New beta cycle starting:
GENERAL
Updated LISY support to 5.28-83 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'Home' Pinballs)
Fix Capcom crashes in 64bit builds
CORE/CPU
Fixed WPC General Illumination (GI) Dimming (most noticably if more than one GI line is involved, also all 8 levels are now handled properly)
Added Cosmic Flash sound emulation (Bell stole it from Bally's Squalk&Talk, but removed speech and DAC chips)
Improved Zaccaria 11178 sound emulation a little (clown, poolcham, bbeltzac, mexico, zankor, spooky)
Added Pulse Width Modulation support for a variety of bulbs,LED,GI,solenoids,motors with a user selectable output device PWM integrator (see https://github.com/v...pinmame/pull/89 for all the details and how to use)
this will dramatically improve e.g. flasher modulation, add support for e.g. modulated solenoids, but needs special script support by each table
Fixed 6 million dollar man 7 digit conversion display
Fixed inverted switches for ffv101
ROM SUPPORT Thanks to ipdb.org, Valerio Curzio, Matt's Basement Arcade, inkochnito, flipprojets.fr, Idleman, idealjoker, João Pedras & João Carneiro, ingo333, Ronaldo
New:
Seeben: Brooklyn (Bingo) (not working)
Brooklyn (set 2) (Bingo) (not working)
Continental 3 in 1 (Bingo) (not working)
Domino II (Bingo) (not working)
Golden Gate (set 1) (Bingo) (not working)
Golden Gate (set 2) (Bingo) (not working)
New Dixieland (Bingo) (not working)
Penalty (Bingo) (not working)
Super Dixieland (Bingo) (not working)
Triple Joker (Bingo) (not working)
Splin: Golden Game Bingo Stake 6/10 (Bingo) (not working)
Golden Game Bingo New (Bingo) (not working)
Golden Game Kit 1 Generation (Bingo) (not working)
Michigan (Bingo) (not working)
Michigan Bingo Kit 1 Generation (Bingo) (not working)
Michigan Kit Bingo Stake 6/10 (Bingo) (not working)
Michigan Bingo Stake 6/10 (Bingo) (not working)
Michigan Bingo New (Bingo) (not working)
Montana Bingo Stake 6/10 (Bingo) (not working)
Top Game Laser L10 (Bingo) (not working)
Top Game Turbo (Bingo) (not working)
Correct Dumps:
Bell: Cosmic Flash (sound ROM - might need a redump because it contains an illegal instruction in one byte?)
Super Bowl (sound ROM redump showed one byte of difference)
LTD: Space Poker
NBA Fastbreak: Changed 2.1, 2.2 & 2.3 to also use the newer sound ROM S3.0
Clones:
Ali (7-digit conversion Free Play rev. 76)
Dracula (One Ball MOD)
Flipper Football 1.03
Frankenstein 1.03 (Italian)
Galaxy (7-Digit conversion, Fixes & modified rules)
Jungle Lord (new tricks) L2 & L3beta (MOD)
Lightning (Free Play & MOD rev. 25)
Metallica 0.52
Pin-Bot J-2 (PEMBOT (no relation)) (MOD)
Sexy Girl (exact clone of Bally Playboy but using an additional image projector)
Spirit (initial release) & rev. 3 (MOD)
STTNG LX-8 (MOD) (using the special L-1 sound roms, note that the special callouts can be turned off completely within the game menu)
Swords of Fury LG-2 (German)
Tommy 1.02 (Belgian), 3.01 (German)
White Water P-6 (Prototype)
Wildfyre (One Ball MOD)
Removed Clones:
NBA Fastbreak: 3.1 with Sound S1.0 (as this was just created to be able to use S1.0, which is nowadays wired to 1.1/1.15 instead)
Star Trek: The Next Generation S7/DS (as these were just created to be able to use a P-1 sound rom, (for now) wired to P-4 instead)
White Water P-1/P-2 (as these were just created to be able to use the P-1 sound roms, now wired to P-6 as found on a real machine)
VPM
Add 'ModOutputType' to COM-API for new PWM support (see whatsnew.txt and https://github.com/v...pinmame/pull/89 for details and usage)
As usual, download link can be found in the first post. Thanks for/have fun testing!