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Algar [VP 9.x Desktop]


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#1 Practicedummy

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Posted 10 June 2012 - 10:52 PM

Posted Image


File Name: Algar

File Submitter: Practicedummy

File Submitted: 10 Jun 2012

File Category: VPinMAME 9.x Recreations

Author(s): Playfield: Practicedummy<br />Scoring display: LuvThatApex<br />Playfield image adjustments: Destruk<br />Wood images: Unclewilly<br />PinMAME Scripting: LuvThatApex<br />Animation scripting: Practicedummy
Manufacturer: Williams
Year: 1980
Permission to MOD?: Yes, with approval


A Williams pinball from 1980
 


Click here to download this file


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#2 JAM0

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Posted 11 June 2012 - 08:19 AM

Very nice PD! Addictive gameplay -- found myself playing this for a while. Not an easy game and quite unique. Thanks to all the guys involved!

#3 Shooby Doo

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Posted 11 June 2012 - 01:33 PM

Awesome, glad you were able to get it finished PD. cool.gif

#4 FDSystems

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Posted 11 June 2012 - 01:57 PM

Nice table ! Congrats for bringing your project to the end. Still waiting for a graphic update.
Thanks to everybody involved. dblthumb.gif otvclap.gif
From Brasil. Updated version of 1234fd



#5 Practicedummy

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Posted 11 June 2012 - 05:21 PM

I didn't have the highest quality resources to make the table look sharp but that will chnage in the future. StrangeLeo72 has a friend that has this game and that friend will be getting better quality pics available in the future. Hopefully without too much trouble I will swap out the images used in this table with the better ones.

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#6 Sabbat

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Posted 11 June 2012 - 05:29 PM

i scored the top kickerhole like 5 times and the 5th time my ball got stuck and was never released.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#7 Practicedummy

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Posted 11 June 2012 - 06:55 PM

I believe that's a rom issue. try nudging. I saw a youtube video of this game and the guy playing had to nudge the table when the ball wouldn't kick out from that kicker.

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#8 Practicedummy

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Posted 12 June 2012 - 01:05 AM

After playing this table for a while I realize how awful of texture the metal railing (walls) look. The metal image I used isn't that good for that purpose. Anyone know what metal image would be good for this? I have several but none of them are doing the job or look even worse than the original images I used.

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#9 Practicedummy

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Posted 12 June 2012 - 02:04 PM

Version 1.01 released. I corrected the bonus multiplier lights. They now have the range X2-X5 instead of X2-X8. Saw this in the instruction card just now and realized my mistake. biggrin.gif

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#10 Practicedummy

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Posted 12 June 2012 - 03:08 PM

Version 1.1 released. Lowered rightmost outlane trigger. Gate was closing before the ball got diverted into the plunger lane when gate is open. Scripted in animation routine for circular targets in captured ball area (forgot about that detail).

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#11 bha19

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Posted 15 June 2012 - 10:21 AM

Here are my questions about the game after reading the instruction cards.

1) How do you light the spinners for 1,000. I thinks when you score 2X, 3X etc. they flash so I know they work.

2) How do you advance the left outlane which seems stuck on 10? I have done the river styx like it says but it does not advance.

#12 Pin-Pete

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Posted 15 June 2012 - 11:08 AM

Thanks for release,Practicedummy.Just came back from summer cottage and this was a
nice surprise. biggrin.gif

Greetings:Petri


#13 faralos

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Posted 15 June 2012 - 12:44 PM

QUOTE (Practicedummy @ Jun 11 2012, 09:05 PM) <{POST_SNAPBACK}>
After playing this table for a while I realize how awful of texture the metal railing (walls) look. The metal image I used isn't that good for that purpose. Anyone know what metal image would be good for this? I have several but none of them are doing the job or look even worse than the original images I used.


for the best images just google 'pics of stainless steel' and pick from them
that is how I get all sorts of cool metal or wood bmps to use
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And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#14 Practicedummy

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Posted 15 June 2012 - 06:24 PM

QUOTE (bha19 @ Jun 15 2012, 06:21 AM) <{POST_SNAPBACK}>
Here are my questions about the game after reading the instruction cards.

1) How do you light the spinners for 1,000. I thinks when you score 2X, 3X etc. they flash so I know they work.

2) How do you advance the left outlane which seems stuck on 10? I have done the river styx like it says but it does not advance.



The spinners I don't know how to get them to light for 1,000, the leftmost flipper return lane IS supposed to advance (I think). I'll check the scripting to see if I had missed something.

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#15 Practicedummy

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Posted 15 June 2012 - 06:45 PM

Checked the scripting and it seems like everything is how it should be. I compared the script with the VP8 version of Algar and the script is the same. I'll keep checking on this.

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#16 Practicedummy

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Posted 15 June 2012 - 06:55 PM

Fixed the River Styx problem. Version 1_2 released.

Thank you guys for the input! biggrin.gif

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#17 bha19

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Posted 15 June 2012 - 10:28 PM

QUOTE (Practicedummy @ Jun 15 2012, 02:55 PM) <{POST_SNAPBACK}>
Fixed the River Styx problem. Version 1_2 released.

Thank you guys for the input! biggrin.gif

Thanks for the fix and by the way the spinner now works since it is tied to the river styx

#18 Practicedummy

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Posted 16 June 2012 - 07:39 PM

Super! I didn't know that. Now if I can get some metal textures and get them to work (possibly doing some editing work through GIMP) on the metal walls, the table will look better.

Will have to wait until I get the modular power supply tomorrow. Got my new compnents for my computer which includes a new motherboard with three video card slots but has a six pin jack on it and the two I do have is used for my video card. lol biggrin.gif

Edited by Practicedummy, 16 June 2012 - 07:43 PM.

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#19 Practicedummy

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Posted 21 June 2012 - 11:54 PM

Updated to Version 1.2.1. Found metal textures to use for the metal walls. biggrin.gif

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#20 Practicedummy

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Posted 05 July 2014 - 06:05 PM

Updated to version 1.2.3. Changed the physics of the flippers, bumpers, and the table itself. After playing with other recently created recrations, my table didn't have the right feel to it.


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