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Evil Dead VP


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#81 chepas

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Posted 11 February 2015 - 10:18 PM

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Edited by chepas, 08 December 2022 - 01:24 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#82 chepas

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Posted 15 February 2015 - 04:23 PM

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Edited by chepas, 08 December 2022 - 01:24 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#83 chepas

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Posted 22 February 2015 - 11:54 AM

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Edited by chepas, 08 December 2022 - 01:24 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#84 Slydog43

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Posted 22 February 2015 - 11:58 AM

I think cabinet and desktop should be separate, since they play so much different that it should track each one.  Looking nice though



#85 chepas

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Posted 22 February 2015 - 11:59 AM

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Edited by chepas, 08 December 2022 - 01:24 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#86 chepas

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Posted 11 April 2015 - 04:22 PM

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Edited by chepas, 08 December 2022 - 01:25 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#87 dark

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Posted 11 April 2015 - 04:41 PM

Looking really nice, I especially like the new blue GI lighting, looks very sharp.



#88 chepas

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Posted 11 April 2015 - 04:54 PM

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Edited by chepas, 08 December 2022 - 01:25 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#89 ICPjuggla

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Posted 11 April 2015 - 09:52 PM

The table is looking great chepas

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#90 Talantyyr

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Posted 11 April 2015 - 10:03 PM

Amazing work! The lighting on this table is AWESOME! The sound you used is also great and atmospheric! I like it!


Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/


#91 chepas

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Posted 11 April 2015 - 11:53 PM

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Edited by chepas, 08 December 2022 - 01:25 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#92 noiseprisoner

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Posted 13 April 2015 - 08:57 AM

Wow, how did I miss this thread? This table looks sweet! Can hardly wait to play it

#93 chepas

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Posted 26 September 2015 - 05:35 PM

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Edited by chepas, 08 December 2022 - 01:25 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#94 Ben Logan

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Posted 26 September 2015 - 05:39 PM

Wow, how did I miss this thread? This table looks sweet! Can hardly wait to play it


Considering your awesome name, Noiseprisoner, Chepas' table seems tailor made for you!

:)

#95 chepas

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Posted 26 September 2015 - 05:47 PM

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Edited by chepas, 08 December 2022 - 01:25 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#96 Kaan

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Posted 26 September 2015 - 07:32 PM

I gave up after spending an hour trying to get it to work, there are just way too many steps even with the setup included. There are no dlls or games directory after setup, some were under pyprocgame-dev instead. Should I've chosen stable during the setup? The python was working and I managed to register vpinmame but vpx didn't load the table with an error saying can't find the controller.

 

I'm sure I can get it to work, maybe by following the full guide. It really is just too much trouble, no matter what level your computer skills are. Any other development environment is easier to setup than this.(At least everything I did before, visual studio, mingw, cygwin etc.) These stuff are harder on Windows than Linux too though.

 

I don't mean to disrespect your work at all, please don't take it the wrong way. I want to see what you achieved with this framework really bad. But like shoopity said in the other thread, people have trouble setting up something as simple as ultradmd. Again, I don't mean any disrespect. Sorry, if I did. And actually while writing this I want to get it working more now. :P



#97 chepas

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Posted 26 September 2015 - 08:07 PM

.


Edited by chepas, 08 December 2022 - 01:25 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#98 Kaan

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Posted 26 September 2015 - 08:20 PM

I really did jumped the gun there. Got frustrated and couldn't hold it, sorry about that. I misread 1 thing and that was the cause of my trouble, it is working now. :blush:

 

Oh and don't get me wrong, my initial frustration was just the amount of steps required that wasn't in your hands. I didn't mean that the guide was wrong.


Edited by Kaan, 26 September 2015 - 08:21 PM.


#99 chepas

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Posted 26 September 2015 - 08:27 PM

.


Edited by chepas, 08 December 2022 - 01:25 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#100 Kaan

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Posted 26 September 2015 - 10:14 PM

I'm getting this after following the steps from
 
https://www.dropbox..../SETUP.txt?dl=0
 
jQ7RtuH.png?1
 
I get the same error with skeletonproc too now, doesn't work anymore. I've removed everything and started from scratch too, still the same. I'm out of ideas. The bat files from the game folders work, sound and video.

 

Edit: Also done the usual reboot, run as administrator too


Edited by Kaan, 26 September 2015 - 10:20 PM.