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Big Brave VP915 FS dB2S [VP 9.x Cabinet FS]

Big Brave jpsalas dB2S directb2s Maresa

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#1 htamas

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Posted 28 April 2013 - 07:16 PM

Posted Image

File Name: Big Brave VP915 FS dB2S
File Submitter: htamas
File Submitted: 28 Apr 2013
File Category: VP 9.x Cabinet Tables (FULL SCREEN)
Author(s): jpsalas - table release
CONRAM29 - high score reel coding
bent98 - LEDWiz code
htamas - dB2S code enhancements
Manufacturer: Other - Pinball
Year: 1974
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval

This is a mod of jpsalas' FS table so that it works with the dB2S backglass.  
 
You need the corresponding dB2S backglass for this table.

Click here to download this file

#2 htamas

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Posted 28 April 2013 - 09:14 PM

I already discovered a bug :(

I didn't handle the score rollover, so if a player's score goes beyond 100,000 then an error message pops up.. Will have to work on a fix, so an update will come as soon as I find the solution.


Edited by htamas, 29 April 2013 - 03:09 AM.


#3 htamas

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Posted 29 April 2013 - 03:09 AM

All right, I uploaded the fix. Hopefully this will take care of the issue. I tested quite a bit and the changes appear to be working. Scores up to 500,000 are displayed with additional lamps on the backglass indicating points over 100,000. Even above 500,000 it should work (no error message), just there are no more lamps to show the 100K scores.

 

Please re-download both the table and the backglass.

 

Post here in case of any other problem.


Edited by htamas, 29 April 2013 - 03:11 AM.


#4 akiles50000

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Posted 30 April 2013 - 07:00 AM

Htamas here you go images more completes of big Brave backglass where you can see all the lights behind of backglass to you can do more complete the B2S file:

 

https://www.dropbox....tos_2013430.zip

 

In the real pinbal happens this with the lights too:

 

1º-Always when it begins a match it iluminates the score of player that have to play.

2º.Always when we finish a match it switch on others lights differents to the lights that it iluminates when we begin a match.It seems than exist two games of lights than it alternates.



#5 htamas

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Posted 30 April 2013 - 07:14 AM

Awesome, thanks a lot for the photos. I will do an update to the backglass over the weekend incorporating this information.

 

In the real pinbal happens this with the lights too:

 

1º-Always when it begins a match it iluminates the score of player that have to play.

 

The active player's score is illuminated in the dB2S as well, but it is not very visible, even though I set the illumination to the maximum. It looks like this is the way the dB2S server handles the reel illumination. I'll ask Herweh to see if there is something i missed or if this is something that will be changed in a future dB2S server release as an improvement.

 

2º.Always when we finish a match it switch on others lights differents to the lights that it iluminates when we begin a match.It seems than exist two games of lights than it alternates.

 

I'm not exactly sure I understand what you mean :)

Could you please explain it a bit more?

 

One more question... how does the machine handle the situation when the score is rolled over 99.999? I don't see any lamp on the backglass that would indicate scores over 100.000 and I currently light lamps for each 100.000 which is clearly not authentic.


Edited by htamas, 30 April 2013 - 07:17 AM.


#6 akiles50000

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Posted 30 April 2013 - 07:42 AM

2º.Always when we finish a match it switch on others lights differents to the lights that it iluminates when we begin a match.It seems than exist two games of lights than it alternates.

 

I'm not exactly sure I understand what you mean :)

Could you please explain it a bit more?

The owner of the pinball have said than the lights when it finishs the match aren´t themself than when begins the match.Take a look to this video:

 



#7 jpsalas

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Posted 30 April 2013 - 09:24 AM

Nice! Thanks akiler50000 and elo_rey.

And htamas: I'm preparing un update to adress the changes I told you about. So I guess tomorow I'll send you the revised table, and I'll upload here the desktop table too.

