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HOME ALONE 2. Lost in New York [Future Pinball]

home; alone; lost; new; york; gabri;

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#1 GaBRi

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Posted 25 November 2013 - 06:52 PM

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File Name: HOME ALONE 2. Lost in New York

File Submitter: GaBRi

File Submitted: 25 Nov 2013

File Category: Future Pinball

Author(s): GaBRi
Manufacturer: Original
Year: 2013
Permission to MOD?: Unspecified


HOME ALONE 2. Lost in New York
 
THE PINBALL
"Home Alone 2. Lost in New York” is an original pinball of Future Pinball, based on the movie “Home Alone 2. Lost in New York".
 
Big Jackpot and Jackpot Minis:
The Big Jackpot and Jackpot Minis are achieved by passing the ball through the entrance of the yellow arrow (in the hall to take the ball). Pass the ball around the entrance of the yellow arrow, accessing the entry down the hall to the right. And for a Jackpot should be flashing yellow arrow.
To the Grand Jackpot option will have to get bulbs illuminate the seven colors of the Empire State Building. The lights come on when get a mini game.
 
Mini Games:

Game 1: The ball must pass through the halls of the four lead soldiers when the soldiers are flashing.

Game 2: Give the 16 numbers of the two circular targets. To light a number, you have to be given before the same number in the other circular target, and that the corresponding light is flashing.

Game 3: Play one Multiball.

Game 4: Pass the ball seven times for the right upper hallway.

Game 5: Breaking down the four upper yellow targets.

Game 6: Get an extra ball.

Game 7: Pass the ball around the white ramp. To do this you must download the two platforms. You should hit the two targets of teddy bears.

 
Extraball
To illuminate the word Extraball and get extra ball, you must give the target of the blue light, when some part of the word Extraball flashes.
 
Multiball
Is achieved by increasing the platform of the ramp blue and into the ball at the time. Was repeated three times. To raise the platform should give the two targets of the goblins.
 
Game Toy Store Duncan 's Chest

1. - Strain the ball in the four blue gift packages.

2. - Strain the ball in the store (center ramp) before the countdown reaches zero.

3. - The first time you'll have to sneak the ball once and light green package. The second time you have to sneak the ball twice and a second green package will light. The third time you have to sneak the ball three times and the third green package will turn. When the three green packages are lit, the doors remain open shop.


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#2 faralos

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Posted 26 November 2013 - 02:10 PM

odd theme for a pin but it looks like it works!

 loving the colorful look of the play field


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