Now that the VP editor lets you actually see what you're doing as you experiment with layback settings, one thing that has always been apparent to me (and didn't look like it was ever going away) has now become easily fixable. How many FS tables - probably because the alternative was so much harder to find before - had settings for what looks 'right' on an overhead screen, rather than what you'd actually see while playing a cab? Most, if not all of them, appears to be the answer. Here's Nitro Ground Shaker, rendering using the settings provided by Cheapas soon after release yesterday, and the 'view' most FSers are used to:
nitro.jpg 181.05KB
297 downloads
For a start, the fudge is obvious - it doesn't quite fill the entire screen, as the view has to be tilted back slightly to allow any visibily of the wall sides. So why, exactly, is this wrong? Well, those other developers who remember the bad old days when source material was more limited, will also recall the practice of taking whatever angled photos you could get, and distorting the perspective in Photoshop until they were 'straight' (ie., as flat a box-shape as you could make them). Remember how the objects closer to the top would become much more distorted and stretched taller? That's precisely the exercise your FS settings should be conducting now. Really, your plan-view should look much more like this:
NGS cab layback 1.jpg 273.32KB
369 downloads
Wait, what? go the newbies, it's all squeezed in around the sides and totally the wrong shape and size around the top. Look how thick that arch rail is. How am I expected to play *this*?
What you have to remember is that the VP screen is, in essence, just like a photograph - a flat 2D plane. It *needs* that level of distortion and stretching to counter the same perspective effect, when the screen is placed at a natural angle to your eyeline. (Does anyone *actually* play FS tables on a desktop screen turned 90 degrees and viewed face-on? And if so, *why*?) If you take that same screenshot, and apply the reverse of the 'straightening' until it resembles that more natural view the cab screen will give you...
NGS cab layback 2.jpg 285KB
316 downloads
You can tell the difference now? You can see the inner sides of all the walls, so all those nifty reflections and glow effects aren't going to waste, and everything has the difference in depth and height from front to back - the closer flippers look more face-on to your eyes than the further-away back wall does. It's simply much more *real*.
And the magic numbers to create this illusion? To give you the full idea of the extremes involved, the optimum settings for Nitro Ground Shaker from Inclination/Field Of View/Layback, through rotation and scale and down to X and Y offset, in order, are:
0, 75, 115 (greater than 90 degrees!), 270, 1.52, 2.22, -270, -535.
To any non-cab owners; kindly lend the others a hankie to wipe the coffee-spit off their screens.
Edited by EalaDubhSidhe, 19 April 2013 - 02:55 AM.




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