At the time of its creation (early 2004), a lot of the GamePlan catalogue still wasn't working properly in
VPM. We didn't, for instance, have any sounds in Cyclopes or Andromeda, which is what Loch Ness Monster would have sounded the most like, along with a couple of speech samples ("Monster alert!"). The sounds used in the
VP recreation are samples from the Cheap Squeak sound board that Bally was using in 1985, and recorded from Xs & Os, Kings Of Steel and a couple of others.
Not having played the original machine (and very few have),
VP Loch Ness Monster rules were a complete fabrication on my part; pure intuitive guesswork based upon what I could see of the bonus lights, the known two-ball multiball, and how to use all the LOCH NESS MONSTER letters and the toy under the playfield that would briefly light up on occasion. They're probably way off, but the idea was to make it as least feel like a GamePlan game (having already made the
VP version of Cyclopes), and I think I did a good enough job on that basis.