this thread is deja vu - it was all discussed before in thread new core with better nudge which you can find in my signature (second link)
it is about digital nudging only - it won't change analog nudge from any analog nudge device (pbw or ushock or sidewinder or ...)
there was some discussion about should vp internal nudge command (called by donudge function from core) do nudge different - like move table instead of ball or do nudge and counter nudge automatically - but same effect is done here with core.vbs alone - without tinkering with internal vp nudge function
for me moving table or ball is the same thing just from different angle - when ball moves - coordinate system is fixed to table, when table moves coordinate system is fixed to ball but in the end effect is the same
as for applying counter force automatically from vp internal nudge function - i'm not sure how that will affect analog nudge devices
any way - with this script you have possibility to set counter force to 100% or to zero - whatever you like
and you can set nudge filter time for people that have tilt bobs that send many nudges as soon as you tilt the table
also you can set preferred angle and strength which will be applied regardless what angle and strength table author called from script
there are lot's of tables that just use wrong angles for nudging - that's something you can't fix in vp source - if you call good function with wrong data it will always give wrong results
Edited by blur, 11 March 2013 - 06:22 PM.