Thanks for the table. You know you should probably list that it is WS or 4:3, because this is an example of something that can really screw up noobs because your screenshot is in WS but I know from launching the table that it is 4:3, & your file doesn't say either way, nor does table info. Like if I release a table, I will say that by default it is for 16:10 Widescreen. Then I give the values for 4:3 & 16:9 for those who want to convert, & I make sure my screenshot shows the correct ratio as well. I just like people playing/seeing a table as it was designed by the author.
Also something I noticed is that your table sizes (width height) are too large. Table size should be 952x1974. Not a huge deal & the table still looks OK, but this can make the ball look smaller than it should when the table size is inflated. Also just in general everything seems to look & fall into place better with the right sizes & ratio.
I was only able to check this out real quick but it all seems well done for a "noob". I would say you could maybe look in to tweaking lighting a bit if you wanted, & the whiter areas to seem to properly signify the right lighting areas, but the art around the bulbs doesn't seem to reflect what lighting actually does, which is really highlight & liven up the color in the surrounding areas. By adding some dodge tool & other ways it can be done. Lighting is tricky though, especially on tables with lots of black on them. I know I don't pretend to have this fully mastered yet.
My thoughts on physics is that I can't really hit any center shots here. Look into using oblique correction. Maybe for my tastes it plays a little too fast since early SS WMS usually don't have very strong flippers. But you being a noob builder, it can definitely take time to figure all this stuff out & how you prefer it. You'll certainly keep learning as you go.
& I'm just happy to see a newer author around here, we really need it. Not only that but you did FS & desktop releases, which is great.
Thanks again for your work.