I made a quick update for Javier of this table that improved the FPS by about 250 - 300 percent. So, those with any stutter, this update will provide much smoother game play. I also incorporated slydog43's observation about unchecking the table caching option and it definitely at least solved some random crashes for me, which unfortunately I discovered at the end of my editing - but at least I've gotten in the habit of saving frequently and good to know now what was causing this new rash of
VP crashes
This is only an optimization update /
MOD and the difference can be observed in the FPS as well as quite easily in the general game play. I did not do any tuning / editing of the BMPR, physics, or any other objects on this table and it maybe could use a little, however, it seems to have a reasonably nice feel about it as it stands even though Javier has used some very different numbers for the table physics and the routine's parameters then what I typically use. I would say that the flippers need some rejigging though and that top left ramp corner is too sharp for the ball to make it consistently around. But at least this update get's it running smooth and I simply replaced the older plunger and alpha flasher routines with the optimized / newer ones (it was using the older .widthtop / .widthbottom aspect on the flashers and plunger). Also utilized the typical savings from alphas on the sides of the ramps being converted to solid from alpha (the textures were updated too with a nice one from JPs more recent tables).
Hope this helps people enjoy it better and thanks Javier for working on this, maybe we'll talk about some other potential physics improvements down the road
Edited by jimmyfingers, 02 December 2012 - 06:00 AM.