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Truck Stop VP9


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#1 TAB

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Posted 29 June 2009 - 07:37 AM

Truck Stop VP9



Version: 1.0.2
Category: VPinMAME 9.x Recreations

Author(s): TAB, Destruk, Gaston

Description:
4:3 VPM Table
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Model Number: 2001
MPU: Bally MPU A084-91786-AH06 (6803)
Type: Solid State Electronic (SS)
Theme: American Places - Travel
Notable Features: Flippers (4), Mushroom bumpers (2), 3-in-line drop targets. Upper set of slingshots. Truck running lights on top of backbox. No pop bumpers.
Design by: Dan Langlois, Steve Kirk, Jim Patla
Art by: Pat McMahon
Music by: Chris Granner
Sound by: Chris Granner

View File

Submitted by TAB, on Jun 29 2009, 03:37 AM

Edited by TAB, 30 June 2009 - 05:31 AM.


#2 Pin-Pete

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Posted 29 June 2009 - 11:08 AM

WOW! You have been working like machine.
Those awesome tables keep on coming and coming.
Thanks for your hard work. dblthumb.gif

Greetings:Petri


#3 gordon

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Posted 29 June 2009 - 11:22 AM

Nice, thank you.

#4 TuNk77

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Posted 29 June 2009 - 06:47 PM

Thanks for the table smile.gif But I've had some problems with the left ramp, the ball seems to be stuck behind the sign, happens when the ball comes slow at the ramp. Does anyone else experience this?

EDIT: Added picture



EDIT2: I think Ramp19 is causing the problem. I adjusted the height of Ramp19 to 75 just to test and I did not get the ball stuck again.

Edited by TuNk77, 30 June 2009 - 12:37 AM.

AvPD

#5 bolt

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Posted 29 June 2009 - 07:32 PM

Thanks TAB cool.gif
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#6 TAB

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Posted 30 June 2009 - 05:15 AM

Udated smile.gif
Also moved the ramp a little bit.
Upps - forgoten to insert 2 decals sad.gif Coming next.

Ramp Warriors is nearly the same but uses a different rom. You have 2 extra saucer on it.

Edited by TAB, 30 June 2009 - 05:20 AM.


#7 TAB

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Posted 30 June 2009 - 05:32 AM

Up to 1.0.2 also with missing decals smile.gif
Thanks Destruk smile.gif

#8 mick25

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Posted 08 March 2010 - 07:34 AM

Thanks for the table

#9 poiuyterry

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Posted 28 March 2010 - 12:35 PM

Thanks for this great table.

I am currently scanning all tables NVR's for hiscore info (for VPMan)
But although I can get an hiscore in the game and it asks me for my initials the hiscore doesn't seem to appear anywhere in the game.

Are hiscores saved in this game?

PT

#10 ta2686

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Posted 28 March 2010 - 01:28 PM

Yes. High scores are saved after you enter your initials. IIRC you need to press the right flipper button to dispay the current high scores. IIRC if you press the left flipper button it would show you some rules or what to aim for (At least another one of the games that use that MPU does that, so I would think this one would as well)

BTW,,,, you can do this while the game is in attract mode.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#11 poiuyterry

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Posted 29 March 2010 - 06:17 PM

QUOTE (ta2686 @ Mar 28 2010, 01:28 PM) <{POST_SNAPBACK}>
Yes. High scores are saved after you enter your initials. IIRC you need to press the right flipper button to dispay the current high scores. IIRC if you press the left flipper button it would show you some rules or what to aim for (At least another one of the games that use that MPU does that, so I would think this one would as well)

BTW,,,, you can do this while the game is in attract mode.



Thanks Ta2686

Excellent info. I nearly have all table hiscore data now (for hiscores.dat).

Thanks again

PT



#12 ta2686

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Posted 29 March 2010 - 09:17 PM

QUOTE (poiuyterry @ Mar 29 2010, 02:17 PM) <{POST_SNAPBACK}>
Thanks Ta2686

Excellent info. I nearly have all table hiscore data now (for hiscores.dat).

Thanks again

PT


Glad I could be of help.

Believe me when I tell you that while doing my research for the tutorials I have posted here I have learned a lot about how these machines worked. Between viewing manuals (either that I have or from the IPDB or from other members here), going through the rom menu optons, or even just pressing keys haphazardly while in attract mode I basically know almost all that I need to know on how to adjust each type of machine. Granted I go into great detail in the tutorials, but I find it helpful to provide as much info as I can so that anyone can make whatever adjustment they want when they cross-reference the manual with my tutorial for a particular MPU.

Check the links in my signature for menu forms for a particular set of tutorials. Click on a link in the menu form for a particular MPU to take you to that specific tutorial.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#13 Joe

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Posted 15 December 2010 - 04:27 AM

Form the manual I did a quick mod (not uploaded) to the ramps (may need work to flow better) to make them like the real game and I think I got the LaneSteer sol right or it need to be the other way. I have not see the real game in a long time.

Edited by Joe, 15 December 2010 - 04:28 AM.