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#1 NextoPin

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Posted 08 April 2014 - 02:57 PM

This will be my first table. It will likely take me a LONG time to complete. I've made levels for other games before, but that was a long time ago. 

 

The table will be themed after the video game  Red Dead Redemption/Undead Nightmare

9FSjGl2.jpg6pEjrj0.jpg

 

The table will start in Red Dead Redemption. When a player reaches a certain state in the game they will become "infected" and the playfield, backglass, music and sound will change to Undead Nightmare mode. 

 

I'm not sure yet if this will be a temporary mode, or that once you reach UDN mode it will stay there until the game ends, then revert back. 

 

The plan is to keep the playfield geometry the same, but alter the graphics and gameplay when the modes change.

 

If anyone has made a RDR table before, please let me know, I've looked but haven't found one yet.

 

 As I said, this will be a learning process and I want it to be a quality table when it's done, so it's going to take me a long time to learn everything involved in creating a table, scripting and the DMD.

 

I'm going to start by constructing the table in FP to get everything laid out as best I can. Any links to tutorials would be helpful. Then on to scripting once the new Unit3d comes out.  

 

I'm open for all ideas and suggestions. Thanks!



#2 BilboX

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Posted 08 April 2014 - 04:08 PM

Awesome Idea. This game is kicking ass and if you manage to have such beautiful graphics, this table will rock.

 

If you need, I'll be glad to sculpt some toys for it.

 

Good luck!


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#3 NextoPin

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Posted 08 April 2014 - 04:44 PM

That would be great. I'm still working out to gameplay in my head. I may have to go play the game again for some ideas, or at least watch some youtube videos. 

 

So far multiball in RDR mode will be the cattle herding part, where you have to get the balls back into a 'pen' within a time limit. 

The main goal of RDR mode will be to complete the missions from the 'Feds", Capture Bill Williamson and get your family back.

I think having the snake oil salesman, Nigel West Dickens would be a nice addition.

Obviously some target shooting :)

I would like to have an extra ball quickdraw where the ball drops down the flipper and you have a single shot to win the draw, get bonus points and keep the ball or miss, lose the ball(die) and get nothing

 

Undead Nightmare mode could go a couple of ways. Either the game converts to undead nightmare as a reward for saving the family or is a mode like multiball that is temporary. Haven't decided yet. 

 

Once the family is saved performing some certain objective will launch Undead Nightmare mode. This mode is just like the RDR mode except for it's theme and rearrangement of objectives. The multiball in this mode could be some sort of zombie battle.

 

Depending on what's involved, Undead nightmare mode might be a form of multiball or temporary mode where the player has to find the cure before the timer runs down, if they get the cure, they gain the remaining time bonus and return to RDR mode, if they do not get the bonus, they are infected and have to trigger the event again until they lose the ball or get the cure, or something along those lines. 

 

I don't want the playfield to be too crazy, but I think it will have at least 1 elevated level, possibly 2. 

 

It appears that my first table will be 2 tables but I think what I'll do is focus on the Read Dead mode, release it as a Red Dead Redemption table, and then add the Undead Nightmare mode as an update. 

 

Again, feel free to post any ideas, just remember that a noob is making it ;)


Here's the Wikipedia for RDR for those not familiar with it. http://en.wikipedia....Dead_Redemption



#4 louizou

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Posted 08 April 2014 - 06:38 PM

That's a good idea of theme indeed, but,

 

why not creating two main surfaces, declare them as playfield and attach elements to them

 

So you could rotate from one playfield to the other when switching mode :yahoo: 

It will be not that hard do it by script ;)


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#5 faralos

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Posted 08 April 2014 - 07:36 PM

do that by adding collections for all the play field objects

 this way you can alter the play field almost any way you want

save for animated pop bumpers almost everything else can be moved easily

 made to drop or be noncollidable whichever you prefer


ain't pushing the pin for it ain't that great a table but in my Rocky Horror Picture Show table

 I used collections for walls and such to change out the actual play field to make it play and look different

as each event got done it switched  to another look


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#6 jorro666

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Posted 08 April 2014 - 08:33 PM

sounds cool allready!

#7 Guus

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Posted 09 April 2014 - 12:52 AM

Great to see the first new WIP ! Sounds great already. :dblthumb:

 

We need more developers.

Like Ballmer said: Developers, Developers, Developers !

 

Seriously: I hope that all the table developers from VP will switch to Unit3D pinball.