(The changes, for all who are reading: harder varitarget with the right scores, just now it is too easy and it scores too much, new plastics with the right Spanish colors, a litle bit more elasticity on some rubbers, change the table to use only 5 balls, which is the standard in this table, and I also will add a more smooth movement to the varitarget :) )


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#8 akiles50000

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Posted 30 April 2013 - 09:43 AM

Htamas respect to this doubt:

 

One more question... how does the machine handle the situation when the score is rolled over 99.999? I don't see any lamp on the backglass that would indicate scores over 100.000 and I currently light lamps for each 100.000 which is clearly not authentic.

 

The owner have said that the Big Brave pinball doesn´t have lamp on the backglass to indicate scores over 100.000.



#9 The Loafer

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Posted 30 April 2013 - 10:20 AM

Er, just a request and this is an opinion of one person but because VP games are at times easier than the real counterpart... It is ok to have to lights on the backglass up to 500k... At least from the point of view of a fantasy setting on the db2s? :)

#10 DennisC

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Posted 30 April 2013 - 05:11 PM

Great looking table, however, it seems that when it is tilted, the top two bumpers will not respond until table is rebooted.

#11 jpsalas

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Posted 30 April 2013 - 06:39 PM

Great looking table, however, it seems that when it is tilted, the top two bumpers will not respond until table is rebooted.

Thanks DennisC, I'll check that before I make the update :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#12 htamas

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Posted 04 May 2013 - 07:53 AM

The update is ready.

I added reels to the apron that show the high score. Code was stolen from the Sure Shot table :) - thanks CONRAM29.

The dB2S backglass update is also in the works, based on the images provided by akiles50000. The 100K lamps will stay.



#13 akiles50000

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Posted 04 May 2013 - 09:34 AM

Thanks Htamas and Conram29 I,ll test it.


Edited by akiles50000, 04 May 2013 - 09:35 AM.


#14 bent98

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Posted 04 May 2013 - 12:24 PM

The update is ready.
I added reels to the apron that show the high score. Code was stolen from the Sure Shot table :) - thanks CONRAM29.
The dB2S backglass update is also in the works, based on the images provided by akiles50000. The 100K lamps will stay.
I would like to add the ledwiz forcefeedback code before you release if that's ok?

Edited by bent98, 04 May 2013 - 12:24 PM.


#15 htamas

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Posted 04 May 2013 - 03:36 PM

I would like to add the ledwiz forcefeedback code before you release if that's ok?

 

Do you mean adding it to the backglass? Sure, no problem - although I thought such code is in the table, not in the B2S.

If you meant adding it to the table, then that's not for me to decide since this is not my table.



#16 DennisC

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Posted 05 May 2013 - 05:29 AM

A great. Backglass and Table combination, thank you both for your contributions! FYI, if you would like the tilt to work better on this table, just uncomment line 121, "StartShake"!

#17 shaner316

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Posted 28 May 2013 - 06:12 PM

Ok, what am I doing wrong? As soon as the ball hits a bumper, it comes up a Line 0 led controller error

#18 htamas

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Posted 28 May 2013 - 06:18 PM

I suspect you don't use LEDwiz.

Make sure you don't have a file called ledwiztoolbox.vbs in your Tables folder. If you do, delete it.


Edited by htamas, 28 May 2013 - 06:19 PM.


#19 shaner316

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Posted 29 May 2013 - 01:21 AM

No I don't use LEDWIZ. I came across a table that required me to have it in my folder though. (Scarface perhaps, I don't remember) so if I take it out will I not be able to play that one? Is there a way to do both?

(Funny 285 tables and this is the first time I've run into this )

#20 Seraph74

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Posted 29 May 2013 - 03:57 AM

For Shaner316

 

If you open the script for scarface near the top there is a line to load the ledwiztoolbox file, simply change the name to something else and then

go into your tables folder and change the ledwiztoolbox file to the new name :)







Also tagged with one or more of these keywords: Big Brave, jpsalas, dB2S, directb2s, Maresa