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TAF FS B2S (DIY kit)


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#1 rosve

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Posted 16 May 2012 - 06:56 PM

I have made a B2S mod of Melons TAF VP91X FS 2.0.1

Melon seems to have disappeared from these forums and I can't get he's permission to upload the B2S table.
So I thought I would write a DIY instruction how you can edit the table and script to work with my backglass.

This file should include everything you need,
Attached File  TAF_FS_B2S_DIY.rar   3.62MB   257 downloads



#2 rosve

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Posted 16 May 2012 - 07:26 PM

Here is a cleaner version of the code part that goes to the end of the script. The code in the download file was missing a few line breaks.

CODE
'****************************************************************************
*******************
'*****************************************  B2S ************************************************
'****************************************************************************
*******************
  ' ExecuteGlobal GetTextFile("b2s.vbs")
  ResetB2SData 0,49,0    'Initialise the b2s data area

'***********************************************************************
  ' Choose where to display the THING lights
  SetB2SData 0,0  ' *THING* lights in the DMD panel
  'SetB2SData 0,1  ' *THING* lights on the backglass

  LaunchBackGlass "TheAddamsFamily_FS_B2S", true    'True=Launch bg ,  False=Don't launch bg.
'***********************************************************************

Set GICallback2 = GetRef("UpdateGI2")

Sub UpdateGI2(nr, status)
    Select Case nr
        Case 0
            Select Case status
                Case 0,1,2,3,4
                     setlamp 100,0
                   for each obj in bombillasIz:obj.state=0:next
                Case 5,6,7,8
                     setlamp 100,1

                   for each obj in bombillasIz:obj.state=1:next
            End Select
        Case 4
            Select Case status
                Case 0,1,2,3,4
                     setlamp 101,0

                   for each obj in bombillasDer:obj.state=0:next
                Case 5,6,7,8
                     setlamp 101,1

                   for each obj in bombillasDer:obj.state=1:next
            End Select
    End Select
End Sub

Sub SendLights()
   Select Case LampState(117)

      Case 4:SetB2SData 1, 0

      Case 5:SetB2SData 1, 1

   End Select
   Select Case LampState(118)

      Case 4:SetB2SData 2, 0

      Case 5:SetB2SData 2, 1

   End Select
   Select Case LampState(119)

      Case 4:SetB2SData 3, 0
      Case 5:SetB2SData 3, 1
   End Select
   Select Case LampState(120)

      Case 4:SetB2SData 4, 0
      Case 5:SetB2SData 4, 1
   End Select
   Select Case LampState(121)


      Case 4:SetB2SData 5, 0
      Case 5:SetB2SData 5, 1
   End Select
   Select Case LampState(122)

      Case 4:SetB2SData 6, 0
      Case 5:SetB2SData 6, 1

   End Select

   Select Case LampState(81)

      Case 4:SetB2SData 7, 0
      Case 5:SetB2SData 7, 1

   End Select
   Select Case LampState(82)
      Case 4:SetB2SData 8, 0
      Case 5:SetB2SData 8, 1

   End Select
   Select Case LampState(83)
      Case 4:SetB2SData 9, 0
      Case 5:SetB2SData 9, 1
   End Select
   Select Case LampState(84)

      Case 4:SetB2SData 10, 0
      Case 5:SetB2SData 10, 1

   End Select
   Select Case LampState(85)

      Case 4:SetB2SData 11, 0

      Case 5:SetB2SData 11, 1

   End Select
   Select Case LampState(86)
      Case 4:SetB2SData 12, 0

      Case 5:SetB2SData 12, 1

   End Select
   Select Case LampState(87)

      Case 4:SetB2SData 13, 0

      Case 5:SetB2SData 13, 1

   End Select
End Sub

'****************************************************************************
*******************
'*****************************************  B2S ************************************************
'****************************************************************************
*******************

Edited by rosve, 16 May 2012 - 07:27 PM.