#8 faralos

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Posted 09 April 2014 - 01:04 AM

just looked at unit3d pinball...

think I'll stick with vp as my computer can't handle the 3d too well


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#9 NextoPin

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Posted 09 April 2014 - 01:44 PM

You might just need a better video card. Most of the stuff these days offload the graphics and physics to the GPU. You can get a 2gb card pretty cheap these days. Adding some memory might help also.  I run Unit3d on a laptop and it runs pretty sweet. I get 50-70fps on BK2K at 1080p.



#10 Gamester

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Posted 09 April 2014 - 03:17 PM

You might just need a better video card. Most of the stuff these days offload the graphics and physics to the GPU. You can get a 2gb card pretty cheap these days. Adding some memory might help also.  I run Unit3d on a laptop and it runs pretty sweet. I get 50-70fps on BK2K at 1080p.

 

Saying that it runs well on a laptop could be misleading; many modern laptops are quite fast... :)  What CPU does it have?  What GPU?  What resolution are you running it at?

 

Not sure what hardware faralos is using, but many on this forum are using pretty old systems... mainly because they can.  VP is very old (10+ years) and has relatively low system requirements, especially if it's not being run with a bunch of toys and such.  If his hardware is old, it may not only be CPU bound in Unit3d, but also be incompatible (or ineffective) with modern GPUs.

 

I'm pretty sure Unit3d will eventually lead to a lot of hardware upgrades around here... but if that's the price of (major) progress, I'm good with it.  I'm so ready to leave the ancient technology of VP and FP behind it's not even funny!  :)


Edited by Gamester, 09 April 2014 - 03:18 PM.


#11 faralos

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Posted 09 April 2014 - 04:32 PM

does this help at all?

I also have a radeon video card sitting in this tower

but only 1g ram and a 80g hard drive which I keep trying to empty as it is always filling up!

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#12 Gamester

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Posted 09 April 2014 - 05:58 PM

does this help at all?

I also have a radeon video card sitting in this tower

but only 1g ram and a 80g hard drive which I keep trying to empty as it is always filling up!

 

Yeah, I think that processor was released about 9 years ago.  I would not expect that to keep up with Unit3d and its modern engine/physics/graphics.  I doubt any modern video card would very work well with that processor (and its motherboard) either.  You will probably need to upgrade to equipment from this decade to run it.  But I would probably wait until the code matures a bit more to get a good idea of what the minimum/recommended hardware is before upgrading, unless of course you want to just upgrade to top-of-the-line gear, in which case you shouldn't have any problem regardless.

But I digress.  Didn't mean for this WIP thread to get derailed into a hardware discussion.  :) 

 

Back to the topic at hand... I like the idea.  I do think it's pretty ambitious for your first time to ever make a table, but more power to you!  I'm sure you'll learn a ton in the process...  :)



#13 NextoPin

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Posted 09 April 2014 - 09:05 PM

I would imagine it's AGP. I think Gamester is correct, You may be too far out of date.

 

Are you a table creator? Is the lack of a modern computer preventing you from creating tables in the newest simulators? Is that something you would be interested in doing? 



#14 BilboX

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Posted 12 April 2014 - 02:47 PM

Faralos: i hope you'll find a way to run Unit3D pinball... Remember not posting "tech" tips on the wrong forums: NextoPin i strying to make a Unit3D Pinball Table (if not, post is on the wrong topic too ;)).

Please, also keep in mind that this is a WIP thread: if you have harware requirments/reports to make, switch to another to!

 

Louizou's idea is neat: PF switching would be awesome in 3D...


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#15 faralos

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Posted 12 April 2014 - 03:32 PM

I would imagine it's AGP. I think Gamester is correct, You may be too far out of date.

 

Are you a table creator? Is the lack of a modern computer preventing you from creating tables in the newest simulators? Is that something you would be interested in doing? 

I have about twenty tables already built using the older vp versions

 and yes I cannot use the newer revisions at all so am stuck using rev544 or older to build my pins with

 then trying to get them to work in 9.2 is a thing in itself as 9.2 does not run on my tower not well anyway

the ball stutters way too much to do anything with it

for my pins look under my avatar pic to the upload list thingie click on that to bring up all my uploaded pins

you can do that with anyone's posts too just click on the <upload list> box on their posts to see all their pins


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#16 NextoPin

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Posted 12 April 2014 - 04:47 PM

I was asking in the WIP thread because I was thinking that if he was interested in creating UP tables with FP then I might be able to get him a better machine so he can contribute. I know what it's like to not be able to afford an upgrade and I have some extra equipment, nothing special, but better. I'll take it to PM's, apology's . 

 

I spent a lot of last night learning about the FP editor. In all the tutorial threads I found, not once did anyone mention the FP help file, it's a great place to start. I found MadMaxx's tutorial/tips and have been reading as well as the PC world article. 

