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Visual Pinball 9.1.3 FULL

visual pinball 9.1.3

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#1 destruk

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Posted 20 October 2012 - 09:15 PM

File Name: Visual Pinball 9.1.3 FULL
File Submitter: destruk
File Submitted: 20 Oct 2012
File Category: Essential Visual Pinball Files
Author(s): Cupidf
Destruk
Maddes
Poiuyterry
Shagendo
Toxieainc
Wizard's Hat
Randy Davis

Full installer for Visual Pinball v9.1.3 * This will associate all vpt files with vpinball913.exe *

NOTE: for 3D rendering, I think the default is 'enabled' - so check the video options to be sure it is set correctly for your requirements.

Edited by destruk, 12 November 2012 - 09:08 PM.
yup yup, link removed

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#2 koadic

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Posted 11 November 2012 - 02:26 PM

I completely forgot to mention this for people using an accelerometer for analog nudge... the gain settings have been altered to allow different values for both X and Y axes. This means that the previous settings will no longer have any effect, and you will need to copy your current gain value and enter it in the Preferences>Keys dialog. By default it is set to a gain of 150% (or 1.5), so if your previous value was 3.5, you will want to enter 350 (%) in the box for the X and Y axis. You only need to do this once as this is a global option and effects all tables.

In addition, other global options have been added to the Keys dialog, amongst them a Tilt Sensitivity setting where you can fine tune the amount of force required for the analog nudge to trigger a tilt event. The default value in 9.1.2 was 400, but now you can increase or decrease the sensitivity (higher = more sensitive, 0-1000). The higher you have the gain settings at, the higher you will need to set the sensitivity. The other global options allow you to turn the accelerometer on for all tables, and adjust the mount and rotation settings (not sure the nudge force effects anything). For 'Enable Analog Nudge' and 'Normal Mounting Orientation' it is a 3 step check box; On/Checked means it will be on for all tables, Off/Unchecked means it will be off for all tables, and Greyed out means it will default to the table settings. The other settings have only a regular check box, and when checked will override the default value with the number in the corresponding box.

For many of these options, you will need to either exit out of any open tables before reopening them and testing the settings, or just restart VP for them to take effect.

#3 ArcadiusMaximus

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Posted 11 November 2012 - 08:25 PM

Hello,

I noticed you have daily builds in your sig koadic. Are there change logs for the new builds so we can see what was fixed/ added with each release? Thanks.
~ Mr. John E. Smith III Esq.

#4 toxie

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Posted 11 November 2012 - 08:36 PM

http://sourceforge.n...pinball/develop
has a history of revisions..

#5 koadic

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Posted 11 November 2012 - 09:14 PM

Hey toxie, do you think 349 is gonna be the new official? or is there still something still outstanding that someone wants added/changed?

#6 toxie

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Posted 12 November 2012 - 07:11 AM

I guess 350 will be it, but let's wait for destruk to package it up..

#7 StevOz

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Posted 12 November 2012 - 07:23 AM

Hey toxie, do you think 349 is gonna be the new official? or is there still something still outstanding that someone wants added/changed?


It's nice of you to ask and I'd say nudge, nudge...;) ;)

Thanks. :)

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#8 toxie

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Posted 12 November 2012 - 10:19 AM

@koadic: btw: which compiler and settings do you use again for generating these?

#9 koadic

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Posted 12 November 2012 - 10:27 AM

Visual studio 2008, minimal fast +sse

#10 toxie

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Posted 12 November 2012 - 10:53 AM

okay, thanx.. i guess i'll soon make some testbuilds with vc2010,vc2012 and icc13, and then have ppl compare them (along with your vc2008 build), maybe we can squeeze out some more performance on old machines by that..

#11 open6l

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Posted 12 November 2012 - 05:14 PM

Can't get the link to work...

open6l___gaming.png


#12 destruk

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Posted 12 November 2012 - 09:09 PM

Can't get the link to work...


The link is now removed - better? :)
We'll have a new link and thread after I can test a few tables with the current build.

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#13 open6l

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Posted 12 November 2012 - 10:08 PM

lol - that will do :)

I installed it manually by editing the file types and changing from vpinball912 to vpinball913... all is good :)

open6l___gaming.png


#14 destruk

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Posted 12 November 2012 - 10:12 PM

um...but it included 9.1.2 which is why the link was removed.
Anyway, 9.1.4 is uploaded now, so you will be wanting to use that one.

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#15 faralos

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Posted 13 November 2012 - 12:29 AM

what now there is a 9.1.4? what happened to 9.1.3?
geez that was the quickest revision I ever saw concerning vp
and are these updates needed for us 4:3 monitor player/builders?
like if I still build in 9.1.2 will the pins work okay in the newer versions?
my newest pin doesn't count as that is a stand alone problem with the coding
and that template won't ever be used by me again

Edited by faralos, 13 November 2012 - 12:30 AM.

"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#16 koadic

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Posted 13 November 2012 - 12:42 AM

9.1.4 has some additional last minute fixes and a couple last minute feature additions (mainly exe related, not table related). The main table feature additions in 9.1.3 are the ones you need to worry about going forward, as they are gonna be used in more and more tables from here out. Anything built in 9.1.2 is still compatible with the newer versions, but there are features such as the primitive use, ball.radius, and ball.collisionmass that won't work in 9.1.2.

#17 toxie

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Posted 13 November 2012 - 01:01 AM

Primitives will also just crash with VP 9.1.3 most of the time, so for this 9.1.4 is the only solution..

#18 faralos

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Posted 13 November 2012 - 03:06 AM

what exactly do you mean by primitives?
are they the pre built toys like the ones used in FP?
or is it just for the 3d monitor guys?
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And most important, have the courage to follow your heart and intuition.”
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#19 destruk

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Posted 13 November 2012 - 03:39 AM

Primitive - a single modelled object type such as a pyramid, cube, cylinder, - you remember - when you were even younger than you are now - with a wood board with holes that you had to push the correct shape through the hole it fit in? The shapes are primitives.

like this --
Posted Image

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