#3 Arcade4

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Posted 16 May 2012 - 07:29 PM

This is awesome.
Thank you so much. dblthumb.gif

#4 htamas

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Posted 16 May 2012 - 07:31 PM

You are my hero.
This should get rid of the micro-stutter caused by UVP on my system.

Thank you smile.gif

#5 Lynny

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Posted 16 May 2012 - 07:35 PM

QUOTE (rosve @ May 16 2012, 01:56 PM) <{POST_SNAPBACK}>
I have made a B2S mod of Melons TAF VP91X FS 2.0.1

Melon seems to have disappeared from these forums and I can't get he's permission to upload the B2S table.
So I thought I would write a DIY instruction how you can edit the table and script to work with my backglass.

This file should include everything you need,
Attached File  TAF_FS_B2S_DIY.rar   3.62MB   257 downloads




Just place the "playfield" subfolder in your tables folder and its good to go?
Addams Family...what a fun table.. smile.gif


Peace,
Lynny

Peace,
Lynny

#6 rosve

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Posted 16 May 2012 - 07:38 PM

QUOTE (Lynny @ May 16 2012, 09:35 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ May 16 2012, 01:56 PM) <{POST_SNAPBACK}>
I have made a B2S mod of Melons TAF VP91X FS 2.0.1

Melon seems to have disappeared from these forums and I can't get he's permission to upload the B2S table.
So I thought I would write a DIY instruction how you can edit the table and script to work with my backglass.

This file should include everything you need,
Attached File  TAF_FS_B2S_DIY.rar   3.62MB   257 downloads




Just place the "playfield" subfolder in your tables folder and its good to go?
Addams Family...what a fun table.. smile.gif


Peace,
Lynny


The pf images are not required to run the table but if you want to get more intense lights you can replace the old images with these in the Image Manager (under the Table meny in the VP editor)

#7 xio

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Posted 16 May 2012 - 08:43 PM

Thx Rosve
I don't know if I did something wrong but the "T.H.I.N.G' pattern is showing upside the DMD, so u can't see the whole DMD ??

#8 rosve

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Posted 16 May 2012 - 08:53 PM

QUOTE (xio @ May 16 2012, 10:43 PM) <{POST_SNAPBACK}>
Thx Rosve
I don't know if I did something wrong but the "T.H.I.N.G' pattern is showing upside the DMD, so u can't see the whole DMD ??


Yes, the THING lights are placed under the DMD on the real machine. If you choose to show the THING in the dmd area you must resize the vpinmame window to fit above the lights.

If you dont like this, the THING lights can be displayed on the backglass instead.

Look for these lines in my script, above the LaunchBackglass.

' Choose where to display the THING lights
SetB2SData 0,0 ' *THING* lights in the DMD panel
'SetB2SData 0,1 ' *THING* lights on the backglass


#9 xio

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Posted 16 May 2012 - 09:26 PM

I changed the lines you pointed, and I prefer this way, thx again mate

#10 htamas

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Posted 17 May 2012 - 05:19 AM

Just as expected... this completely fixed all micro-stutter I had on this table.

I love B2S.

Thanks again, rosve.

Edited by htamas, 17 May 2012 - 05:23 AM.


#11 Pablouk

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Posted 17 May 2012 - 11:14 AM

Hi Awesome work again with the B2s.

The only issue i have is that the thing lamps are right in the middle of my DMD is there any way of moving it down about 2" so it sits at the bottom of the DMD.

Sorry but iam new to B2s but i have managed to get it working with rosves supper easy tutorial.

Thanks again keep em comming

#12 rosve

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Posted 17 May 2012 - 11:39 AM

QUOTE (Pablouk @ May 17 2012, 01:14 PM) <{POST_SNAPBACK}>
Hi Awesome work again with the B2s.

The only issue i have is that the thing lamps are right in the middle of my DMD is there any way of moving it down about 2" so it sits at the bottom of the DMD.