 

The plan now is to create an EM machine with some music and speech with the Red Dead theme(EM). Phase 2 will be building an updated version with more modern gameplay elements, DMD, toys etc(SS). Phase 3 will be adding the Undead Nightmare table/mode(UDN). 

 

Some random ideas I had. All, some or none of these ideas may make it into the final table, but feel free to comment on them and let me know what you think.

 

-EM- table may be prequel to RDR where John Marston is running with his old gang, robbing banks and killing people, objective will be to fall in love with your prostitute wife, LMAO

 

-SS- table may have a train toy that takes your ball to different areas of the table. 

 

-SS- Stagecoach toy for N. Dicken's Elixers, when ball enters it, you get a random elixir ie. Dead eye, bonus, multiplier, hurry up etc, like the lightning wheel in BKTK 

 

-SS- Fort Mercer set piece/toy

 

-SS- DMD with scenes from the game, look like old silent movie

 

-SS/EM- Dead eye mode, where the machine slows down time for skill shots(not sure this is possible).

 

-EM- Saloon music

 

-SS - Not sure what, but there needs to be something about picking flowers. 

 

-EM- Liars Dice game

 

-SS- Poker Game on DMD

 

-SS- Treasure map mission, each stage gives you points and another treasure map until you get the last treasure. This 'quest' will continue through the whole game, possibly unleashing the zombie apocalypse (UDN) by finding the artifact in Mexico.  

 

-EM- Backglass numbers look like an old manual cash register. 

 

-EM-SS- Score may be in Dollars instead of points. 

 

-SS- 'Strangers' Random events. ie. Save Damsel, Stop Lynching, Robbery

 

-SS- 

 

EM Theme/Style

Red-Dead-Redemption-Wallpaper-62.pngred-dead-redemption-netbook-wallpaper-10fc,550x550,creme.u3.jpg

 

 

SS Theme/style

80467.jpg

 

 

As you can see, I have my work cut out for me. Don't expect this anytime soon as I have many other commitments especially during the summer, I hope to have the EM done in a few months, but SS likey won't be until beginning of next year. 

 

 



#17 faralos

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Posted 12 April 2014 - 09:18 PM

 never was that much a fan of FP sorry but I prefer vp for ease of coding if nothing else

also the physics in fp suck to put it nicely imo and no I don't use hacked versions of fp

VP is also easier on my eyes when it comes to the coding

FP shows it in colors which wreaks havoc on me peepers especially on that black background

all my previous builds were in vp and that is where I am staying no offense to the fp lovers fp is good too

 just not my cup of tea


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#18 BilboX

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Posted 13 April 2014 - 09:51 AM

 

I was asking in the WIP thread because I was thinking that if he was interested in creating UP tables with FP then I might be able to get him a better machine so he can contribute. I know what it's like to not be able to afford an upgrade and I have some extra equipment, nothing special, but better. I'll take it to PM's, apology's . 

Np! I posted it not to polute YOUR thread, now you do whatever you like with it ;)...

 

-SS/EM- Dead eye mode, where the machine slows down time for skill shots(not sure this is possible).

I love this idea and it WILL be possible. You can also do the reverse (slow down ball, which btw is impossible or really har on a real life machine) when "poisonned" or "ko" for example... But slowing everything but the ball for DEM is awesome :).


You have great ideas. It will take time but I guess the result will be neat.

Yes, chm help file from FP is really nice and I hope we will achieve such a good help system for UP.


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#19 Shooby Doo

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Posted 13 April 2014 - 01:59 PM

 never was that much a fan of FP sorry but I prefer vp for ease of coding if nothing else

also the physics in fp suck to put it nicely imo and no I don't use hacked versions of fp

VP is also easier on my eyes when it comes to the coding

FP shows it in colors which wreaks havoc on me peepers especially on that black background

all my previous builds were in vp and that is where I am staying no offense to the fp lovers fp is good too

 just not my cup of tea

 

faralos - this is the new Unit3D program... you can build a table in FP and import it into Unit3D and have great graphics & lighting as well as great physics that the new engine implements. You should read up on it as it's been discussed in great detail for over a year, and there's even a whole new forum section about it that you're in the midst of posting in. With Unit3D, we will no longer have a VP vs FP discussion ever again.

 

NextoPin - I'm looking forward to seeing your progress. I love RDR and played through it a few times. UN wasn't as fun for me, but it's still a great game and think it will make a great theme. A slow-mo dead-eye mode would be sweet!



#20 The Loafer

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Posted 13 April 2014 - 03:09 PM

I would add to Faralos if you feel that way about FP, why did you bother posting in this thread at all? What was the point?