

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#8 TAB

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Posted 21 July 2009 - 08:33 AM

Bumper script changed and added the transparent plastic over the right target smile.gif
Up to 1.0.1

#9 swallis7

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Posted 20 September 2011 - 02:54 AM

Nice work as always!

Could you post the instructions/rules for the 3-5 Ball table?
I could only find the instructions for the Timed version.

Thanks.


#10 faralos

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Posted 20 September 2011 - 12:10 PM

go Jimmy Bond! I love the table artwork and another great pin from you as always cool.gif tks Tab
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#11 faralos

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Posted 20 September 2011 - 12:32 PM

I am getting problems when trying to play it. All your other pins work just fine but this one keeps crashing. what am i missing now?
I have the vpinmame folder as you can see with the table in the correct folder
but this message keeps popping up telling me that it can't load vpinmame
so what gives? It can't be the rom if it even uses one (I did not get it yet) it won't even load in that far

Attached Files


"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#12 Sabbat

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Posted 20 September 2011 - 12:45 PM

QUOTE (faralos @ Sep 20 2011, 05:32 AM) <{POST_SNAPBACK}>
I am getting problems when trying to play it. All your other pins work just fine but this one keeps crashing. what am i missing now?
I have the vpinmame folder as you can see with the table in the correct folder
but this message keeps popping up telling me that it can't load vpinmame
so what gives? It can't be the rom if it even uses one (I did not get it yet) it won't even load in that far


I just tested again with pmame2.4 and it works no problem. Though I do have that message and problem with Pharaoh and Cyclopes.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#13 swallis7

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Posted 20 September 2011 - 06:25 PM

Nicely done as always!

Are the sounds for this table supposed to be kind of strange?
They don't seem very Bondish.



#14 ta2686

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Posted 20 September 2011 - 06:35 PM

QUOTE (swallis7 @ Sep 20 2011, 02:25 PM) <{POST_SNAPBACK}>
Nicely done as always!

Are the sounds for this table supposed to be kind of strange?
They don't seem very Bondish.


Yes, the sounds are strange, but remember this table was an early Gottlieb System 80 table. The sounds didn't evolve until later in the System 80 tables (i.e Black Hole, Eclipse, Haunted House).
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#15 BlackPredator72

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Posted 09 March 2014 - 08:29 PM

Downloaded the db2s file today somewhere else and try to convert to a FS table but I don't get rid of those scores/lights in the playfield.

Normally you select an object and drag it out of the area somewhere and they aren't locked.

Can someone tell me how to do it ? All at once would be nice....

Here's the converted file with the db2s and the rom : https://www.dropbox....hfjiqmag/JB.rar


Edited by BlackPredator72, 09 March 2014 - 09:28 PM.

43327.png?1581090420

 


#16 zany

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Posted 10 March 2014 - 09:38 AM

BlackPredator72.....why don't just rightclick the objects, unlock and move?



#17 BlackPredator72

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Posted 10 March 2014 - 11:23 AM

They aren't locked and still can't be moved, but I got a PM from someone who told me the following :

 

to move those lights find an object you can grab (like that decal), hold down leftclick and draw a box around everything you want to move/unlock.

So if you ever have something you can't grab, find something you can grab, and grab it all together.


43327.png?1581090420