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Space Shuttle (Williams) (1984) (Rosve) [VP 9.x Cabinet FS]

rosve williams space shuttle

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#1 rosve

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Posted 08 March 2013 - 05:56 PM

Posted Image

File Name: Space Shuttle (Williams) (1984) (Rosve)
File Submitter: rosve
File Submitted: 08 Mar 2013
File Category: VP 9.x Cabinet Tables (FULL SCREEN)
Author(s): rosve
Manufacturer: Williams
Year: 1984
Permission to MOD?: No

------------------------------------------

Click here to download this file

#2 ndz

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Posted 22 May 2013 - 11:46 PM

Thanks for this table.  I found a couple bugs:

 

1. Spelled s h u t t l e to earn Special and the special bell wouldn't stop dinging through the rest of the game.

2. The second time I shot up the ramp for multi-ball, it flashed for multi-ball but never released the locked balls.  Original ball drained and had no option but to tilt to continue.



#3 STAT

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Posted 21 March 2015 - 09:55 PM

I have a better "Shuttle" Image, and some others, on my Table ( Pictures: old/new ), but i cant reach Member: rosve (no longer active), there is no Options to contact him ...

Permission to Mod: No. But the first Table is from Melon ... Admin, i cant share my Table ?

Attached Files

  • Attached File  old.PNG   655.68KB   8 downloads
  • Attached File  new.png   738.43KB   10 downloads

Edited by STAT, 22 March 2015 - 12:14 AM.


#4 ICPjuggla

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Posted 22 March 2015 - 12:49 AM

There is a primitive floating around of the ship! I thought I had it but can't find it in my Dropbox anymore! :-(

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#5 gtxjoe

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Posted 22 March 2015 - 01:00 AM

Rosve released another version elsewhere with updated shuttle but yours might be better

#6 ICPjuggla

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Posted 22 March 2015 - 03:38 AM

I found the primitive shuttle on an old zip drive..

 

I had updated my version on my cab back in the day...

 

problem is I can't remember who I got the shuttle from, so uploading it might be a problem.. :-(

 

Attached File  SpaceShuttle_example.png   181.45KB   8 downloads

 

 

 


cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#7 STAT

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Posted 22 March 2015 - 09:40 AM

Thanks Mens, for the Infos, at my newer Table, i did Change the Backwall Image to "Stars", redraw Target Images, and redesign some of the Ramps,
you should see the diff. in my Images above ... nothing Specials but a bit better i think.
 
ICP, is yours a 3D obj ? But at the Wings there are other Signs, the right one are "USA / Flag"
( http://www.ipdb.org/...260&picno=28750 )

 

Today i had the same Error as said above, the Bell dont stop in a Multiball Sequence ...

There is something at Lines(s) 575 (or on other Places for Call) with the Bell Sounds ...

 

For the non-stop-Bell, i did the following, but i think it is not the exactly Solution, see Image.

Attached Files


Edited by STAT, 23 March 2015 - 05:55 PM.


#8 ICPjuggla

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Posted 22 March 2015 - 03:18 PM

Yup primitive = 3D model.

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#9 STAT

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Posted 22 March 2015 - 06:59 PM

Can you/or i use my PNG for the Texture ?

And do you know something about the non-Stopping-Bell ?

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Edited by STAT, 22 March 2015 - 07:39 PM.


#10 allknowing2012

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Posted 24 March 2015 - 01:39 AM

Bell sound - me too .. my guess is its not call the stop at Case 71 (line 575). Perhaps we can add  

 StopSound "ringloop" 

at the ball end or something like that.. thinking line #190 Outhole_Hit()

 

Sub Outhole_Hit():Playsound "drain":bsTrough.AddBall Me:End Sub 

to

Sub Outhole_Hit():StopSound "ringloop":Playsound "drain":bsTrough.AddBall Me:End Sub 

 

I noticed to that the Outhole_Hit() - is incorrectly coded twice .. again around line 289, So put the same code in both.

 

Problem I see here is the bell will stop after the first ball is drained.

 

Testing now .. if I could only score a multiball :-)

[update] didnt work .. still ring ring ring ... going to change the playsound .. ,-1 to ,5


Edited by allknowing2012, 24 March 2015 - 02:02 AM.

* I don't know everything - I just have no life *
testimageNL

 

 

 

#11 STAT

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Posted 24 March 2015 - 07:30 AM

Thanks for testing, allknowing, it would be very nice, if we can solve this Problem(s) to 100%.







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