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Doctor Who (Jamin)


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#1 Jamin

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Posted 06 April 2009 - 05:19 AM

Doctor Who (Jamin)



Version: 1.1.0
Category: VPinMAME 8.x Recreations

Author(s): Jamin

Description:
4:3 vpm table
Originally released a couple/few years ago on the savefile project I was using to store the tables I was doing but since some people brought it up in a recent topic here I'll upload it so everyone doesn't have to go through too much trouble trying to get it by e-mail and such. Don't think I fiddled with anything since release so hopefully its the same one from my savefile release.

View File

Submitted by Jamin, on Apr 6 2009, 01:19 AM

#2 templarjh

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Posted 06 April 2009 - 06:40 AM

thanks happy.gif I love this table

#3 ValamirCleaver

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Posted 06 April 2009 - 07:11 AM

Thanks for uploading a request, Jamin... happy.gif

#4 TAB

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Posted 06 April 2009 - 07:41 AM

Have played them last by toxie at home. The real one. It's a undervoted table.

...and now: many thanx Jamin smile.gif

Edited by TAB, 06 April 2009 - 07:42 AM.


#5 bolt

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Posted 06 April 2009 - 01:40 PM

Thanks Jamin, looking very good
Posted Image

#6 rschudej

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Posted 06 April 2009 - 05:10 PM

Thank You, Jamin...smile.gif

Richard.

#7 rschudej

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Posted 06 April 2009 - 05:21 PM

how do i fix the *backglass error* anouncement issue....???


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#8 Jamin

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Posted 06 April 2009 - 08:59 PM

see if running the test of the miniplayfield gets rid of it. I put it where the glass switch is always set to true. It could be that its stuck open via nvram if the other version didn't set the glass switch to true (not sure bout that though). If its open (false) then it'll give that warning. I think it'll give the warning also if you are playing while the coin door is open. If none of those work as a last resort can check to see if deletion of the nvram fixes it.


Here's a brief description for the people who might be unaware of how to use or what keys vpm uses for Williams and Bally wpc Diagnostics of pinball roms. The End key will toggle the coin door open/close. Then 8 and 9 will take you to different parts of the menus. Go to Tests hit 0 to choose (like an enter). Go over to Miniplayfield should be 14 or so. It'll ask you to hold both flippers to run the test of the miniplayfield. Hold em down till it goes through its stuff then hitting 7 numerous times will take you back out of the menus.

Edited by Jamin, 06 April 2009 - 09:00 PM.


#9 Pin-Pete

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Posted 07 April 2009 - 12:11 PM

Thanks for release,jamin.
Looks great. cool.gif

Greetings:Petri


#10 swallis7

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Posted 15 November 2011 - 01:17 AM

DOCTOR WHO TABLE FIX (AND GENERATING A WORKING NVRAM FILE):
-----------------------------------------------------------
To avoid hearing "Warning: Keep hands away from mini playfield" all the
time during attract mode/during gameplay, to avoid always having the
coin door open, and to have the ability to open the coin door....

1. Delete \Visual Pinball\nvram\dw_l2.nv
Delete \Visual Pinball\cfg\dw_l2.cfg (This probably doesn't matter)

2. Change the Controller.Switch(24) lines to "= 0".
For Jamin's VP8 table v1.1.0, change lines 98.
For Unclewilly/oooPLAYER1ooo's VP9 tables v1.0, change lines 80
and 179.

Controller.Switch(22) = 1 'Coin Door Closed switch' closes the coin door (but you can still open it with [End]).
Controller.Switch(24) = 0 'Always Closed switch' makes the coin door "unopenable" as far as the game rom is concerned (you can't use the [End] key).
Controller.Switch(82) = 1 'Playfield Glass switch' acts like the glass is in the table so you don't hear the warning all the time.

3. Run Visual Pinball and start the table.
When it says "Factory Settings Restored" press [Esc] and quit back
to the VP editor--For some reason pressing [F3] to restart VPinMAME
does not do enough, you must exit back to the editor.
Start the table!


Edited by swallis7, 15 November 2011 - 04:55 PM.


#11 tedgrant2

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Posted 19 January 2014 - 11:53 PM

I followed all advice above, but I still get "Warning: Keep hands away from mini playfield".  What is the point of this message anyway? Who in their right mind would write this into the game without providing any means of dealing with it!  I've tried every combination of the three switches mentioned and saved each time, then restarted and found no difference.



#12 tedgrant2

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Posted 20 January 2014 - 12:21 AM

P.S. I know the purpose in the real machine is to avoid having law suits about missing fingers.



#13 oooPLAYER1ooo

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Posted 20 January 2014 - 06:14 AM

P.S. I know the purpose in the real machine is to avoid having law suits about missing fingers.

 

I followed all advice above, but I still get "Warning: Keep hands away from mini playfield".  What is the point of this message anyway? Who in their right mind would write this into the game without providing any means of dealing with it!  I've tried every combination of the three switches mentioned and saved each time, then restarted and found no difference.

 

 

this hobby is all about emulation of the original hardware and machine code whatever the original table did so does ours.

if it didnt have that then it wouldnt really be emulation.

make sure you hit the end key and it will tell the game that the coindoor is closed, that could be your issue.


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