Version: 1.1.0.2
Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)
Author(s): UncleReamus, Noah Fentz, JimmyFingers (B.M.P.R. MOD)
Description:
Ball Momentum Physics Routine MOD of UncleReamus' and Noah Fentz's Firepower VP9.1.x FS v1.1.0
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Update 1.1.0.2:
- Implemented B.M.P.R. Version 1.1
- Adds enhancement for only processing X / lateral momentum when ball is slowing down (big improvement can be observed in realism and ball speed around in / out lanes and flippers)
- Lowered elasticty setting on tops of lane guides
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Ball Momentum Physics Routine (B.M.P.R.) MOD:
First off, a massive thank you to Noah for granting me permission to upload this MOD of his table to allow me to demonstrate the B.M.P.R. system
- To help demontrate and assess the routine there are status lights now on the apron and if you don't like them you can just move them off to the side
- To toggle the routine on and off during game play, use either left or right magna-save button or the "m" key (the lights should stop flashing to confirm when it isn't running)
- The physics have been changed on the table to help the ball appear generally heavier and with lower slope to help the lateral movement and shortcomings from these settings changes compensated by the B.M.P.R.
- Comparing with routine on or off via the toggle will be the best way to see the differences that the routine is adding, all other things being equal, and also confirm / verify the essentially zero performance impact
- NOTE: how the table behaves with the routine disabled is not indicative of Noah's original release and is due instead to the table physics changes to blend with the B.M.P.R. parameters for the overall desired result
- This table has some other MODs / routines as I personalized it for some other things I've been developing (not related to the B.M.P.R.) which is another big reason why Noah's gesture was so huge
- One other main MOD to note is that it has a routine for soft flipper taps; These are possible when you are holding the flipper already up and very quickly release and press the button again (flipper passes are possible)
- I also created a new enhanced ball rolling sound(s) routine that is based on rascals original concept
- There is also a zbounce routine for some hops off the center targets like what seems to happen a lot on the real table
- The plunger style has been changed to alpha ramps with the update that koadic had recently posted about regarding simultaneous digital analog abilities (I needed that as I have a analog motion detector but a digital plunger)
Other Thanks go out to PinballKen and Steely as it is there ball collision / tracking script that this Ball Momentum Physics Routine depends on to function (I am sitll blown away every time I look over the B2B coding)
Thanks to the other authors who are showing an interest in incorporating it into their tables and some enthusiasm over the demonstration and it's potential
-The general topic about this routine can be found here: http://www.vpforums.org/index.php?showtopic=19388&st=0
- Any specific items to how it is demonstrated in this table should be raised / addressed in the support topic
View File
Submitted by jimmyfingers, on May 17 2012, 12:13 AM
Edited by jimmyfingers, 01 June 2012 - 03:02 AM.




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