Jump to content



Photo
- - - - -

Addams Family T.H.I.N.G. malfunction


  • Please log in to reply
7 replies to this topic

#1 donadong

donadong

    Neophyte

  • Members
  • Pip
  • 2 posts

  • Flag: ---------

  • Favorite Pinball: Adams Family

Posted 28 December 2012 - 06:44 PM

Hi all!

 

     I'm playing Addams Family on 9.1.x and have run into an issue. When I spell THING and the hand comes out and grabs the ball (not when Multiball is ready) it throws the table for a loop. It tries to put the ball back down and it can't because it has lost track of it. Has anyone run into this and it there a way to fix it? Thanks for your time!

 

Mac



#2 R-DuB

R-DuB

    Enthusiast

  • VIP
  • 283 posts
  • Location:Wisconsin

  • Flag: United States of America

  • Favorite Pinball: Addams Family,Medieval Madness,TOTAN,AFM,MB, many more

Posted 28 December 2012 - 10:20 PM

Yes I had same problem.

 

I fixed by unquoting lines  685 and 686 in the script. Should look like this.

 

 

    sw87.CreateBall
    sw87.enabled = True

Edited by R-DuB, 28 December 2012 - 10:21 PM.

Posted Image

#3 donadong

donadong

    Neophyte

  • Members
  • Pip
  • 2 posts

  • Flag: ---------

  • Favorite Pinball: Adams Family

Posted 28 December 2012 - 10:55 PM

Thanks for the reply! I have a dumb question for you.....which script?



Disregard my dumb question......thanks again!



#4 benderpin

benderpin

    Neophyte

  • VP Dev Team
  • Pip
  • 2 posts

  • Flag: ---------

  • Favorite Pinball: addams family

Posted 30 December 2012 - 06:20 PM

On the left side in Visual Pinball there is a big button called "Script". Click on it and a new Window with the VB script which controls the table occurs. There you have to unquote the lines.



#5 Tailhappy

Tailhappy

    Neophyte

  • Members
  • Pip
  • 5 posts

  • Flag: ---------

  • Favorite Pinball: TAF

Posted 01 March 2013 - 04:30 AM

Yes I had same problem.

 

I fixed by unquoting lines  685 and 686 in the script. Should look like this.

 

 

    sw87.CreateBall
    sw87.enabled = True

 

Just wanted to thank you for this. I had a 285M game going with 4 extra balls still waiting and the dang Thing ate my ball! Was unplayable with this bug, so can't thank you enough for the fix! :D



#6 Aurich

Aurich

    Enthusiast

  • Members
  • PipPipPip
  • 306 posts
  • Location:Southern California

  • Flag: ---------

  • Favorite Pinball: Scared Stiff

Posted 02 March 2013 - 04:17 AM

Odd, I wonder why those lines were commented out then.



#7 Tailhappy

Tailhappy

    Neophyte

  • Members
  • Pip
  • 5 posts

  • Flag: ---------

  • Favorite Pinball: TAF

Posted 02 March 2013 - 06:20 AM

I wondered that too. Unfortunately since I can't hang out here, I was afraid to ask the obvious. Thought maybe it was a new way to keep the noobs out. :)  From a programmer standpoint I sure can't fathom why commenting those 2 lines would have made sense.

 

I had noticed maxballspeed was also commented out, although I experimented with it both ways and don't really "feel" any difference. When I can finally get the chance, was interested to see what else was commented out.

 

In the end, just really happy to have a working TAF and that trumps all else! :)



#8 JayP

JayP

    Enthusiast

  • Members
  • PipPipPip
  • 50 posts
  • Location:In the man cave located somewhere dark in South West London!

  • Flag: England

  • Favorite Pinball: ATFM, MM, TAF, CV, SS, TFTC...

Posted 02 March 2013 - 03:39 PM

Yes I had same problem.

 

I fixed by unquoting lines  685 and 686 in the script. Should look like this.

 

 

    sw87.CreateBall
    sw87.enabled = True

 

Thanks for this will have to check this out now.

 

It has always been a shame that every game it got stuck being it is a great recreation from Melon.

 

Thanks,

Jay