Sorry but iam new to B2s but i have managed to get it working with rosves supper easy tutorial.

Thanks again keep em comming


Use the Screenres editor to enter the correct size and position of your DMD area.

#13 gStAv

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Posted 17 May 2012 - 01:29 PM

wow! You're on fire Roger! biggrin.gif
Thanks for this!

3rs054-6.png


#14 Arcade4

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Posted 17 May 2012 - 10:54 PM

Just got to try all this out today.
Worked like a charm, right out of the gate. Thanks for the great instructions with all the script changes.

The only thing I did not do was the new playfield images. I have no idea how to put those in. If someone could post a detailed how to, that would be awesome.


#15 htamas

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Posted 17 May 2012 - 11:05 PM

QUOTE (Arcade4 @ May 17 2012, 03:54 PM) <{POST_SNAPBACK}>
The only thing I did not do was the new playfield images. I have no idea how to put those in. If someone could post a detailed how to, that would be awesome.

I'm not in front of the program, but from memory, this is what you do:

Extract the four playfield images in the archive to a folder.

Open the table in VP, then go to the Table menu, then Image Manager. You will see a list of all the images that are part of the table.
Scroll down until you find the images called pf1, pf2, pf3 and pf4. Highlight pf1. On the right side, select 'Reimport from', confirm overwrite, then navigate to the extracted folder and select the pf1 image from your hard drive.
Do the same for the other three images.
Save the table and you're done.

Edited by htamas, 17 May 2012 - 11:06 PM.


#16 Arcade4

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Posted 17 May 2012 - 11:19 PM

QUOTE (htamas @ May 17 2012, 06:05 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ May 17 2012, 03:54 PM) <{POST_SNAPBACK}>
The only thing I did not do was the new playfield images. I have no idea how to put those in. If someone could post a detailed how to, that would be awesome.

I'm not in front of the program, but from memory, this is what you do:

Extract the four playfield images in the archive to a folder.

Open the table in VP, then go to the Table menu, then Image Manager. You will see a list of all the images that are part of the table.
Scroll down until you find the images called pf1, pf2, pf3 and pf4. Highlight pf1. On the right side, select 'Reimport from', confirm overwrite, then navigate to the extracted folder and select the pf1 image from your hard drive.
Do the same for the other three images.
Save the table and you're done.


Sounds easy enough.
I will try that later tonight.
Thanks.

Worked like a charm.
Thanks again for the great instructions.

Edited by Arcade4, 18 May 2012 - 01:50 AM.


#17 ICPjuggla

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Posted 18 May 2012 - 03:23 AM

Just Implemented the DIY kit, worked perfict and easy to do! Thx rosve!

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#18 Arcade4

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Posted 18 May 2012 - 03:37 AM

QUOTE (ICPjuggla @ May 17 2012, 10:23 PM) <{POST_SNAPBACK}>
Just Implemented the DIY kit, worked perfict and easy to do! Thx rosve!


This table looks and plays fantastic.
I got the pf images updated, removed the speaker grill and even moved the THING lights to the bottom of the backglass.




#19 Grizz

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Posted 18 May 2012 - 03:38 PM

looks great man!


QUOTE (Arcade4 @ May 18 2012, 03:37 AM) <{POST_SNAPBACK}>
QUOTE (ICPjuggla @ May 17 2012, 10:23 PM) <{POST_SNAPBACK}>
Just Implemented the DIY kit, worked perfict and easy to do! Thx rosve!


This table looks and plays fantastic.
I got the pf images updated, removed the speaker grill and even moved the THING lights to the bottom of the backglass.



Edited by Grizz, 18 May 2012 - 03:39 PM.

Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.

Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th

Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

http://www.arcadecru...ables/hyperpin/

By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


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#20 Pinhead22

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Posted 18 May 2012 - 04:39 PM

yahoo.gif I hope you know how much you are appreciated!!! Awesome!!!